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==ILLUSION==
 
==ILLUSION==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Tech or Mystic
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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==IMMOBILIZE==
 
==IMMOBILIZE==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Tech, Mystic of Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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==IMMOLATION==
 
==IMMOLATION==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Tech, Bio or Mystic
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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==INVISIBILITY==
 
==INVISIBILITY==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Tech, Mystic or Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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==INVULNERABILITY==
 
==INVULNERABILITY==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Tech, Mystic or Bio
  
 
Cost: N/A
 
Cost: N/A
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Class: Alpha  
 
Class: Alpha  
 +
 +
Type: Mystic
  
 
Cost: 0+ Verve
 
Cost: 0+ Verve
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Class: Alpha  
 
Class: Alpha  
 +
 +
Type: Mystic
  
 
Cost: None
 
Cost: None
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==LUCK==
 
==LUCK==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Mystic, or Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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==MATTER CONTROL==
 
==MATTER CONTROL==
 
Class: Gamma
 
Class: Gamma
 +
 +
Type: Tech, Mystic or Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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==MEGA-ATTRIBUTE==
 
==MEGA-ATTRIBUTE==
 
Class: Alpha
 
Class: Alpha
 +
 +
Type: Tech, Mystic, or Bio
  
 
Cost: --
 
Cost: --
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Class: Alpha
 
Class: Alpha
 +
 +
Type: Tech, Mystic or Bio
  
 
Cost: --
 
Cost: --
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==MIMIC==
 
==MIMIC==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Mystic or Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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==NEGATION FIELD==
 
==NEGATION FIELD==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Tech, Mystic or Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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==PHASING==
 
==PHASING==
 
Class: Beta
 
Class: Beta
 +
 +
Type: Tech, Mystic or Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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Extras: None.
 
Extras: None.
 +
 +
==PHYLACTERY CREATION==
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Class: Omega
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Type: Mystic
 +
 +
Cost: 5 Verve
 +
 +
Dice Pool: Resolve + Phylactery Creation - Target's Power Level
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Action: Instant
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Range: Power Level + Phylactery Creation
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Area: N/A
 +
 +
Duration: Varies
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 +
Effect: For each success on the activation roll, the user is able to take one dot of one superpower from a target in a power of their choosing, and channel it. Through multiple uses, or even single and highly successful uses, the character can effectively remove entire powers from their targets. However, the user cannot use those powers for herself - not directly. Once channeled, the dots must be imbued into an inanimate object - granting the wielder that power at the same number of dots imbued into the item with the Contingent Activation (Phylactery) weakness automatically applying to the power - or directly into another character of their choosing, within their range.
 +
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The power keeps any extras or weaknesses which were applied to it when bestowed upon an object or other character. If an object carrying a power is destroyed, it returns to its original user, likewise if a character imbued with a power through Phylactery Creation is killed, the power returns to its original user. There are strict rules of only one power per item, and only three powers per character.
 +
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If a character is given more than one power, the duration of the effect is one scene before the second dissipates. If a character is given three powers, the duration becomes a number of turns equal to the Phylactery Creator's power level plus 1 before the third power dissipates and returns to its original user, leaving the second power until the end of the scene. Otherwise, the effects of Phylactery Creation have no set duration, though they may be dispelled by the character that created the Phylactery in the first place - an object with a power retains it until destroyed, and a character with only one power bestowed upon them retains it until killed or the effect is dispelled.
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Weaknesses:
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Monotypical Apotheosis: You may only channel powers to create phylacteries if they are of a particular nature, i.e. you can only make phylacteries out of mental powers, energy powers, magic powers, biological powers, etc
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Note: In the Bloody Knuckles & Domino Masks chronicle, powers taken in this way retain the morality of their original users. If you are wielding a phylactery - or are one - and the morality of the power is on the opposite of the spectrum to your own, you must make a reflexive Resolve check each time you use the power, with each failure either removing or adding a dot to your morality (depending on whether the power's original user was good or evil). Powers of an exceptional morality (1 or 10) apply a cumulative penalty of 1 to the resolve checks, so after a while even the most stalwart hero wielding a TRUE villain's power will begin to feel the corruption of its negative influence.
  
 
==PLASTICITY==
 
==PLASTICITY==
 
Class: Alpha
 
Class: Alpha
 +
 +
Type: Mystic or Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve
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Shock Absorbing - The character also absorbs physical bashing damage equal to her dots in Plasticity.
 
Shock Absorbing - The character also absorbs physical bashing damage equal to her dots in Plasticity.
  
 +
==PLURIPOTENCE (Beta, Gamma and Omega)==
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Class: Beta, Gamma and Omega
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Type: Tech or Mystic
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Cost: Varies
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Dice Pool: Power Level + Pluripotence
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Action: Varies
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Range: Varies
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Area: Varies
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Duration: Varies (Never Permanent)
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Effect: Pluripotence is an incredibly flexible power, and may be used to represent super-science, sorcery, breaking the fourth wall or other extremely versatile power sets.  To represent this, it is bought as 1-3 separate powers, with some unique rules.  Beta, Gamma, and Omega versions are effectively separate powers, which do not have one another as prerequisites.
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Each level of Pluripotence allows the character to mimic all of the other powers from the Class below it, with the following changes;
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1) Pluripotence costs twice the typical amount of experience points at all levels.
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2) The character rolls their Power Level + Pluripotence for any applicable rolls.
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3) If multiple techniques exist for the power, only one technique can be performed.
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4) Each Class of this power (Beta, Gamma and Omega) requires the player to select two generic weaknesses (other than Single Technique). Whenever activating the power, the player must choose one of the two weaknesses to apply for the appropriate level. If there is no logical way to apply either weakness (Storyteller call), then the power cannot be mimicked.  The player may choose the same weaknesses for each level of the power if they wish.
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Pluripotence cannot duplicate Powers with a Permanent Duration.
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Clarification: Taking the Omega level requires an additional Weakness as usual, meaning that 
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the Power requires a total of three Weaknesses.
  
 
==PREMONITION==
 
==PREMONITION==
 
Class: Alpha
 
Class: Alpha
 +
 +
Type: Mystic or Bio
  
 
Cost: 1 Verve
 
Cost: 1 Verve

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