Difference between revisions of "Maggie Mar"

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(Derived Attributes)
(Weapons)
 
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[[File:Maggie_Mar.jpeg|350px]]
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[[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]]
 +
 
 +
[[File:Maggie_Mar_2.jpeg|350px]]
 
{|  
 
{|  
 
| colspan="2" | '''Character Name:'''
 
| colspan="2" | '''Character Name:'''
Line 8: Line 10:
 
|-
 
|-
 
| colspan="2" | '''Profession:'''
 
| colspan="2" | '''Profession:'''
| colspan="2" | Con Artist
+
| colspan="2" | Grifter (Criminal)
 
| colspan="2" | '''Nationality:'''
 
| colspan="2" | '''Nationality:'''
 
| colspan="2" | British
 
| colspan="2" | British
 
|-
 
|-
 
| colspan="2" |'''Sex (Age):'''  
 
| colspan="2" |'''Sex (Age):'''  
| colspan="2" |Female, (23)
+
| colspan="2" |Female (13)
 
|-
 
|-
 
| colspan="2" | '''Education:'''
 
| colspan="2" | '''Education:'''
| colspan="2" | University of Hard Knocks
+
| colspan="2" | School of Hard Knocks
 
|}
 
|}
  
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|-
 
|-
 
|'''Strength'''
 
|'''Strength'''
|10
+
|12
|50
+
|60
|Average
+
|Wiry
 
|-
 
|-
 
|'''Constitution'''
 
|'''Constitution'''
|10
+
|13
|50
+
|65
|Average
+
|Scrappy
 
|-
 
|-
 
|'''Dexterity'''
 
|'''Dexterity'''
|14
+
|15
|70
+
|75
|Agile
+
|Lithe
 
|-
 
|-
 
|'''Intelligence'''
 
|'''Intelligence'''
|10
 
|50
 
|Average
 
|-
 
|'''Power'''
 
 
|14
 
|14
 
|70
 
|70
|Strong-Willed
+
|Discerning
 
|-
 
|-
|'''Charisma'''
+
|'''Power'''
 
|15
 
|15
 
|75
 
|75
|Charming
+
|Tenacious
 +
|-
 +
|'''Charisma'''
 +
|16
 +
|80
 +
|Glib
 
|}
 
|}
  
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|-
 
|-
 
|'''Hit Points (HP)'''
 
|'''Hit Points (HP)'''
|10
+
|13
|10
+
|13
 
|-
 
|-
 
|'''Willpower (WP)'''
 
|'''Willpower (WP)'''
|14
+
|15
|14
+
|15
 
|-
 
|-
 
|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
|70
+
|75
|56
+
|60
 
|-
 
|-
 
|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
| -
+
|75
|42
+
|60
 
|-
 
|-
 
|}
 
|}
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|-6/3/0
 
|-6/3/0
 
|'''Resources'''
 
|'''Resources'''
|11
+
|3
| 6 / 5 / 0
+
| 3 / 0 / 0
 
|-
 
|-
 
|}
 
|}
Line 100: Line 102:
 
|-
 
|-
 
|'''Resources'''
 
|'''Resources'''
 +
|O
 
|O
 
|O
 
|O
 
|O
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|
 
|
 
|-
 
|-
| Beckie Day (Semi-adoptive Sister) 
+
| Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand.
|15
+
|16
 
|-
 
|-
| Roderick Staff (Grew up on the streets together. On-again, off-again relationship)
+
| Eloise Bagley - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!)
|15
+
|16
 
|-
 
|-
| Ludwig Day (Crime Boss with a soft spot for Maggie)
+
| Beckie Day - Mob boss's daughter. BFFs that crime together.
|15
+
|16
 
|-
 
|-
 
|  
 
|  
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|
 
|
 
|-
 
|-
| Day Crime Family
+
| Day Crime Family | Crime family working out of the East Side.
|5
+
|2
 
|-
 
|-
 
|  
 
|  
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|-
 
|-
 
|Alertness (20%)
 
|Alertness (20%)
|'''50'''
+
|'''70'''
 
|Harangue (10%)
 
|Harangue (10%)
|
+
|'''60'''
 
|Ride (10%)
 
|Ride (10%)
 
|
 
|
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|-
 
|-
 
|Appraise (10%)
 
|Appraise (10%)
|'''40'''
+
|'''50'''
 
|History (10%)
 
|History (10%)
 
|
 
|
 
|Search (20%)
 
|Search (20%)
|'''50'''
+
|'''60'''
 
|-
 
|-
 
|Archaeology (0%)
 
