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The preeminent economic and political force in Atathorn is the Glassmaker's Alliance. Though the Royal Family rivals it in pure wealth and political influence, and the Roget Alliance has nearly as many agents and distribution channels, in the sum of its parts if not any individual one, the Glassmaker's Alliance is unmatched. Shrewdly managed and not afraid to innovate during the formative years of the modern age, the Glassmakers now struggle to remain on top of the pile. As the current dominant group, they are a force fighting to prevent change of all kinds.  
 
The preeminent economic and political force in Atathorn is the Glassmaker's Alliance. Though the Royal Family rivals it in pure wealth and political influence, and the Roget Alliance has nearly as many agents and distribution channels, in the sum of its parts if not any individual one, the Glassmaker's Alliance is unmatched. Shrewdly managed and not afraid to innovate during the formative years of the modern age, the Glassmakers now struggle to remain on top of the pile. As the current dominant group, they are a force fighting to prevent change of all kinds.  
  
The Glassmaker's Alliance is the child of Mek Scarsen, who, some fifty years ago, was a tradesman dealing mainly in glass products as Passion was coming into common use in Atathorn. Scarsen was an early innovator in using magic to speed his various business practices, and he quickly realized its potential to shake up the old order of things. He had been living a comfortable life for years (one of the very few non-Nobles who was moderately wealthy in the old order) on the proceeds of his glass business, and he saw that threatened. Scarsen's biggest fear was that someone using magic could create a business that would rival his own in a matter of a few days by shortcutting past all of the skilled aspects of work. His solution to this problem was to use the large profits he was reaping from his own magical business enhancements to vertically integrate his business he figured that nobody could undercut him in the glassmaking business if he controlled all of the major businesses which wanted glass, and could lock them into buying only from him.  
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The Glassmaker's Alliance is the child of Mek Scarsen, who, some fifty years ago, was a tradesman dealing mainly in glass products as Passion was coming into common use in Atathorn. Scarsen was an early innovator in using magic to speed his various business practices, and he quickly realized its potential to shake up the old order of things. He had been living a comfortable life for years (one of the very few non-Nobles who was moderately wealthy in the old order) on the proceeds of his glass business, and he saw that threatened. Scarsen's biggest fear was that someone using magic could create a business that would rival his own in a matter of a few days by shortcutting past all of the skilled aspects of work. His solution to this problem was to use the large profits he was reaping from his own magical business enhancements to vertically integrate his business – he figured that nobody could undercut him in the glassmaking business if he controlled all of the major businesses which wanted glass, and could lock them into buying only from him.  
  
 
Scarsen was already a powerful figure in the old Glassmaker's Guild, and as he grew in wealth and power, he drew the other glassmakers in the city closer to him, or drove them out of business. Before long, he was the Glassmaker's Guildmaster, and he used the Guild basically as a front for doing his own business.  
 
Scarsen was already a powerful figure in the old Glassmaker's Guild, and as he grew in wealth and power, he drew the other glassmakers in the city closer to him, or drove them out of business. Before long, he was the Glassmaker's Guildmaster, and he used the Guild basically as a front for doing his own business.  
  
Though glassmaking is a fairly dedicated industry, Scarsen quickly found himself in the center of the city when he became the not-so-silent partner of several of the city's biggest cartwrights. Cartwrights were some of the biggest buyers of glass in the city, as the carriages that nobles preferred to travel in usually featured glass windows. But once Scarsen was into the cartwrights, he realized that they dealt with everyone, from the lowest farmer yokels to the most powerful peers in the city everyone needed carts for various sorts of hauling. Scarsen simply followed his strategy of integration where it took him, with characteristic attention to detail and ruthless supression of any competition. And he found, somewhat to his own surprise, that eventually all of the businesses in Atathorn dealt with each other through some chain of transactions.  
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Though glassmaking is a fairly dedicated industry, Scarsen quickly found himself in the center of the city when he became the not-so-silent partner of several of the city's biggest cartwrights. Cartwrights were some of the biggest buyers of glass in the city, as the carriages that nobles preferred to travel in usually featured glass windows. But once Scarsen was into the cartwrights, he realized that they dealt with everyone, from the lowest farmer yokels to the most powerful peers in the city – everyone needed carts for various sorts of hauling. Scarsen simply followed his strategy of integration where it took him, with characteristic attention to detail and ruthless supression of any competition. And he found, somewhat to his own surprise, that eventually all of the businesses in Atathorn dealt with each other through some chain of transactions.  
  
