Difference between revisions of "Malazan FATE/Skills"
Line 6: | Line 6: | ||
*Deceive | *Deceive | ||
*Empathy | *Empathy | ||
− | *Healing Bone cutter, Surgeon, Physician | + | *Healing [Bone cutter, Surgeon, Physician] |
*Investigate | *Investigate | ||
*Lore [Academics, History, General, Imperial, Military, Specific region, Tactics] | *Lore [Academics, History, General, Imperial, Military, Specific region, Tactics] | ||
Line 26: | Line 26: | ||
*Campaign-specific, remove in some campaigns, keep in others. | *Campaign-specific, remove in some campaigns, keep in others. | ||
− | + | Crafts: you choose one skill each time you take Crafts.<br> | |
− | + | Transportation: You know how to handle an animal, or a cart/wagon or sail a boat.<br> | |
− | + | Healing: Non-magical healing. One roll to treat consequences. Ie to start the healing process earlier then per standard rules. Cannot treat severe consequences.<br> | |
− | + | Lore: Choose one skill each time you take lore.<br> | |
− | + | Warren: Choose one warren your PC get access to for each time you take the skill. Requires the “Talent” aspect.<br> |
Revision as of 06:05, 18 May 2015
Skills
- Athletics
- Burglary
- Contacts
- Crafts [Arts, Carpentry, Engineering, Smithing, Leatherworking]
- Deceive
- Empathy
- Healing [Bone cutter, Surgeon, Physician]
- Investigate
- Lore [Academics, History, General, Imperial, Military, Specific region, Tactics]
- Leadership
- Melee Combat [Light, medium, heavy, pole]
- Notice (Perception)
- Physique
- Provoke
- Ranged Combat [Bows, crossbows, thrown]
- Rapport
- Resources*
- Stealth
- Survival [Choose climate/region]
- Transportation [Riding, Cart, Boat]
- Warren [Chosen warren]
- Will
- Unarmed Combat
*Campaign-specific, remove in some campaigns, keep in others.
Crafts: you choose one skill each time you take Crafts.
Transportation: You know how to handle an animal, or a cart/wagon or sail a boat.
Healing: Non-magical healing. One roll to treat consequences. Ie to start the healing process earlier then per standard rules. Cannot treat severe consequences.
Lore: Choose one skill each time you take lore.
Warren: Choose one warren your PC get access to for each time you take the skill. Requires the “Talent” aspect.