Difference between revisions of "Magic Items"

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- Main Page; [[ScarletGreyhawk]]
 
- Main Page; [[ScarletGreyhawk]]
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[[MISCELLANEOUS MAGIC ITEMS]]
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IOUN STONES:
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Silvery mirror cube: +4 save vs gaze attacks
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Aqua Sphere: 1 additional 2nd level spell slot/day
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Lime Green Shell: 1 additional 5th level spell slot/day
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Cerulean Blue Rhomboid: Free action on user, like the ring (Web, Hold, Slow, Water)
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Black Rhomboid: Ignore one successful physical attack/day
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Dull Orange Rhomboid: 1x/day - Shield spell - 1 round/level
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Clear Cylinder: Gust of Wind 1x/day
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Maroon Rod: The power of this stone will transfer energy across the psychic link, allowing for the sharing of a special pool of an additional 10 hit points.
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Purple and Lavender Rod: Scroll spells and spells placed within the casters book can be transcribed at half the cost and half the time.
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MARBLED BLUE & WHITE SPHERE (P)  “The Guardian”
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This is one of the most powerful of IOUN stones. Its sole function is to protect any other IOUN stones that the user has active. It gives them a +2 on their saving throws, an AC of -6, and 20 Hit Points. Opponents attempting to grasp any stones by any means have a 50% chance of failure (user can still grab them normally). It also alters the look, but not the powers, of all other stones in orbit to mask their powers, constantly swapping their color and shape. If subjected to an attack form, this IOUN stone is always checked first; if it survives then it grants its protection to any other stones. The user of this IOUN stone can easily tell his stones apart.
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BLUE SMOOTH HELIX (V/L) These IOUN stones are quite unique and are always found in pairs, usable by two different characters allowing them to communicate with each other telepathically; as long as they are both on the same Plane of Existence. This contact has a duration of 2D4 rounds, and is usable once per week.
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SPELL AUGMENTATION:
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Ring of Wizardry: Doubles number of level 2 spells/day
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Scroll: (14th level) Charm Plants - Delayed Blast Fireball - Drawmij’s Instant Summons -
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Mordenkainen’s Sword - Phase Door - Simulacrum - Vanish
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Scroll: (18th level) Geas - Reincarnation - Lightning Bolt - Dig
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Scroll: Conjure Elemental
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Scroll: Monster summoning VI
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Scroll: (At Home) Mage Armor
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Scroll: (At Home) Air Breathing, Clairaudience
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GREATER MAGIC ITEMS:
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Tempest:
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*Staff +2 (+2 to hit and damage - with Iron Bands of Tempest)
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*Throws force bolt (d6+2 range 150’)
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*Light on command
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*Can be summoned: at will to Merrill if dropped or taken
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*Grants spell slots: (+1 Level 1 & 2 spells per day - Iron Bands of Tempest)
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*Grants spell slot: Pearl of Power fixed to Tempest - 1 level 4 slot/day
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*Spell storing: Can hold one Globe or minor globe (Stone of Invulnerability)
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*Magic Missile: 3x/day
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*Invisibility: 3x/day
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*Fireball:                    3x/day
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Ithilium:
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This item is made up of gnarled dark brown wood. In the wood are five yellow stones. The growth and shape of the wood makes it look like the wood has grown around the stones. Then name “Ithilium” is etched into the wood. This item can store a single spell in each gem up to third level. The spells are invoked at the same level as the caster who stored the spell in the first place. In order to invoke a spell the user needs to know that the spell is stored there, as the item does not grant the user knowledge of what is stored. If the user tries to activate a spell from the wand without knowing what is stored, then they will trigger a random spell from the wand.
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Amber Puzzle Box
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Size of a Rubik’s cube. Offers the properties of a ring of protection +2
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Tokens:
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Isle of Dread: Boat
