Difference between revisions of "Maggie Mar"

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| colspan="2" |'''Sex (Age):'''  
 
| colspan="2" |'''Sex (Age):'''  
| colspan="2" |Female, (13)
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| colspan="2" |Female (13)
 
|-
 
|-
 
| colspan="2" | '''Education:'''
 
| colspan="2" | '''Education:'''
| colspan="2" | University of Hard Knocks
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| colspan="2" | School of Hard Knocks
 
|}
 
|}
  
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|'''Constitution'''
 
|'''Constitution'''
 
|13
 
|13
|60
+
|65
 
|Fit
 
|Fit
 
|-
 
|-
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|
 
|
 
|-
 
|-
| Emilie Garilound (Consulting Detective for whom Maggie works as an occasional informant.)
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| Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand.
 
|16
 
|16
 
|-
 
|-
|  
+
| ____________ - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!)
 
|16
 
|16
 
|-
 
|-
|
+
| Beckie Day - Mob boss's daughter. BFFs that crime together.
 
|16
 
|16
 
|-
 
|-
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|
 
|
 
|-
 
|-
| Day Crime Family
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| Day Crime Family | Crime family working out of the East Side.
 
|3
 
|3
 
|-
 
|-
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|
 
|
 
|Occult (10%)
 
|Occult (10%)
|
+
|'''30'''
 
|Unnatural (0%)
 
|Unnatural (0%)
 
|
 
|
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|-
 
|-
 
| Boot Knife
 
| Boot Knife
| 50
+
| 30
 
| Melee
 
| Melee
| 1d4
+
| 1d4+1
 
|*
 
|*
 
|*
 
|*
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| Boot Knife (Thrown)
 
| Boot Knife (Thrown)
 
| 50
 
| 50
| 60 ft
+
| 65 ft
| 1d4
+
| 1d4+1
 
|*
 
|*
 
|*
 
|*
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|
 
|
 
|-
 
|-
|  
+
| Unarmed
|  
+
| 60
|  
+
| Melee
|  
+
| 1d4
 
|*
 
|*
 
|*
 
|*
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|
 
|
 
|-
 
|-
|
+
| Heavy Boots
|
+
| 60
|
+
| Melee
|
+
| 1d4+1
|
+
|*
|
+
|*
|
+
|*
 
|
 
|
 
|-
 
|-
|
+
| Stone (thrown)
|
+
| 50
|
+
| 65 ft
|
+
| 1d4
|
+
|*
|
+
|*
|
+
|*
 
|
 
|
 
|-
 
|-
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: Two sets of clothes
 
: Two sets of clothes
: Waterproof (ish) boots
+
: Waterproof (ish) heavy boots
 
: Boot Knife
 
: Boot Knife
: Lockpicks
+
: Lockpick set
 
: Jacket
 
: Jacket
 
: Various snacks
 
: Various snacks
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=Personal Details, Work Performance, Special Training, and Other Notes=
 
=Personal Details, Work Performance, Special Training, and Other Notes=
Magnolia Mar, or Maggie to her friends, grew up just this side of starvation. Running with a pack of starving orphaned children, she soon learned that, in order for her to eat, someone else got less. And, if she wanted to eat well, someone else probably didn't eat at all; she was okay with that.  
+
Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums.  
 +
 
 +
Maggie's upbringing is what some would consider "harsh"; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it.  
  
Everyone in the pack who actually thrived had some skill to lean on. Some of the orphans used their fists, others learned to be sneaky, but her weapon of choice was her words. You wouldn't believe how many suckers just line up to give a cute orphan something to eat.
+
Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and _____. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. _____ however, his stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?!
  
Maggie had the questionable fortune to land a place in the Day Crime Family's orbit. A low place, with "room to grow".
+
Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back.

Revision as of 13:18, 22 April 2024

Maggie Mar 2.jpeg

Character Name: Magnolia "Maggie" Mar
Player Name: Eplov
Profession: Con Artist (Thief/Smuggler) Nationality: British
Sex (Age): Female (13)
Education: School of Hard Knocks

Statistics

Score x5 What Others Notice
Strength 13 65 Athletic
Constitution 13 65 Fit
Dexterity 15 75 Lithe
Intelligence 14 70 Discerning
Power 15 75 Tenacious
Charisma 16 80 Glib


Derived Attributes

Maximum Current
Hit Points (HP) 13 13
Willpower (WP) 15 15
Sanity (SAN) 75 60
Breaking Point (BP) 60 45
Permanent At Hand/Stowed/In Storage
Resources 6 6 / 0 / 0

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand. 16
____________ - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!) 16
Beckie Day - Mob boss's daughter. BFFs that crime together. 16
Communal
Crime family working out of the East Side. 3

Motivations and Mental Disorders

Skills

Total Total Total
Administration (10%) Foreign Language (0%) Research (10%)
Alertness (20%) 50 Harangue (10%) Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science (0%)
Appraise (10%) 40 History (10%) Search (20%) 50
Archaeology (0%) Insight (10%) 60 Social Etiquette (10%)
Art (0%) Law (0%) Stealth (10%) 70
Athletics (30%) 50 Medicine (0%) Streetwise (Criminal Underworld) (0%) 40
Charm (20%) 60 Melee Weapons (30%) Surgery (0%)
Craft (Locksmith) (0%) 60 Military Training (Type) (0%) Survival (Urban) (10%) 30
Craft (Type) (0%) Swim (20%)
Disguise (10%) 30 Natural World (10%) Track (10%)
Dodge (30%) 70 Navigate (10%) Unarmed Combat (20%) 60
Drive (20%) Occult (10%) 30 Unnatural (0%)
Firearms (20%) Persuade (20%) 60 Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Weapons

Weapon Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
Boot Knife 30 Melee 1d4+1 * * *
Boot Knife (Thrown) 50 65 ft 1d4+1 * * *
Unarmed 60 Melee 1d4 * * *
Heavy Boots 60 Melee 1d4+1 * * *
Stone (thrown) 50 65 ft 1d4 * * *

Armor

Armor Armor Rating
Leather Jacket 1

Other Equipment

Two sets of clothes
Waterproof (ish) heavy boots
Boot Knife
Lockpick set
Jacket
Various snacks
Pack
Cash hidden across several spots

Personal Details, Work Performance, Special Training, and Other Notes

Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums.

Maggie's upbringing is what some would consider "harsh"; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it.

Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and _____. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. _____ however, his stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?!

Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back.