 
In many ways, Scarsen pioneered the principles of the Alliances. His model of vertical integration of every related form of business was much copied by other entrepeneurs of the time. When Alamar Roget, the Duke of Etersbruh put his hand to it as well, Scarsen became aware of the need for political as well as economic clout. By that time, his Glassmaker's Guild was enormously wealthy, and he was able to buy several impoverished Noble families' influences without ceding much, if any, control. Scarsen eventually wed a woman much younger than himself and became, approximately twenty years ago, the Baron of Telomay.  
 
In many ways, Scarsen pioneered the principles of the Alliances. His model of vertical integration of every related form of business was much copied by other entrepeneurs of the time. When Alamar Roget, the Duke of Etersbruh put his hand to it as well, Scarsen became aware of the need for political as well as economic clout. By that time, his Glassmaker's Guild was enormously wealthy, and he was able to buy several impoverished Noble families' influences without ceding much, if any, control. Scarsen eventually wed a woman much younger than himself and became, approximately twenty years ago, the Baron of Telomay.  
  
In present-day Atathorn, the Glassmaker's Alliance is an omnipresent fact of city life. It has several insignia, from the Barony of Telomay's coat of arms (an upside-down red rose on a field of yellow) to the old Glassmaker's Guild symbol (a representation of a stained-glass boar) to the miller's windmill. But its employees are always referred to by the common people as Glassmakers, and its yellow-tabarded guards are instantly recognized by everyone in the city. The Glassmaker's Alliance is strongest in the areas of raw materials production and transportation if you need to move any significant amount of material, you'll almost certainly end up dealing with the Glassmakers.  
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In present-day Atathorn, the Glassmaker's Alliance is an omnipresent fact of city life. It has several insignia, from the Barony of Telomay's coat of arms (an upside-down red rose on a field of yellow) to the old Glassmaker's Guild symbol (a representation of a stained-glass boar) to the miller's windmill. But its employees are always referred to by the common people as Glassmakers, and its yellow-tabarded guards are instantly recognized by everyone in the city. The Glassmaker's Alliance is strongest in the areas of raw materials production and transportation – if you need to move any significant amount of material, you'll almost certainly end up dealing with the Glassmakers.  
  
Baron Scarsen is still alive, though he's in his dotage, now in his mid-90's, and does not take an active role in the business. The Alliance is now principally controlled by Scarsen's son, Sir Edam Scarsen, and Jinn Brooksmill, who married into one of the carter families that maintained a powerful position in the Alliance when Scarsen entered into the transportation business. Of the two, Jinn is the more capable Edam, while competent, lacks his father's raw brilliance. Jinn is still subordinate to Edam, a fact which irks him to no end, and he is the force in the Glassmaker's Alliance most likely to enter into some risky gamble in order to increase both his own and the Alliance's prestige.  
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Baron Scarsen is still alive, though he's in his dotage, now in his mid-90's, and does not take an active role in the business. The Alliance is now principally controlled by Scarsen's son, Sir Edam Scarsen, and Jinn Brooksmill, who married into one of the carter families that maintained a powerful position in the Alliance when Scarsen entered into the transportation business. Of the two, Jinn is the more capable – Edam, while competent, lacks his father's raw brilliance. Jinn is still subordinate to Edam, a fact which irks him to no end, and he is the force in the Glassmaker's Alliance most likely to enter into some risky gamble in order to increase both his own and the Alliance's prestige.  
  
 
The Glassmakers have a ponderous bureaucracy, and there are many opportunities for a middle-level executive to have personal projects and engage in fief-building, often at the expense of others within the Alliance. It is entirely possible for two different sides of the same conflict to ultimately owe their loyalty (and their funding) to different parts of the Glassmakers. Jinn Brooksmill hates this costly in-fighting, and is constantly working to root it out, while Edam Scarsen tends to put his own energy towards expansion through the acquisition model his father pioneered.  
 
The Glassmakers have a ponderous bureaucracy, and there are many opportunities for a middle-level executive to have personal projects and engage in fief-building, often at the expense of others within the Alliance. It is entirely possible for two different sides of the same conflict to ultimately owe their loyalty (and their funding) to different parts of the Glassmakers. Jinn Brooksmill hates this costly in-fighting, and is constantly working to root it out, while Edam Scarsen tends to put his own energy towards expansion through the acquisition model his father pioneered.  
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The Glassmaker's Alliance's security forces wear a distinctive yellow tabard, and are referred to by the general populace as the Gold Guards or, derisively, the yellow-bellies.  
 