|Archaeology (0%)
 
|
 
|
|Insight (10%)*
+
|Insight (10%)
|'''60'''
+
|'''50'''
 
|Social Etiquette (10%)
 
|Social Etiquette (10%)
|'''50'''
+
|
 
|-
 
|-
 
|Art (0%)
 
|Art (0%)
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|
 
|
 
|Stealth (10%)
 
|Stealth (10%)
|'''50'''
+
|'''60'''
 
|-
 
|-
 
|Athletics (30%)
 
|Athletics (30%)
|'''50'''
+
|'''70'''
 
|Medicine (0%)
 
|Medicine (0%)
 
|
 
|
 
|Streetwise (Criminal Underworld) (0%)
 
|Streetwise (Criminal Underworld) (0%)
|'''40'''
+
|'''60'''
 
|-
 
|-
 
|Charm (20%)
 
|Charm (20%)
 
|'''60'''
 
|'''60'''
|Melee Weapons (30%)
+
|Mechanical Knack (0%)
|'''50'''
+
|'''40'''
 
|Surgery (0%)
 
|Surgery (0%)
 
|  
 
|  
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|Craft (Locksmith) (0%)
 
|Craft (Locksmith) (0%)
 
|'''40'''
 
|'''40'''
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
+
|Melee Weapons (30%)
|rowspan="2" style="vertical-align:bottom;"|
+
|
 
|Survival (Urban) (10%)
 
|Survival (Urban) (10%)
|'''30'''
+
|
 
|-
 
|-
|Craft (Type) (0%)
+
|Craft (Jurry-Rigging) (0%)
 +
|'''40'''
 +
|Military Training (Type) (0%)
 
|
 
|
 
|Swim (20%)
 
|Swim (20%)
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|-
 
|-
 
|Dodge (30%)
 
|Dodge (30%)
|'''50'''
+
|'''70'''
 
|Navigate (10%)
 
|Navigate (10%)
 
|
 
|
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|
 
|
 
|Occult (10%)
 
|Occult (10%)
|
+
|'''30'''
 
|Unnatural (0%)
 
|Unnatural (0%)
 
|
 
|
 
|-
 
|-
 
|Firearms (20%)
 
|Firearms (20%)
|'''60'''
+
|
 
|Persuade (20%)
 
|Persuade (20%)
 
|'''60'''
 
|'''60'''
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|Foreign Language (Type) (0%)
 
|Foreign Language (Type) (0%)
 
|
 
|
|Psychoanalyze (10%)
+
|Reassure (10%)
 
|
 
|
 
|
 
|
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=Armor and Equipment=
 
=Armor and Equipment=
  
=Weapons=
+
==Weapons==
  
 
{| class="wikitable"
 
{| class="wikitable"
|
+
|Weapon
 
|Skill %
 
|Skill %
 
|Base Range
 
|Base Range
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|Shots
 
|Shots
 
|-
 
|-
 +
| Boot Knife
 +
| 30
 +
| Melee
 +
| 1d4
 +
|*
 +
|*
 +
|*
 
|
 
|
|
+
|-
|
+
| Boot Knife (Thrown)
|
+
| 70
 +
| 60 ft
 +
| 1d4
 
|*
 
|*
 
|*
 
|*
 
|*
 
|*
|
 
 
|
 
|
 
|-
 
|-
|
+
| Unarmed
|
+
| 20
|
+
| Melee
|
+
| 1d4-1
|
+
|*
|
+
|*
|
+
|*
 
|
 
|
 
|-
 
|-
|
+
| Heavy Boots
|
+
| 20
|
+
| Melee
|
+
| 1d4
|
+
|*
|
+
|*
|
+
|*
 
|
 
|
 
|-
 
|-
|
+
| Stone (thrown)
|
+
| 70
|
+
| 60 ft
|
+
|  
|
+
|*
|
+
|*
|
+
|*
 
|
 
|
 
|-
 
|-
|
+
|  
|
+
|  
|
+
|  
|
+
|  
|
+
|*
|
+
|*
|
+
|*
 
|
 
|
 
|-
 
|-
|
+
|}
|
+
 
|
+
==Armor==
|
+
{| class="wikitable"
|
+
|Armor
|
+
|Armor Rating
|
+
 
|
 
 
|-
 
|-
 +
|Leather Jacket
 +
|1
 
|}
 
|}
  
=Personal Details, Work Performance, Special Training and Other Notes=
+
==Other Equipment==
<br>
+
 
