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A fantasy world "seventy-five years later," Magipunk is a game-setting for those who want to marry traditional fantasy with the cyber/steam/whatever-punk genres. It is a world in the throes of a painful change as a magic-based industrial revolution shakes society to its core. | A fantasy world "seventy-five years later," Magipunk is a game-setting for those who want to marry traditional fantasy with the cyber/steam/whatever-punk genres. It is a world in the throes of a painful change as a magic-based industrial revolution shakes society to its core. | ||
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== Table of Contents == | == Table of Contents == | ||
* [[Magipunk:Setting|Setting and Introduction]] | * [[Magipunk:Setting|Setting and Introduction]] | ||
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* [[Magipunk:Species|Species]] | * [[Magipunk:Species|Species]] | ||
− | * [[Magipunk: | + | * [[Magipunk:Alliances|Alliances]] |
* [[Magipunk:Religion|Religion]] | * [[Magipunk:Religion|Religion]] | ||
* [[Magipunk:Magic|Magic]] | * [[Magipunk:Magic|Magic]] | ||
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== Project Notes == | == Project Notes == | ||
I (Mike "Epoch" Sullivan) initially conceived Magipunk as a project that would take input from a variety of people, but of which I would ultimately retain editorial control. I think that kind of approach has a lot of merit to it, but it does tie everything to me, and it's clear that I haven't made a lot of forward progress in the recent months. As such, that philosophy is officially out the window. If you want to add something, this is a wiki, go ahead. | I (Mike "Epoch" Sullivan) initially conceived Magipunk as a project that would take input from a variety of people, but of which I would ultimately retain editorial control. I think that kind of approach has a lot of merit to it, but it does tie everything to me, and it's clear that I haven't made a lot of forward progress in the recent months. As such, that philosophy is officially out the window. If you want to add something, this is a wiki, go ahead. | ||
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