Difference between revisions of "Mal at Riess"

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The Sigil Mal at Riess-An initiation and artifact of Sorcery in the [[Jeweled_Amber]] game.  
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The Sigil Mal at Riess- An initiation and artifact of Sorcery in the [[Jeweled_Amber]] game.  
 
Pronounced (Mol ot rees)
 
Pronounced (Mol ot rees)
  
 
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In Amber there are many initiations of power.  Sorcerers at both end of shadow tend to be mighty.  They have many paths to power and often pay dark prices and take terrible prices for their ambitions.
 
In Amber there are many initiations of power.  Sorcerers at both end of shadow tend to be mighty.  They have many paths to power and often pay dark prices and take terrible prices for their ambitions.
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The ''Sigil Mal At Riess'' is often called the least of the Greater Initiations or the Greatest of the Lesser Initiations.
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All spells usable with Amber and broken pattern sorcery are adaptable to Mal at Riess.  Spells cast from either source are of similar power levels.
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'''Advantages to Mal at Riess sorcery.'''
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It is a fairly easy way to begin learning Sorcery.  A person with Human or Chaos level Psyche can manage complicated sorcery.
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There is little to no danger in assaying the Sigil.  It does not have the dangers of Broken Pattern or Pattern sorcery.
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Spells on a Mal at Riess rack do not deteriorate.
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While an initiate of the Sigil can not shadowwalk in a manner similar to Pattern adapts the bearer of a Sigil imprint can sense the direction of other Sigils and may follow paths thgough shadow toward them.  In time and with practice they can learn which version of the sigil is where.
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'''Disadvantages to Mal at Riess Sorcery.'''
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A sorcerer can rack 12 or more spells on a pattern rack.  The Mal at Riess rack may contain 4 to 6 spells.

Revision as of 15:03, 15 April 2013

The Sigil Mal at Riess- An initiation and artifact of Sorcery in the Jeweled_Amber game. Pronounced (Mol ot rees)


In Amber there are many initiations of power. Sorcerers at both end of shadow tend to be mighty. They have many paths to power and often pay dark prices and take terrible prices for their ambitions.

The Sigil Mal At Riess is often called the least of the Greater Initiations or the Greatest of the Lesser Initiations.

All spells usable with Amber and broken pattern sorcery are adaptable to Mal at Riess. Spells cast from either source are of similar power levels.

Advantages to Mal at Riess sorcery. It is a fairly easy way to begin learning Sorcery. A person with Human or Chaos level Psyche can manage complicated sorcery.

There is little to no danger in assaying the Sigil. It does not have the dangers of Broken Pattern or Pattern sorcery.

Spells on a Mal at Riess rack do not deteriorate.

While an initiate of the Sigil can not shadowwalk in a manner similar to Pattern adapts the bearer of a Sigil imprint can sense the direction of other Sigils and may follow paths thgough shadow toward them. In time and with practice they can learn which version of the sigil is where.

Disadvantages to Mal at Riess Sorcery. A sorcerer can rack 12 or more spells on a pattern rack. The Mal at Riess rack may contain 4 to 6 spells.