Editing MTH:Weaknesses

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Common activation costs: Verve, bashing health levels, lethal health levels, aggravated health levels (one is almost always sufficient for the Class decrease), consumable items (used up when activating the power).
 
Common activation costs: Verve, bashing health levels, lethal health levels, aggravated health levels (one is almost always sufficient for the Class decrease), consumable items (used up when activating the power).
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==ANIMA FLARE==
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The character manifests an anima whenever she uses this power.  The anima takes on an appearance appropriate to the character's power, such as a blazing aura of light or a roaring bonfire that surrounds the character's body, or angelic wings that erupt from her back.  While impressive, the character's anima makes her extremely conspicuous, and any attempts to hide her presence or act with stealth fail automatically while her anima is flaring.  A character's anima cannot benefit that character mechanically, EG dealing damage or providing a bonus to Intimidation rolls; such benefits are the purview of actual superpowers.
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This weakness is pointless on most powers and hilariously counterproductive on a few. It has its uses, but should mainly be taken as a second weakness for powers the Storyteller feels aren't hindered enough.
  
 
==CONTINGENT ACTIVATION==
 
==CONTINGENT ACTIVATION==

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