Editing Mad Season Character - 1
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'''Description:''' Nowhere is a blue tiefling, with black horns like a ram's and unruly white hair that stops just short of being curly. His ears and canine teeth are pointed, and his eyes a solid blue. He has humanoid feet and legs, rather than goatlike. | '''Description:''' Nowhere is a blue tiefling, with black horns like a ram's and unruly white hair that stops just short of being curly. His ears and canine teeth are pointed, and his eyes a solid blue. He has humanoid feet and legs, rather than goatlike. | ||
− | Where many tiefling's adorn their horns, he chooses not to. Instead he wears | + | Where many tiefling's adorn their horns, he chooses not to. Instead he wears three silver rings in the top of his left ear, and a handful of small charms on leather cords around his neck and wrists. These include his spellcasting focus, a piece of blue fulgarite, and an abstract silver charm given to him by his family when he left home. |
==Ability Scores== | ==Ability Scores== | ||
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'''Intelligence:''' 11 (+0) (+1 for Tiefling)<br> | '''Intelligence:''' 11 (+0) (+1 for Tiefling)<br> | ||
'''Wisdom:''' 14 (+2)<br> | '''Wisdom:''' 14 (+2)<br> | ||
− | '''Charisma:''' | + | '''Charisma:''' 17 (+3) (+2 for Tiefling)<br> |
<br> | <br> | ||
− | '''AC:''' | + | '''AC:''' 11<br> |
'''HP:'''25 <br> | '''HP:'''25 <br> | ||
'''Hit Dice:''' 3d6<br> | '''Hit Dice:''' 3d6<br> | ||
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'''Melee Attack:''' -1 (Str) / +1 (Dex) if the weapon has Finesse<br> | '''Melee Attack:''' -1 (Str) / +1 (Dex) if the weapon has Finesse<br> | ||
'''Ranged Attack:''' +1<br> | '''Ranged Attack:''' +1<br> | ||
− | '''Spell Attack:''' + | + | '''Spell Attack:''' +5<br> |
− | '''Spell Save DC:''' | + | '''Spell Save DC:''' 13<br> |
− | '''Initiative Bonus''' + | + | '''Initiative Bonus''' +6<br> |
'''Passive Perception''' 14<br> | '''Passive Perception''' 14<br> | ||
'''Passive Insight''' 14<br> | '''Passive Insight''' 14<br> | ||
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==Skills== | ==Skills== | ||
*Insight (Wis) | *Insight (Wis) | ||
− | *Persuasion (Cha) | + | *Persuasion (Cha) |
*Athletics (Str) (Sailor) | *Athletics (Str) (Sailor) | ||
*Perception (Wis) (Sailor) | *Perception (Wis) (Sailor) | ||
− | |||
==Feats== | ==Feats== | ||
− | '' | + | *''Alert'' - You gain the following benefits: |
− | * | + | **+5 bonus to Initiative |
− | * | + | **You can't be surprised while conscious |
− | * | + | **Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you. |
==Traits== | ==Traits== | ||
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==Gear== | ==Gear== | ||
− | *'''Heirloom item''' - silver trinket he wears on a leather cord around his wrist - +1 | + | *'''Heirloom item''' - silver trinket he wears on a leather cord around his wrist - +1 protection and Cure Wounds (once per rest) |
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*2x daggers | *2x daggers | ||
− | * | + | *Light crossbow + 20 bolts |
*Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hempen rope) | *Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hempen rope) | ||
− | *Common clothes | + | *Common clothes |
− | * | + | *Spellcasting Focus - a piece of blue fulgarite on a leather cord. |
− | + | *150 gp<br> | |
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− | * | ||
==Character Backstory== | ==Character Backstory== | ||
Jasper Brightmoon is a tiefling raised by halflings in the Reach. Family history is that he was found floating in a box by fishermen after a storm, but no trace of a shipwreck was ever found. Since they couldn't work out where he came from the halfings raised him themselves. When he got older it became apparent he was a sorceror, and when it became clear his power leaned towards an affinity for storms his family did what you're supposed to do in the Confederacy - sent him to Adamalasha to apprentice. Storm sorcerors are a valuable asset in keeping ship trade safe.<br> | Jasper Brightmoon is a tiefling raised by halflings in the Reach. Family history is that he was found floating in a box by fishermen after a storm, but no trace of a shipwreck was ever found. Since they couldn't work out where he came from the halfings raised him themselves. When he got older it became apparent he was a sorceror, and when it became clear his power leaned towards an affinity for storms his family did what you're supposed to do in the Confederacy - sent him to Adamalasha to apprentice. Storm sorcerors are a valuable asset in keeping ship trade safe.<br> | ||
<br> | <br> | ||
− | Just one problem: he hated the sea and shipboard life, and the strict hierarchies and restrictions of tiefling society. So during a layover he absconded inland, drawn by the giant sandstorm of the Gyre. | + | Just one problem: he hated the sea and shipboard life, and the strict hierarchies and restrictions of tiefling society. So during a layover he absconded inland, drawn by the giant sandstorm of the Gyre. He took the name Nowhere and has been in Da'an Du ever since. |
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==Faction== | ==Faction== | ||
− | '''Positive Faction''' - Nowhere was raised | + | '''Positive Faction''' - Nowhere was raised to be helpful, but has few skills that won't draw the wrong sort of attention. He mostly works for the Weavers Guild making small repairs to tents and other items with the Mending cantrip.<br> |
<br> | <br> | ||
'''Negative Faction''' - due to an unfortunate incident involving a store full of pots and Thunderwave, Nowhere has negative standing with the Potters's Guild. | '''Negative Faction''' - due to an unfortunate incident involving a store full of pots and Thunderwave, Nowhere has negative standing with the Potters's Guild. |