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Secret Glade: Gold Leaf
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Istros: Hourglass
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Flip Caves: Arrowhead
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Marble with island inside
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Ammitar: Coral Dragon (Figurine of Wondrous Power)
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This is a delicate, multicolor carving of a dragon, approximately 3 inches long. When
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its command word is spoken, the dragon animates and grows to about 3 feet long. Once animated, it remains so for four hours or until "killed," a dispel magic spell is cast on it, or the
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command word is spoken again. The dragon may be used once each week for scouting, combat, or conversation.These figurines are especially rare and usually quite old. They often accumulate much wisdom over the course of their long lives and can act as advisors to the people who activate them. Coral dragons often know about philosophy, religion, and history; the latter gives them a 25% chance to identify the general purpose and function of any magical item. The coral dragon has 8 HD, AC 3, and Intelligence and Wisdom of 15. The dragon has MV 12 on the ground, 24 Fl and 36 Sw. A coral dragon may attack with two claws and one bite each round, with successful hits causing 1d10 damage per claw and 2d6 damage per bite. Once per activation, a coral dragon can cast gust of wind, airy water, and create water.
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Wand of Lightning
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Heavy Oak Wand wrapped in copper wire
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• Shock: This does 1-10 hit points of damage to a target struck in melee combat, with no saving throw. Characters wearing metal armor and/or shields are treated as armor class 10. Plain leather and wood work normally. Magical bonuses on metal armor do not affect Armor Class, but a ring of protection does. The shock uses one charge.
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• Lightning Bolt: The possessor of the wand can discharge a bolt of lightning. The stroke can be either a forked or straight bolt (see wizard spell, lightning bolt). Damage is 12-36 (6d6, treating 1s as 2s), but a saving throw is applicable. This function uses two charges.
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The wand may be recharged. It can perform only one function per round.
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Wand of Frost:
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• Ice storm: A silvery ray springs forth from the wand and an ice (or sleet) storm occurs up to 60 feet away from the wand holder. One charge/use. 3d10
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• Wall of ice: The silvery ray forms a wall of ice, six inches thick, covering a 600- square-foot area (10' x 60', 20' x 30', etc.). One charge/use.
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• Cone of cold: White crystalline motes spray forth from the wand in a cone with a 60-foot length and a terminal diameter of 20 feet. The initiative modifier is +2, and the effect lasts just one second. The temperature is -100 degrees F., and damage is 6d6, treating all 1s rolled as 2s (6d6, 12-36). Two charges/use.
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Wand of Fire:
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• Burning hands: one charge.
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• Pyrotechnics: one charge.
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• Fireball: two charges. 160 foot range. The fireball inflicts 6d6 points of damage, but all 1s rolled are counted as 2s (i.e., the burst causes 12- 36 points).
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• Wall of fire: two charges. The wand can be used to draw a fiery curtain of purplish-red flames 1200 feet square (10' x 120', 20' x 60', 30' x 40', etc.). The flames last for six rounds and cause 2d6+6 points damage if touched (2d4 points if within 10 feet of the fire, 1d4 if within 20 feet). The flames can also be shaped into a ring around the wand user (but the circle is 25 feet in diameter).
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Horn of Valhalla (Brass) 2d4+1 level 3 fighters (AC4, Battle ax and spear) 6 turns max
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Bastion: Staff +1, Shield focus (3x/day), +1 lvl 1 slot - mallay
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Wand of Magic Missile Focus:
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Frees spell slot -
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Cast as a level higher
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+1 damage per die
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DARK ORANGE TEARDROP (P) The “commoners” IOUN stone is not usually a desired item, but occasionally it can be of greatbenefit. The stone will amplify any common ability: carpentry, metalworking, pottery, fabric making, painting, sculpting and brewing are but a few tasks that will be improved when are using the power of this stone. Such improvements will allow the user to charge 50% more for their items due to the exquisite quality and detail.
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ORANGE SPINDLE (P) “The Obscuring stone“When cast into the air this IOUN stone will turn invisible and along with it any other IOUN stones that the user has in orbit. The user is still able to see all of his stones, but they are undetectable by any other normal means. A Detect Magic spell will find but not identify cloaked IOUN stones.

