Maggie Mar

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Maggie Mar 2.jpeg

Character Name: Magnolia "Maggie" Mar
Player Name: Eplov
Profession: Con Artist (Thief/Smuggler) Nationality: British
Sex (Age): Female, (13)
Education: University of Hard Knocks

Statistics

Score x5 What Others Notice
Strength 13 65 Athletic
Constitution 13 65 Fit
Dexterity 15 75 Lithe
Intelligence 14 70 Discerning
Power 15 75 Tenacious
Charisma 16 80 Glib


Derived Attributes

Maximum Current
Hit Points (HP) 13 13
Willpower (WP) 15 15
Sanity (SAN) 75 60
Breaking Point (BP) 60 45
Permanent At Hand/Stowed/In Storage
Resources 6 6 / 0 / 0

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand. 16
____________ - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!) 16
16
Communal
Crime family working out of the East Side. 3

Motivations and Mental Disorders

Skills

Total Total Total
Administration (10%) Foreign Language (0%) Research (10%)
Alertness (20%) 50 Harangue (10%) Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science (0%)
Appraise (10%) 40 History (10%) Search (20%) 50
Archaeology (0%) Insight (10%) 60 Social Etiquette (10%)
Art (0%) Law (0%) Stealth (10%) 70
Athletics (30%) 50 Medicine (0%) Streetwise (Criminal Underworld) (0%) 40
Charm (20%) 60 Melee Weapons (30%) Surgery (0%)
Craft (Locksmith) (0%) 60 Military Training (Type) (0%) Survival (Urban) (10%) 30
Craft (Type) (0%) Swim (20%)
Disguise (10%) 30 Natural World (10%) Track (10%)
Dodge (30%) 70 Navigate (10%) Unarmed Combat (20%) 60
Drive (20%) Occult (10%) 30 Unnatural (0%)
Firearms (20%) Persuade (20%) 60 Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Weapons

Weapon Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
Boot Knife 30 Melee 1d4+1 * * *
Boot Knife (Thrown) 50 60 ft 1d4+1 * * *
Unarmed 60 Melee 1d4 * * *
Heavy Boots 60 Melee 1d4+1 * * *

Armor

Armor Armor Rating
Leather Jacket 1

Other Equipment

Two sets of clothes
Waterproof (ish) boots
Boot Knife
Lockpicks
Jacket
Various snacks
Pack
Cash hidden across several spots

Personal Details, Work Performance, Special Training, and Other Notes

Magnolia Mar, or Maggie to her friends, grew up just this side of starvation. Running with a pack of starving orphaned children, she soon learned that, in order for her to eat, someone else got less. And, if she wanted to eat well, someone else probably didn't eat at all; she was okay with that.

Everyone in the pack who actually thrived had some skill to lean on. Some of the orphans used their fists, others learned to be sneaky, but her weapon of choice was her words. You wouldn't believe how many suckers just line up to give a cute street urchin something to eat.

Maggie had the questionable fortune to land a place in the Day Crime Family's orbit. A low place, with "room to grow".

Maggie's upbringing was Harsh.