Editing MTH:Weaknesses

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==LOW VELOCITY==
 
==LOW VELOCITY==
 
The character's power manifests as a ball of energy, a shockwave in the air, or some other physical representation--a physical representation that's easy to see and doesn't move particularly fast.  Whenever the character attempts to use this power on a target, the target's Defense applies as a penalty to the character's activation roll (or applies twice if it already applied).
 
The character's power manifests as a ball of energy, a shockwave in the air, or some other physical representation--a physical representation that's easy to see and doesn't move particularly fast.  Whenever the character attempts to use this power on a target, the target's Defense applies as a penalty to the character's activation roll (or applies twice if it already applied).
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==MUTUALLY EXCLUSIVE==
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The power may only be activated while another specific power is inactive. The power which must not be active must have an equal or longer duration than the power which bears this weakness. If the power which must not be active is permanent, it is suppressed whenever the power with this weakness is activated, and remains suppressed for one turn or until the effect ends, whichever is longer. This weakness cannot be applied to permanent powers.
  
 
==OBVIOUS==
 
==OBVIOUS==

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