Magic Items

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STAVES AND WANDS

RINGS

MISCELLANEOUS MAGIC ITEMS

IOUN STONES

SCROLLS AND POTIONS



� SPELL AUGMENTATION: Ring of Wizardry: Doubles number of level 2 spells/day

Scroll: (14th level) Charm Plants - Delayed Blast Fireball - Drawmij’s Instant Summons - Mordenkainen’s Sword - Phase Door - Simulacrum - Vanish

Scroll: (18th level) Geas - Reincarnation - Lightning Bolt - Dig

Scroll: Conjure Elemental

Scroll: Monster summoning VI

Scroll: (At Home) Mage Armor Scroll: (At Home) Air Breathing, Clairaudience


Amber Puzzle Box Size of a Rubik’s cube. Offers the properties of a ring of protection +2 Tokens: Isle of Dread: Boat Secret Glade: Gold Leaf Istros: Hourglass Flip Caves: Arrowhead Marble with island inside

Ammitar: Coral Dragon (Figurine of Wondrous Power) This is a delicate, multicolor carving of a dragon, approximately 3 inches long. When its command word is spoken, the dragon animates and grows to about 3 feet long. Once animated, it remains so for four hours or until "killed," a dispel magic spell is cast on it, or the command word is spoken again. The dragon may be used once each week for scouting, combat, or conversation.These figurines are especially rare and usually quite old. They often accumulate much wisdom over the course of their long lives and can act as advisors to the people who activate them. Coral dragons often know about philosophy, religion, and history; the latter gives them a 25% chance to identify the general purpose and function of any magical item. The coral dragon has 8 HD, AC 3, and Intelligence and Wisdom of 15. The dragon has MV 12 on the ground, 24 Fl and 36 Sw. A coral dragon may attack with two claws and one bite each round, with successful hits causing 1d10 damage per claw and 2d6 damage per bite. Once per activation, a coral dragon can cast gust of wind, airy water, and create water.