Difference between revisions of "Malazan FATE/Stunts"

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(Created page with '=Stunts= As a general rule stunts for the Malazan Book of the Fallen setting should combine two of the very granular stunts listed in Legends of Anglerre or be equivalent to suc…')
 
(Stunts)
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Examples:
 
Examples:
 
*'''Lethal Hands:''' No penalty using Unarmed Combat to defend against Melee Weapons, +2 Stress on an unarmed hit.
 
*'''Lethal Hands:''' No penalty using Unarmed Combat to defend against Melee Weapons, +2 Stress on an unarmed hit.
*'''Daggermaster:''' +2 Stress with knives, daggers and long-knives, +1 against disarm attempts.
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*'''Daggermaster:''' +2 Stress with knives, daggers and long-knives, no Supplementary Action penalty to use sheathed knives.
 
*'''Brawn Over Finesse:''' Use Physicality instead of Unarmed Combat when fighting without weapons.
 
*'''Brawn Over Finesse:''' Use Physicality instead of Unarmed Combat when fighting without weapons.
 
*'''Historian:''' +2 to Lore when dealing with history and cultures.
 
*'''Historian:''' +2 to Lore when dealing with history and cultures.

Revision as of 12:51, 11 July 2010

Stunts

As a general rule stunts for the Malazan Book of the Fallen setting should combine two of the very granular stunts listed in Legends of Anglerre or be equivalent to such a combination.

Examples:

  • Lethal Hands: No penalty using Unarmed Combat to defend against Melee Weapons, +2 Stress on an unarmed hit.
  • Daggermaster: +2 Stress with knives, daggers and long-knives, no Supplementary Action penalty to use sheathed knives.
  • Brawn Over Finesse: Use Physicality instead of Unarmed Combat when fighting without weapons.
  • Historian: +2 to Lore when dealing with history and cultures.
  • Tempered: add 2 Stress boxes to your Health track.
  • Hardened: add 2 Stress boxes to your Composure track.
  • Saturated with Otataral*: Difficulties for targeting you with magic go up by 3, but that includes "friendly" applications like healing. You also naturally heal as per the Bounce Back Stunt.
  • Two-weapon Fighting: +1 to defense with Melee Weapons, whenever you cause at least 1 point of Stress (not counting the weapon bonus), add another point.
  • Master-crafted Weapon: +1 to Melee Weapons and one other special property when using this particular weapon (it's a lesser version of Weapon of Destiny).
* Must also have a corresponding Aspect dealing with the Otataral contamination.