Difference between revisions of "Malazan FATE/Stunts"
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*'''Lethal Hands:''' No penalty using Unarmed Combat to defend against Melee Weapons, +2 Stress on an unarmed hit. | *'''Lethal Hands:''' No penalty using Unarmed Combat to defend against Melee Weapons, +2 Stress on an unarmed hit. | ||
*'''Daggermaster:''' +2 Stress with knives, daggers and long-knives, no Supplementary Action penalty to use sheathed knives. | *'''Daggermaster:''' +2 Stress with knives, daggers and long-knives, no Supplementary Action penalty to use sheathed knives. | ||
− | *'''Brawn Over Finesse:''' Use Physicality instead of Unarmed Combat when fighting without weapons. | + | *'''Brawn Over Finesse:''' Use Physicality instead of Unarmed Combat when fighting without weapons, +2 Physicality for lifting capacities (same as Wrestler + Herculean Strength). |
*'''Historian:''' +2 to Lore when dealing with history and cultures. | *'''Historian:''' +2 to Lore when dealing with history and cultures. | ||
*'''Tempered:''' add 2 Stress boxes to your Health track. | *'''Tempered:''' add 2 Stress boxes to your Health track. |
Revision as of 12:52, 11 July 2010
Stunts
As a general rule stunts for the Malazan Book of the Fallen setting should combine two of the very granular stunts listed in Legends of Anglerre or be equivalent to such a combination.
Examples:
- Lethal Hands: No penalty using Unarmed Combat to defend against Melee Weapons, +2 Stress on an unarmed hit.
- Daggermaster: +2 Stress with knives, daggers and long-knives, no Supplementary Action penalty to use sheathed knives.
- Brawn Over Finesse: Use Physicality instead of Unarmed Combat when fighting without weapons, +2 Physicality for lifting capacities (same as Wrestler + Herculean Strength).
- Historian: +2 to Lore when dealing with history and cultures.
- Tempered: add 2 Stress boxes to your Health track.
- Hardened: add 2 Stress boxes to your Composure track.
- Saturated with Otataral*: Difficulties for targeting you with magic go up by 3, but that includes "friendly" applications like healing. You also naturally heal as per the Bounce Back Stunt.
- Two-weapon Fighting: +1 to defense with Melee Weapons, whenever you cause at least 1 point of Stress (not counting the weapon bonus), add another point.
- Master-crafted Weapon: +1 to Melee Weapons and one other special property when using this particular weapon (it's a lesser version of Weapon of Destiny).
* Must also have a corresponding Aspect dealing with the Otataral contamination.