Editing MTH:Powers I-P

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==MEGA-SPECIALTY==
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Class: Alpha
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Type: Tech, Mystic or Bio
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Cost: --
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Dice Pool: N/A
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Action: N/A
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Range: Self
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Area: N/A
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Duration: Permanent
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Effect: Mega-Specialties are defined with the same breadth as normal specialties. Each dot in a Mega-Specialty increases its base Skill by 2 dots for the purposes of rolling dice when that specialty applies. Alternatively, character may reduce a penalty on a roll by three per dot instead of adding two dice. As a further alternate, for every success you roll, you may add an addition success, up to your dots in Mega-Specialty. This may be done whole or in part, as the player wishes.
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A character may have no more dots in a Mega-Specialty than he does in its base Skill. Likewise, a character must have a matching normal specialty to have a Mega-Specialty.
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Mega-Specialties do not stack with Mega-Skills or Mega-Attributes without the Stacking extra applied to all applicable traits.
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Often the system refers to 'effective [skill]'. This means the character's normal skill + mega skill. Specialties are applied, when appropriate, to 'effective [skill]', but Mega Specialties are not. When determining Availability, the effective [skill] is the character's base skill+specialty only, without mega specialties applied, unless the character spends a point of Verve.
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Mega Specialties stack like normal specialties, but only to a total bonus equal to the character's Power Level.
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When applying an exceptional success to an extended action, Mega Specialties do not reduce the number of success as a normal Specialty does. Disregard them in this case.
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Extras: Stacking.
  
 
==MIMIC==
 
==MIMIC==

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