The Glassmaker's Alliance's security forces wear a distinctive yellow tabard, and are referred to by the general populace as the Gold Guards or, derisively, the yellow-bellies.  
  
The eponymous tabards of the Gold Guards are embroidered with a low powered protective spell (obsolesence varies from 1 to 3 older tabards are retired), and the guards use a particular, and slightly odd, magically enhanced club. The club, which is about three feet long and fairly slim, has two long grooves on opposite sides in which slats can be inserted. These wooden slats hold the actual two spells that the clubs use one spell designed to stun/put to sleep the victim of a hit from the club, the other designed to kill. The theory of these clubs was that the modular spells would allow the Gold Guards to flexibly respond to threats, while keeping costs down, as if one spell became dangerously obsolete, the other need not be replaced at the same time. In actual fact, the cheaply-made wooden clubs often fail to hold the slats properly, and having one slat fly entirely off the club is a not uncommon result of using the clubs in combat. The spells for the stunning and injuring similarly vary from obsolesence 1 to 3, and they are frequently of different obsolesence ratings from each other.  
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The eponymous tabards of the Gold Guards are embroidered with a low powered protective spell (obsolesence varies from 1 to 3 – older tabards are retired), and the guards use a particular, and slightly odd, magically enhanced club. The club, which is about three feet long and fairly slim, has two long grooves on opposite sides in which slats can be inserted. These wooden slats hold the actual two spells that the clubs use – one spell designed to stun/put to sleep the victim of a hit from the club, the other designed to kill. The theory of these clubs was that the modular spells would allow the Gold Guards to flexibly respond to threats, while keeping costs down, as if one spell became dangerously obsolete, the other need not be replaced at the same time. In actual fact, the cheaply-made wooden clubs often fail to hold the slats properly, and having one slat fly entirely off the club is a not uncommon result of using the clubs in combat. The spells for the stunning and injuring similarly vary from obsolesence 1 to 3, and they are frequently of different obsolesence ratings from each other.  
  
The Gold Guards actually constitute the single largest police/military body in Atathorn, a fact of which the paranoid old guard of the Glassmakers' Alliance is painfully aware. As such, supervision of the Gold Guard is fairly tight. The Alliance forbids the Gold Guards from collecting or using their own weaponry or other sorcery on-duty, so a Gold Guard encountered by the PC's is actually likely to use his club and tabard. Gold Guards are issued two power tokens at all times (a testiment to the incredible wealth of the Glassmakers), but accounting for those power tokens is tight if a Guardsman thinks he can get away with using just his physical abilities in a situation, he probably will, as it's a huge headache to explain the discharge of a power token to the Glassmakers' suspicious accountants.  
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The Gold Guards actually constitute the single largest police/military body in Atathorn, a fact of which the paranoid old guard of the Glassmakers' Alliance is painfully aware. As such, supervision of the Gold Guard is fairly tight. The Alliance forbids the Gold Guards from collecting or using their own weaponry or other sorcery on-duty, so a Gold Guard encountered by the PC's is actually likely to use his club and tabard. Gold Guards are issued two power tokens at all times (a testiment to the incredible wealth of the Glassmakers), but accounting for those power tokens is tight – if a Guardsman thinks he can get away with using just his physical abilities in a situation, he probably will, as it's a huge headache to explain the discharge of a power token to the Glassmakers' suspicious accountants.  
  
 
Gold Guards are decently paid, but almost universally despised in Atathorn, as the Glassmakers use them to squeeze the city tight. As such, most Gold Guards have a chip on their shoulder and something to prove, being used to the scorn of most of their peers. As such, brutality by the Gold Guard is unfortunately commonplace, particularly "forgetting" to use the lower-power settings on their clubs and going straight to the kill setting.
 
Gold Guards are decently paid, but almost universally despised in Atathorn, as the Glassmakers use them to squeeze the city tight. As such, most Gold Guards have a chip on their shoulder and something to prove, being used to the scorn of most of their peers. As such, brutality by the Gold Guard is unfortunately commonplace, particularly "forgetting" to use the lower-power settings on their clubs and going straight to the kill setting.

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