Magic Items
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� SPELL AUGMENTATION: Ring of Wizardry: Doubles number of level 2 spells/day
Scroll: (14th level) Charm Plants - Delayed Blast Fireball - Drawmij’s Instant Summons - Mordenkainen’s Sword - Phase Door - Simulacrum - Vanish
Scroll: (18th level) Geas - Reincarnation - Lightning Bolt - Dig
Scroll: Conjure Elemental
Scroll: Monster summoning VI
Scroll: (At Home) Mage Armor Scroll: (At Home) Air Breathing, Clairaudience
Amber Puzzle Box
Size of a Rubik’s cube. Offers the properties of a ring of protection +2
Tokens:
Isle of Dread: Boat
Secret Glade: Gold Leaf
Istros: Hourglass
Flip Caves: Arrowhead
Marble with island inside
Ammitar: Coral Dragon (Figurine of Wondrous Power) This is a delicate, multicolor carving of a dragon, approximately 3 inches long. When its command word is spoken, the dragon animates and grows to about 3 feet long. Once animated, it remains so for four hours or until "killed," a dispel magic spell is cast on it, or the command word is spoken again. The dragon may be used once each week for scouting, combat, or conversation.These figurines are especially rare and usually quite old. They often accumulate much wisdom over the course of their long lives and can act as advisors to the people who activate them. Coral dragons often know about philosophy, religion, and history; the latter gives them a 25% chance to identify the general purpose and function of any magical item. The coral dragon has 8 HD, AC 3, and Intelligence and Wisdom of 15. The dragon has MV 12 on the ground, 24 Fl and 36 Sw. A coral dragon may attack with two claws and one bite each round, with successful hits causing 1d10 damage per claw and 2d6 damage per bite. Once per activation, a coral dragon can cast gust of wind, airy water, and create water.