Difference between revisions of "Mal at Riess"

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When the creator of a Sigil inscription dies the person of their closest blood relation can take control.  There is some relationship of the many versions of the Sigil in shadow but all accept that the Sigil in the Fortress of the Family Mal at Riess in Amber has seniority, and oldest existing inscription.  Duke Cogswell Mal at Riess is the current ruler of the house.   
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When the creator of a Sigil inscription dies the person of their closest blood relation can take control.  There is some relationship of the many versions of the Sigil in shadow but all accept that the Sigil in the Fortress of the Family Mal at Riess in Amber has seniority, and oldest existing inscription.  Duke Cogswell Mal at Riess is the current ruler of the house.  In spoken usage a person bears the Sigil Mal at Riess unless they have assayed the Sigil at the Manor Cogswell, the Sigil at Riess.
  
  

Revision as of 13:34, 26 April 2013

The Sigil Mal at Riess- An initiation and artifact of Sorcery in the Jeweled_Amber game. 

Pronounced (Mol ot rees)


In Amber there are many initiations of power. Sorcerers at both end of shadow tend to be mighty. They have many paths to power and often pay dark prices and pay terrible prices for their ambitions.

The Sigil Mal At Riess is often called the least of the Greater Initiations or the Greatest of the Lesser Initiations.

All spells usable with Amber and broken pattern sorcery are adaptable to Mal at Riess. Spells cast from either source are of similar power levels.

The Sigil is of ancient and uncertain origin. Versions of the Sigil are created as a masterwork by adapts. A master creates a forging stone from fine crystal. Manipulating the structure till the stone is flawless then magically sculpting it till it is perfectly round. The stone is then prepared to create a sigil. The master sorcerer then uses blood and the creation spells to make his own sigil.


Advantages to Mal at Riess sorcery. It is a fairly easy way to begin learning Sorcery. A person with Human or Chaos level Psyche can manage complicated sorcery.

There is little to no danger in assaying the Sigil. It does not have the dangers of Broken Pattern or Pattern sorcery.

Spells on a Mal at Riess rack do not deteriorate.

While an initiate of the Sigil can not shadow-walk in a manner similar to Pattern adapts the bearer of a Sigil imprint can sense the direction of other Sigils and may follow paths though shadow toward them. In time and with practice they can learn which version of the sigil is where.


Disadvantages to Mal at Riess Sorcery.

A sorcerer can rack 12 or more spells on a pattern rack. The Mal at Riess rack may contain 4 to 6 spells.

The Sigil is a lesser initiation. When a wearer of the sigil, and not yet a master having created a sigil inscription assays the broken pattern or the Pattern, or the Logrus for that matter, the sigil is erased. A master, having created an inscription of the sigil of his own, will not have his imprint removed by taking a higher initiation but there are sometime complications between the two imprint.

Mal at Riess and trump artistry work well together for communication but not for transportation. Also, after a trump conversation both communicants have headaches only lessened by their Psyche.



When the creator of a Sigil inscription dies the person of their closest blood relation can take control. There is some relationship of the many versions of the Sigil in shadow but all accept that the Sigil in the Fortress of the Family Mal at Riess in Amber has seniority, and oldest existing inscription. Duke Cogswell Mal at Riess is the current ruler of the house. In spoken usage a person bears the Sigil Mal at Riess unless they have assayed the Sigil at the Manor Cogswell, the Sigil at Riess.



Powers of Mal at Riess Sorcery Mal at Riess Tattoos

One of the common uses of Mal at Riess sorcery is the creation of tattooes of power.

A mal at riess sorcer who has trump artistry can create one time trump tattooes that rack a single spell. The complexity of the spell determines the time it takes and its duration. Most Mal At Riess spell artists have enough psyche to make a spell last about a year. The more complicated the spell, the less time it lasts, the less complicated the longer it lasts.

A person can have multiple spell tattoos but they start itching and have reliability issues depending on the psyche of the wearer.