<br>
+
: Two sets of clothes
''
+
: Heavy boots
 +
: Tarnished boot knife
 +
: Thieves' Tools
 +
: Jacket
 +
: Various snacks
 +
: Pack
 +
: Cash hidden across several spots
 +
 
 +
=Personal Details, Work Performance, Special Training, and Other Notes=
 +
Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums.
 +
 
 +
Maggie's upbringing is what some would consider nontraditional; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it. Remarkably well-adjusted, all things considered, Maggie takes an analytical approach to most problems and sees most problems as surmountable. Emelie is always going on about leverage, forces, and the like. She's learned that the force of words, personality, and sometimes a heavy boot, will get most problems moving in the correct direction.
 +
 
 +
Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and Eloise. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. Eloise however, her stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?!
 +
 
 +
Either through Emilie's influence or an odd inborn talent, Maggie has a pronounced knack for all things mechanical. When she's got time to kill - and as a self-guided minor that's a lot - she frequently fiddles with odds and ends, making small mechanical contraptions that do this and that. They usually work, too. Usually.
 +
 
 +
Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back.
 +
 
 +
[[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]]

Latest revision as of 11:37, 1 May 2024

Back to Legacy of the Lady Alice

Maggie Mar 2.jpeg

Character Name: Magnolia "Maggie" Mar
Player Name: Eplov
Profession: Grifter (Criminal) Nationality: British
Sex (Age): Female (13)
Education: School of Hard Knocks

Statistics[edit]

Score x5 What Others Notice
Strength 12 60 Wiry
Constitution 13 65 Scrappy
Dexterity 15 75 Lithe
Intelligence 14 70 Discerning
Power 15 75 Tenacious
Charisma 16 80 Glib


Derived Attributes[edit]

Maximum Current
Hit Points (HP) 13 13
Willpower (WP) 15 15
Sanity (SAN) 75 60
Breaking Point (BP) 75 60
Permanent At Hand/Stowed/In Storage
Resources 3 3 / 0 / 0

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Personal
Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand. 16
Eloise Bagley - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!) 16
Beckie Day - Mob boss's daughter. BFFs that crime together. 16
Communal
Crime family working out of the East Side. 2

Motivations and Mental Disorders[edit]

Skills[edit]

Total Total Total
Administration (10%) Foreign Language (0%) Research (10%)
Alertness (20%) 70 Harangue (10%) 60 Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science (0%)
Appraise (10%) 50 History (10%) Search (20%) 60
Archaeology (0%) Insight (10%) 50 Social Etiquette (10%)
Art (0%) Law (0%) Stealth (10%) 60
Athletics (30%) 70 Medicine (0%) Streetwise (Criminal Underworld) (0%) 60
Charm (20%) 60 Mechanical Knack (0%) 40 Surgery (0%)
Craft (Locksmith) (0%) 40 Melee Weapons (30%) Survival (Urban) (10%)
Craft (Jurry-Rigging) (0%) 40 Military Training (Type) (0%) Swim (20%)
Disguise (10%) 30 Natural World (10%) Track (10%)
Dodge (30%) 70 Navigate (10%) Unarmed Combat (20%)
Drive (20%) Occult (10%) 30 Unnatural (0%)
Firearms (20%) Persuade (20%) 60 Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Reassure (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]

Weapons[edit]

Weapon Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
Boot Knife 30 Melee 1d4 * * *
Boot Knife (Thrown) 70 60 ft 1d4 * * *
Unarmed 20 Melee 1d4-1 * * *
Heavy Boots 20 Melee 1d4 * * *
Stone (thrown) 70 60 ft * * *
* * *

Armor[edit]

Armor Armor Rating
Leather Jacket 1

Other Equipment[edit]

Two sets of clothes
Heavy boots
Tarnished boot knife
Thieves' Tools
Jacket
Various snacks
Pack
Cash hidden across several spots

Personal Details, Work Performance, Special Training, and Other Notes[edit]

Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums.

Maggie's upbringing is what some would consider nontraditional; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it. Remarkably well-adjusted, all things considered, Maggie takes an analytical approach to most problems and sees most problems as surmountable. Emelie is always going on about leverage, forces, and the like. She's learned that the force of words, personality, and sometimes a heavy boot, will get most problems moving in the correct direction.

Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and Eloise. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. Eloise however, her stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?!

Either through Emilie's influence or an odd inborn talent, Maggie has a pronounced knack for all things mechanical. When she's got time to kill - and as a self-guided minor that's a lot - she frequently fiddles with odds and ends, making small mechanical contraptions that do this and that. They usually work, too. Usually.

Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back.

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