Editing MTH:Weaknesses
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==DOUBLE-EDGED== | ==DOUBLE-EDGED== | ||
The power's activation can backfire. This weakness may only be given to powers with a dice pool. Each 1 rolled in the power's dice pool deals 1 lethal damage to the character. This damage bypasses all forms of damage reduction. | The power's activation can backfire. This weakness may only be given to powers with a dice pool. Each 1 rolled in the power's dice pool deals 1 lethal damage to the character. This damage bypasses all forms of damage reduction. | ||
+ | |||
+ | ==EMOTIONALLY VOLATILE== | ||
+ | The character needs to be in the right state of mind to use this power. If the character's emotional state is disturbed in a certain way, the power will lose some or all of its dots, depending on the strength of the emotion, as often as the Storyteller thinks is necessary for the class decrease. This weakness requires a great deal of honesty and maturity on the player's part (don't make your power weak to fear and say "I've seen worse" whenever something should frighten you) but it can be done well if everyone remembers the game isn't a competition. | ||
==INCREASED VERVE COST== | ==INCREASED VERVE COST== |