Difference between revisions of "Maggie Mar"

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Revision as of 11:30, 20 April 2024

Maggie Mar.jpeg

Character Name: Magnolia "Maggie" Mar
Player Name: Eplov
Profession: Con Artist (Thief/Smuggler) Nationality: British
Sex (Age): Female, (23)
Education: University of Hard Knocks

Statistics

Score x5 What Others Notice
Strength 12 60 Average
Constitution 13 65 Fit
Dexterity 15 75 Lithe
Intelligence 14 70 Discerning
Power 15 75 Tenacious
Charisma 16 80 Glib


Derived Attributes

Maximum Current
Hit Points (HP) 13 13
Willpower (WP) 15 15
Sanity (SAN) 75 75
Breaking Point (BP) 60 60
Permanent At Hand/Stowed/In Storage
Resources 11 6 / 5 / 0

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Beckie Day (Semi-adoptive Sister) 16
Roderick Staff (Grew up on the streets together. On-again, off-again relationship) 16
Zettie Cochran (Failed honey-trap turned BFF) 16
Communal
Day Crime Family 6

Motivations and Mental Disorders

Skills

Total Total Total
Administration (10%) Foreign Language (0%) Research (10%)
Alertness (20%) 50 Harangue (10%) Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science (0%)
Appraise (10%) 40 History (10%) Search (20%) 50
Archaeology (0%) Insight (10%) 60 Social Etiquette (10%) 50
Art (0%) Law (0%) Stealth (10%) 50
Athletics (30%) 50 Medicine (0%) Streetwise (Criminal Underworld) (0%) 40
Charm (20%) 60 Melee Weapons (30%) 50 Surgery (0%)
Craft (Locksmith) (0%) 40 Military Training (Type) (0%) Survival () (10%)
Craft (Type) (0%) Swim (20%)
Disguise (10%) 30 Natural World (10%) Track (10%)
Dodge (30%) 50 Navigate (10%) Unarmed Combat (20%)
Drive (20%) Occult (10%) Unnatural (0%)
Firearms (20%) 40 Persuade (20%) 60 Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
Boot Knife 50 Melee 1d4 * * *
Boot Knife (Thrown) 50 60 ft 1d4 * * *
Derringer 5 yards 1d8 * * * 4

Personal Details, Work Performance, Special Training, and Other Notes

Magnolia Mar, or Maggie to her friends, grew up just this side of starvation. Running with a pack of starving orphaned children, she soon learned that, in order for her to eat, someone else got less. And, if she wanted to eat well, someone else probably didn't eat at all; she was okay with that.

Everyone in the pack who actually thrived had some skill to lean on. Some of the orphans used their fists, others learned to be sneaky, but her weapon of choice was her words. You wouldn't believe how many suckers just line up to give a cute orphan something to eat.

For as far back as she can remember, Roderick Staff has been at her side. Sometimes he watched her back; other times she watched his. Their friendship periodically turns into an awkward romance for brief periods, but, for now, they've decided that they are just too alike. Roderick still has a hand in the criminal element, but right now he's trying to go legit.

Fast forward several years and her silver tongue earned her a place in the Day Crime Family's orbit. A low place, with "room to grow", but her way with words and forceful personality landed her with her best friend, Beckie Day, Mr. Day's daughter. Her roles among the Day family have been varied, but her favorites are always the long cons.

That brings her to her most complicated friendship, Zettie Cochran. Zettie was, initially, the victim of a honey trap. Somewhere through it all, Maggie got soft on her, and the con fell apart. Zettie was more than a little shocked to find out the woman she was having an illicit affair with was a fiction. A lot of hard conversations later, and the two became friends.

Note: Maggie was built using the "Harsh" upbringing, increasing Con by 1, adding 20 to Survival (urban), and lowering starting Sanity.