Editing MTH:Weaknesses
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==PERMANENT== | ==PERMANENT== | ||
The character is unable to "turn off" the power when he wishes. Perhaps he steals health from everybody he ever touches, or permanently looks like a hulking pile of rock. The character's Verve pool is permanently reduced by the amount of Verve required to activate this power. Whenever a Permanent power would interfere with the character's actions, he takes a penalty equal to the number of dots he has in the power, or must make a roll to do something that normally wouldn't require one. This Weakness is not suitable for all powers - the player should decide with the Storyteller whether the Power may be made Permanent as a Weakness. Generally a duration of at least one scene is required before adding Permanent. | The character is unable to "turn off" the power when he wishes. Perhaps he steals health from everybody he ever touches, or permanently looks like a hulking pile of rock. The character's Verve pool is permanently reduced by the amount of Verve required to activate this power. Whenever a Permanent power would interfere with the character's actions, he takes a penalty equal to the number of dots he has in the power, or must make a roll to do something that normally wouldn't require one. This Weakness is not suitable for all powers - the player should decide with the Storyteller whether the Power may be made Permanent as a Weakness. Generally a duration of at least one scene is required before adding Permanent. | ||
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+ | ==SINGLE TECHNIQUE== | ||
+ | The character's powers are less versatile than normal. This weakness may only be applied to powers that have multiple techniques available to them, such as Entropy Control or Cyberkinesis. The character has access to only one of the listed techniques for the power; he may not learn or use any other listed technique. | ||
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+ | This also may be applied to an attack power that allows a choice of damage between bashing and lethal: this locks the power into one or the other. Loss of either the ability to pull punches, or the ability to do lethal damage usually warrants a Class decrease. | ||
==SLOW ACTIVATION== | ==SLOW ACTIVATION== |