Difference between revisions of "Malazan FATE/Weapon Rules"

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(Created page with "=Weapon/Armour Rules= ==Weapon rules== Weapons have minor aspect assigned to them. *'''Daggers''' and knives are considered light weapons *'''Swords''' up to and including ...")
 
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==Weapon rules==
 
==Weapon rules==
  
Weapons have minor aspect assigned to them.
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Weapons have aspect assigned to them.
 
 
*'''Daggers''' and knives are considered light weapons
 
*'''Swords''' up to and including bastard swords are considered medium weapons
 
*'''Two-handed weapons''' are considered heavy weapons
 
*'''Pole arms''' are heavy weapons but also have the “reach” aspect
 
 
 
Twice a session you may make a special invocation when you successfully land an attack. It costs a fate point as usual, but provides neither a +2 nor a reroll. Instead, you can force your opponent to take a consequence instead of stress. With a light weapon, you may force someone to take a mild consequence. A standard weapon forces a moderate consequence, and a heavy weapon forces a severe consequence. If you succeed with style, move the consequence up by one level of severity—minor to moderate, moderate to severe, severe to either taken out or an extreme consequence (victim’s defender’s choice). If the appropriate consequence slot is already in use, move the new consequence up by one level of severity.
 
  
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*'''Light weapons''' are all types of knives up to the long knife.
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*'''Medium weapons''' range from the shortsword and up to the bastardsword wielded one-handed.
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*'''Heavy weapons''' are all two-handed weapons and the bastardsword wielded two-handed.
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*'''Pole arms''' are heavy weapons but also have the “reach” aspect.
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Twice a session you may make a special invocation when you successfully land an attack. It costs a fate point as usual, but provides neither a +2 nor a reroll. Instead, you can force your opponent to take a consequence instead of stress. The size of the weapon determines the type of consequence:
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*'''Light weapons''' forces the target to take a mild consequence.
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*'''Medium weapons''' force the target to take a moderate consequence.
 +
*'''Heavy weapons''' forces the targe to take a severe consequence.
 +
If you succeed with style, move the consequence up by one level of severity—minor to moderate, moderate to severe, severe to either taken out or an extreme consequence (victim’s defender’s choice). If the appropriate consequence slot is already in use, move the new consequence up by one level of severity.
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 +
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This special invocation also acts a little bit like a compel. When you invoke a weapon aspect in this way, you offer the fate point to your target. If he takes the fate point, you deal the consequence. He can refuse the fate point and pay you one of his own to not take the consequence, but then he takes the stress he would have taken normally anyway.
 
This special invocation also acts a little bit like a compel. When you invoke a weapon aspect in this way, you offer the fate point to your target. If he takes the fate point, you deal the consequence. He can refuse the fate point and pay you one of his own to not take the consequence, but then he takes the stress he would have taken normally anyway.

Revision as of 11:54, 20 May 2015

Weapon/Armour Rules

Weapon rules

Weapons have aspect assigned to them.

  • Light weapons are all types of knives up to the long knife.
  • Medium weapons range from the shortsword and up to the bastardsword wielded one-handed.
  • Heavy weapons are all two-handed weapons and the bastardsword wielded two-handed.
  • Pole arms are heavy weapons but also have the “reach” aspect.


Twice a session you may make a special invocation when you successfully land an attack. It costs a fate point as usual, but provides neither a +2 nor a reroll. Instead, you can force your opponent to take a consequence instead of stress. The size of the weapon determines the type of consequence:

  • Light weapons forces the target to take a mild consequence.
  • Medium weapons force the target to take a moderate consequence.
  • Heavy weapons forces the targe to take a severe consequence.

If you succeed with style, move the consequence up by one level of severity—minor to moderate, moderate to severe, severe to either taken out or an extreme consequence (victim’s defender’s choice). If the appropriate consequence slot is already in use, move the new consequence up by one level of severity.

This special invocation also acts a little bit like a compel. When you invoke a weapon aspect in this way, you offer the fate point to your target. If he takes the fate point, you deal the consequence. He can refuse the fate point and pay you one of his own to not take the consequence, but then he takes the stress he would have taken normally anyway.