Difference between revisions of "MagicWorld1932:Ssrathragata"

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(Game Stats)
(Game Stats)
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=Game Stats=
 
=Game Stats=
  
ST: 10  DX: 11 [20] IQ: 14 [80] HT: 12 [20]
+
ST: 11 [10] DX: 11 [20] IQ: 14 [80] HT: 12 [20]
  
HP 10 Will 14 Per 14  
+
HP 10 Will 12 [-10] Per 14  
  
 
FP 13 [3]  BL 20
 
FP 13 [3]  BL 20
Line 68: Line 68:
 
'''Skills'''
 
'''Skills'''
  
Stealth DX A 11 [2]
+
Stealth DX A 12 [4]
  
Climbing DX A 10 [2]
+
Climbing DX A 11 [2]
  
 
Brawling DX E 13 [4]
 
Brawling DX E 13 [4]
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Breakdown: 120 primary stats +13 secondary + 101 advantages – 51 disadvantages and quirks + 14 combat skills + 32 skills + 19 spells = Total 250
+
Breakdown: 130 primary stats +13 secondary + 101 advantages – 61 disadvantages and quirks + 14 combat skills + 34 skills + 19 spells = Total 250

Revision as of 20:14, 30 July 2017

Game Stats

ST: 11 [10] DX: 11 [20] IQ: 14 [80] HT: 12 [20]

HP 10 Will 12 [-10] Per 14

FP 13 [3] BL 20

BS 6 [5] BM 7 [5] Dodge 9


Advantages

Claws(Sharp) [5]

DR 2 (tough skin -40%) [6]

Magery 0 [5]

Magery 3 [30]

Nict. Membrane 2 [2]

Fit [5]

Peripheral vision [15]

Striker (Tail, clumsy, crushing. -2 to hit -40%) [3]

Teeth (sharp) [1]

Temperature tolerance 3 [3]

Terrain adaptation (sand) [5]

Born Biter [1]

Detect Supernatural Creatures (20 points base, -10% magic, -10% costs fatigue 2, -25% temp disadvantage nearsighted) [11]

Cultural familiarity Western [1]

Cultural familiarity American Indian [0]

Language: English Accented/Native [-1]

Language: Navajo Accented [4]

Language: Lushootseed Accented [4]


Disadvantages

Social Stigma (Minority) (R) [-10]

Unnatural features (Lizard) (R) [-5]

Disturbing voice (R) [-10]

Sense of duty (monster attack victims) [-5]

Clueless [-10]

Guilt complex [-5]

Nightmares (12) [-5]


Skills

Stealth DX A 12 [4]

Climbing DX A 11 [2]

Brawling DX E 13 [4]

Wrestling DX A 12 [4]

Guns (Rifle) DX E 13 [4]

Area knowledge (Southwest US) IQ E 14 [1]

First aid IQ E 15 [2]

Forced entry DX E 11 [1]

Occultism IQ A 14 [2]

Savoir-faire (?) IQ E 14 [1]

Theology(First Nations) IQ/H 13 [2]

Knife DX E 12 [2]

Naturalist IQ H 12 [1]

Navigation (land) IQ A 13 [1]

Riding (Horse) DX A 10 [1]

Theology (Voodoo) IQ/H 13 [2]

Survival (Desert) Per A 15 [2]

Tracking Per A 16 [4]

Animal handling IQ A 14 [2]

Biology IQ VH 12 [2]

Hidden lore(Cryptozoology) IQ A 14 [2]

Veterinary IQ H 13 [2]


Spells

Simple Illusion IQ H 15 [1]

Lend Energy IQ H 15 [1]

Recover energy IQ H 15 [1]

Minor healing IQ H 15 [1]

Major healing IQ H 15 [1]

Neutralize poison IQ H 15 [1]

Seek water IQ H 15 [1]

Purify water IQ H 15 [1]

Seek Earth IQ H 15 [1]

Seeker IQ H 15 [1]

Trace IQ H 15 [1]

History IQ H 15 [1]

Images of the past IQ H 15 [1]

Detect magic IQ H 15 [1]

Aura IQ/H 15 [1]

See secrets IQ/H 15 [1]

Apportation IQ/H 15 [1]

Keen vision IQ/H 15 [1]

Wizard eye IQ/H 15 [1]


Breakdown: 130 primary stats +13 secondary + 101 advantages – 61 disadvantages and quirks + 14 combat skills + 34 skills + 19 spells = Total 250