Revision as of 05:22, 20 June 2016

- Main Page; ScarletGreyhawk

MISCELLANEOUS MAGIC ITEMS


� IOUN STONES:

Silvery mirror cube: +4 save vs gaze attacks


Aqua Sphere: 1 additional 2nd level spell slot/day

Lime Green Shell: 1 additional 5th level spell slot/day


Cerulean Blue Rhomboid: Free action on user, like the ring (Web, Hold, Slow, Water)

Black Rhomboid: Ignore one successful physical attack/day

Dull Orange Rhomboid: 1x/day - Shield spell - 1 round/level

Clear Cylinder: Gust of Wind 1x/day

Maroon Rod: The power of this stone will transfer energy across the psychic link, allowing for the sharing of a special pool of an additional 10 hit points.

Purple and Lavender Rod: Scroll spells and spells placed within the casters book can be transcribed at half the cost and half the time.

MARBLED BLUE & WHITE SPHERE (P) “The Guardian” This is one of the most powerful of IOUN stones. Its sole function is to protect any other IOUN stones that the user has active. It gives them a +2 on their saving throws, an AC of -6, and 20 Hit Points. Opponents attempting to grasp any stones by any means have a 50% chance of failure (user can still grab them normally). It also alters the look, but not the powers, of all other stones in orbit to mask their powers, constantly swapping their color and shape. If subjected to an attack form, this IOUN stone is always checked first; if it survives then it grants its protection to any other stones. The user of this IOUN stone can easily tell his stones apart.

BLUE SMOOTH HELIX (V/L) These IOUN stones are quite unique and are always found in pairs, usable by two different characters allowing them to communicate with each other telepathically; as long as they are both on the same Plane of Existence. This contact has a duration of 2D4 rounds, and is usable once per week.




� SPELL AUGMENTATION: Ring of Wizardry: Doubles number of level 2 spells/day

Scroll: (14th level) Charm Plants - Delayed Blast Fireball - Drawmij’s Instant Summons - Mordenkainen’s Sword - Phase Door - Simulacrum - Vanish

Scroll: (18th level) Geas - Reincarnation - Lightning Bolt - Dig

Scroll: Conjure Elemental

Scroll: Monster summoning VI

Scroll: (At Home) Mage Armor Scroll: (At Home) Air Breathing, Clairaudience


� GREATER MAGIC ITEMS: Tempest:

  • Staff +2 (+2 to hit and damage - with Iron Bands of Tempest)
  • Throws force bolt (d6+2 range 150’)
  • Light on command
  • Can be summoned: at will to Merrill if dropped or taken
  • Grants spell slots: (+1 Level 1 & 2 spells per day - Iron Bands of Tempest)
  • Grants spell slot: Pearl of Power fixed to Tempest - 1 level 4 slot/day
  • Spell storing: Can hold one Globe or minor globe (Stone of Invulnerability)
  • Magic Missile: 3x/day
  • Invisibility: 3x/day
  • Fireball: 3x/day

Ithilium: This item is made up of gnarled dark brown wood. In the wood are five yellow stones. The growth and shape of the wood makes it look like the wood has grown around the stones. Then name “Ithilium” is etched into the wood. This item can store a single spell in each gem up to third level. The spells are invoked at the same level as the caster who stored the spell in the first place. In order to invoke a spell the user needs to know that the spell is stored there, as the item does not grant the user knowledge of what is stored. If the user tries to activate a spell from the wand without knowing what is stored, then they will trigger a random spell from the wand.

