Difference between revisions of "Magic Items"

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[[SCROLLS AND POTIONS]]
 
[[SCROLLS AND POTIONS]]
 
 
 
 
 
 
SPELL AUGMENTATION:
 
Ring of Wizardry: Doubles number of level 2 spells/day
 
 
Scroll: (14th level) Charm Plants - Delayed Blast Fireball - Drawmij’s Instant Summons -
 
Mordenkainen’s Sword - Phase Door - Simulacrum - Vanish
 
 
Scroll: (18th level) Geas - Reincarnation - Lightning Bolt - Dig
 
 
Scroll: Conjure Elemental
 
 
Scroll: Monster summoning VI
 
 
Scroll: (At Home) Mage Armor
 
Scroll: (At Home) Air Breathing, Clairaudience
 
 
 
Amber Puzzle Box
 
Size of a Rubik’s cube. Offers the properties of a ring of protection +2
 
Tokens:
 
Isle of Dread: Boat
 
Secret Glade: Gold Leaf
 
Istros: Hourglass
 
Flip Caves: Arrowhead
 
Marble with island inside
 
 
Ammitar: Coral Dragon (Figurine of Wondrous Power)
 
This is a delicate, multicolor carving of a dragon, approximately 3 inches long. When
 
its command word is spoken, the dragon animates and grows to about 3 feet long. Once animated, it remains so for four hours or until "killed," a dispel magic spell is cast on it, or the
 
command word is spoken again. The dragon may be used once each week for scouting, combat, or conversation.These figurines are especially rare and usually quite old. They often accumulate much wisdom over the course of their long lives and can act as advisors to the people who activate them. Coral dragons often know about philosophy, religion, and history; the latter gives them a 25% chance to identify the general purpose and function of any magical item. The coral dragon has 8 HD, AC 3, and Intelligence and Wisdom of 15. The dragon has MV 12 on the ground, 24 Fl and 36 Sw. A coral dragon may attack with two claws and one bite each round, with successful hits causing 1d10 damage per claw and 2d6 damage per bite. Once per activation, a coral dragon can cast gust of wind, airy water, and create water.
 

Revision as of 06:41, 20 June 2016