Malazan FATE/Weapon Rules

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Weapon/Armour Rules

Weapon rules

Weapons have minor aspect assigned to them.

  • Daggers and knives are considered light weapons
  • Swords up to and including bastard swords are considered medium weapons
  • Two-handed weapons are considered heavy weapons
  • Pole arms are heavy weapons but also have the “reach” aspect

Twice a session you may make a special invocation when you successfully land an attack. It costs a fate point as usual, but provides neither a +2 nor a reroll. Instead, you can force your opponent to take a consequence instead of stress. With a light weapon, you may force someone to take a mild consequence. A standard weapon forces a moderate consequence, and a heavy weapon forces a severe consequence. If you succeed with style, move the consequence up by one level of severity—minor to moderate, moderate to severe, severe to either taken out or an extreme consequence (victim’s defender’s choice). If the appropriate consequence slot is already in use, move the new consequence up by one level of severity.

This special invocation also acts a little bit like a compel. When you invoke a weapon aspect in this way, you offer the fate point to your target. If he takes the fate point, you deal the consequence. He can refuse the fate point and pay you one of his own to not take the consequence, but then he takes the stress he would have taken normally anyway.