Amber Puzzle Box Size of a Rubik’s cube. Offers the properties of a ring of protection +2 Tokens: Isle of Dread: Boat Secret Glade: Gold Leaf Istros: Hourglass Flip Caves: Arrowhead Marble with island inside

Ammitar: Coral Dragon (Figurine of Wondrous Power) This is a delicate, multicolor carving of a dragon, approximately 3 inches long. When its command word is spoken, the dragon animates and grows to about 3 feet long. Once animated, it remains so for four hours or until "killed," a dispel magic spell is cast on it, or the command word is spoken again. The dragon may be used once each week for scouting, combat, or conversation.These figurines are especially rare and usually quite old. They often accumulate much wisdom over the course of their long lives and can act as advisors to the people who activate them. Coral dragons often know about philosophy, religion, and history; the latter gives them a 25% chance to identify the general purpose and function of any magical item. The coral dragon has 8 HD, AC 3, and Intelligence and Wisdom of 15. The dragon has MV 12 on the ground, 24 Fl and 36 Sw. A coral dragon may attack with two claws and one bite each round, with successful hits causing 1d10 damage per claw and 2d6 damage per bite. Once per activation, a coral dragon can cast gust of wind, airy water, and create water.

� Wand of Lightning Heavy Oak Wand wrapped in copper wire • Shock: This does 1-10 hit points of damage to a target struck in melee combat, with no saving throw. Characters wearing metal armor and/or shields are treated as armor class 10. Plain leather and wood work normally. Magical bonuses on metal armor do not affect Armor Class, but a ring of protection does. The shock uses one charge.

• Lightning Bolt: The possessor of the wand can discharge a bolt of lightning. The stroke can be either a forked or straight bolt (see wizard spell, lightning bolt). Damage is 12-36 (6d6, treating 1s as 2s), but a saving throw is applicable. This function uses two charges. The wand may be recharged. It can perform only one function per round.

Wand of Frost: • Ice storm: A silvery ray springs forth from the wand and an ice (or sleet) storm occurs up to 60 feet away from the wand holder. One charge/use. 3d10 • Wall of ice: The silvery ray forms a wall of ice, six inches thick, covering a 600- square-foot area (10' x 60', 20' x 30', etc.). One charge/use. • Cone of cold: White crystalline motes spray forth from the wand in a cone with a 60-foot length and a terminal diameter of 20 feet. The initiative modifier is +2, and the effect lasts just one second. The temperature is -100 degrees F., and damage is 6d6, treating all 1s rolled as 2s (6d6, 12-36). Two charges/use.

Wand of Fire: • Burning hands: one charge. • Pyrotechnics: one charge. • Fireball: two charges. 160 foot range. The fireball inflicts 6d6 points of damage, but all 1s rolled are counted as 2s (i.e., the burst causes 12- 36 points). • Wall of fire: two charges. The wand can be used to draw a fiery curtain of purplish-red flames 1200 feet square (10' x 120', 20' x 60', 30' x 40', etc.). The flames last for six rounds and cause 2d6+6 points damage if touched (2d4 points if within 10 feet of the fire, 1d4 if within 20 feet). The flames can also be shaped into a ring around the wand user (but the circle is 25 feet in diameter). � Horn of Valhalla (Brass) 2d4+1 level 3 fighters (AC4, Battle ax and spear) 6 turns max

Bastion: Staff +1, Shield focus (3x/day), +1 lvl 1 slot - mallay


Wand of Magic Missile Focus: Frees spell slot - Cast as a level higher +1 damage per die


DARK ORANGE TEARDROP (P) The “commoners” IOUN stone is not usually a desired item, but occasionally it can be of greatbenefit. The stone will amplify any common ability: carpentry, metalworking, pottery, fabric making, painting, sculpting and brewing are but a few tasks that will be improved when are using the power of this stone. Such improvements will allow the user to charge 50% more for their items due to the exquisite quality and detail.

ORANGE SPINDLE (P) “The Obscuring stone“When cast into the air this IOUN stone will turn invisible and along with it any other IOUN stones that the user has in orbit. The user is still able to see all of his stones, but they are undetectable by any other normal means. A Detect Magic spell will find but not identify cloaked IOUN stones.