Editing MTH:Powers I-P

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 14: Line 14:
 
Duration: One scene
 
Duration: One scene
  
Effect: The character is able to subvert the senses of others. The activation roll can create one static illusionary object per success, or one non-static illusion per two successes. Non-static illusions are those which move or interact on their own in a complicated fashion. Simple, or repetitive motions are still considered static. For instance, a statue would be a static illusion, as would a waterfall, but an animal that responds to complicated interactions would be non-static. As a guideline, if the interaction is more complicated than what a typical video-game could manage, it is non-static. A jogger who just runs is a static illusion. If you can stop and have a realistic conversation with the jogger, that's not a static illusion. Illusions can't respond with knowledge the illusionist doesn't have.
+
Effect: The character is able to subvert the senses of others. The activation roll can create one static illusionary object per success, or one non-static illusion per two successes. Non-static illusions are those which move or interact on their own in a complicated fashion. Simple, or repetitive motions are still considered static. For instance, a statue would be a static illusion, as would a waterfall, but an animal that responds to complicated interactions would be non-static. As a guideline, if the interaction is more complicated than what a typical video-game could manage, it is non-static. A jogger who just runs is a static illusion. If you can stop and have a realistic conversation with the jogger, that's a static illusion. Illusions can't respond with knowledge the illusionist doesn't have.
  
 
If someone interacts with a static illusion and gets a weird response, this doesn't end the effect, but it does tip them off that something is off.
 
If someone interacts with a static illusion and gets a weird response, this doesn't end the effect, but it does tip them off that something is off.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)