Editing MTH:Weaknesses
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For a Class three power, the player can choose to take 'Highly Debilitating' as two weaknesses, lowing the power to Class one (an exception to the usual rule which only allows one weakness to reduce the Class of a power one step). This version of the weakness means the character looses 6 dots from no more then two attributes. If this lowers Resolve or Composure (and thus Willpower), it will only reduce that score by four dots. If this lowers Stamina (and thus Health), it will only reduce the score by three dots. | For a Class three power, the player can choose to take 'Highly Debilitating' as two weaknesses, lowing the power to Class one (an exception to the usual rule which only allows one weakness to reduce the Class of a power one step). This version of the weakness means the character looses 6 dots from no more then two attributes. If this lowers Resolve or Composure (and thus Willpower), it will only reduce that score by four dots. If this lowers Stamina (and thus Health), it will only reduce the score by three dots. | ||
β | In both cases the weakness cannot be applied to attributes which would be rendered less then zero | + | In both cases the weakness cannot be applied to attributes which would be rendered less then zero. |
==DECREASED DAMAGE== | ==DECREASED DAMAGE== |