Difference between revisions of "Malchior Ainsworth"

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[[File:Malchior Ainsworth.jpg|400px|thumb]]
 
  
== Malchior Ainsworth (level 1) ==
 
 
*'''Goal:''' To restore Fae civilization from the brink of ruin.
 
*'''Height:''' 6'6" / '''Weight:''' 130 lbs.
 
*'''Weakness:''' Cold iron
 
 
== Facts ==
 
*Faerie king carrying the dying embers of his lost civilization
 
*Lord of Curses
 
*Scholar and seeker of the divine
 
 
== Attributes ==
 
{| class="wikitable"
 
|-
 
!
 
! Strength
 
! Dexterity
 
! Constitution
 
! Intelligence
 
! Wisdom
 
! Charisma
 
|-
 
| '''Score'''
 
| 10
 
| 16
 
| 14
 
| 13
 
| 13
 
| 19
 
|-
 
| '''Modifier'''
 
| +0
 
| +2
 
| +1
 
| +1
 
| +1
 
| +4
 
|-
 
| '''Check'''
 
| 11
 
| 5
 
| 7
 
| 8
 
| 8
 
| 2
 
|}
 
 
== Resources ==
 
 
{| class="wikitable"
 
|-
 
!
 
! Total
 
! Free
 
!
 
|-
 
| '''Effort'''
 
| 3
 
| 3
 
|
 
|-
 
| '''Influence'''
 
| 2
 
| 2
 
| '''Earned per Month'''
 
|-
 
| '''Dominion'''
 
| 0
 
| 0
 
| 0
 
|-
 
| '''Wealth'''
 
| 0
 
|}
 
 
== Saving Throws ==
 
{| class="wikitable"
 
|-
 
!
 
! Base
 
! Mod
 
! Armour Penalty
 
! Final Save
 
|-
 
| '''Hardiness'''
 
| 15
 
| -1
 
| 0
 
| 14
 
|-
 
| '''Evasion'''
 
| 15
 
| -2
 
| 0
 
| 13
 
|-
 
| '''Spirit'''
 
| 15
 
| -4
 
| 0
 
| 11
 
|}
 
 
== Hit Points ==
 
{| class="wikitable"
 
|-
 
! Current
 
! Maximum
 
|-
 
| 9
 
| 9
 
|}
 
 
== Armor ==
 
*'''AC:''' 1
 
*'''Type:''' Unbearable Beauty
 
 
== Attacks ==
 
*'''Base Attack Bonus:''' +1
 
*'''Fray Die:''' 1d8
 
 
{| class="wikitable"
 
|-
 
! Description
 
! Attribute
 
! Attack Bonus
 
! Range
 
! Damage
 
|-
 
| Sans Merci
 
| Charisma
 
| +5
 
| Visible target
 
| 1d10+4
 
|-
 
|}
 
 
==Abilities==
 
 
===Words===
 
 
====Desire====
 
*Unbearable Beauty (Constant, Lesser)
 
- The Godbound has an effective AC of 3 against intelligent creatures, whether free-willed automatons, undead, or living beings, as they find themselves reluctant to strike the Godbound. The first attack any creature or Mob launches at the user each fight is an automatic miss as they hesitate in their attack.
 
 
====Entropy====
 
''The Word of Entropy grants a Godbound no need for food, drink, sleep, or air, and they also seem to be functionally unaging. They can destroy any non-divine inanimate object they touch as an Action, or up to three cubic feet of a larger object per round.''
 
 
*Functional Lifespan (Action, Lesser)
 
- Commit Effort for the scene and target a visible creature or an object or part of an object no larger than a cottage. The target becomes immune to natural weathering, decay, or aging, though it can still be damaged normally by intentional action or uncharacteristic abuse. Supernatural creatures or humans with more than 1 HD can't be made immortal this way, though their lifespan can be maximized.
 
 
*Perfect Efficiency (Constant, Lesser)
 
- Gain one point of Effort. Also, as an On Turn action, Commit Effort to ignore a number of points of an Uncreated's '''Cold Breath''' ability equal to half your level, rounded down, while it remains Committed.
 
 
====Faerie King====
 
''Your Charisma is automatically raised to 19, granting you a +4 Charisma modifier. You are susceptible to some substance inimical to fae, however, such as cold iron, salt, or items consecrated to a particular religion. When used as a weapon against you, no gift you wield can be used to negate the damage of such an attack. If you are made to suffer from this weakness in a game session, gain one extra Dominion point as part of your session rewards.''
 
 
*Maker of Bargains (Constant, Lesser)
 
- When you make a bargain with another, you may consecrate it with your authority. This bargain cannot be compelled with magic, but it may be coerced with more mundane inducements. If you carry out the letter of the bargain fully, your counter-party must likewise obey the letter of the bargain or be cast into your power. A deal-breaker may be killed instantly if you so wish, or visited with whatever curses or misfortunes you find appropriate until you grant them mercy.
 
 
*Sans Merci (On Turn, Lesser)
 
- Commit Effort. Your gaze and presence becomes a heart-rending weapon doing 1d10 emotional damage to a visible target on a successful hit. If the target is reduced to zero hit points, they regain 1 hit point and become your utter thrall for 24 hours, performing even suicidal acts. The use of this gift is clearly magical to onlookers.
 
 
====Sorcery====
 
''Godbound affiliated with the Sorcery Word brush aside the incantations of lesser mages. As an Instant ability, the PC can Commit Effort for the scene to instantly negate any low magic spell being cast in their presence or banish or destroy any low magic construct or summoned entity. This counter does not function against theurgy or arcane powers that are merely similar to low magic spells.''
 
 
*Adept of the Gate
 
- You have been initiated into the Gate, the humblest level of theurgy, albeit still one beyond all but the mightiest mortal wizards. You may choose four invocations of the Gate to master as part of this learning and may learn more as you find them.
 
 
===Theurgy===
 
*Beacon of Celestial Purity
 
*Open the Night Road
 
*Ray of Draining Enfeeblement
 
*Sunder the Lesser Spell
 
 
===Low Magic===
 
''Curse-Eater''
 
 
*Apprentice: Apprentice curse-eaters can detect the presence of magic, sense and identify curses and their effects, or dispel low magic effects on their own person.
 
*Adept: Adepts can dispel low magic on a target, receive a vision of the person who laid a curse on someone, or lay a curse on someone that can last as much as a year and inflict subtle but significant hindrance.
 
*Master: Those who have mastered the curse-eater's arts can dispel low magic on a building or structure and everyone in it, create a shield that negates the next hostile low magic spell, place a greater curse on someone that will probably get them killed within a month or debilitated indefinitely, or place a lesser curse on an entire group of people in your presence.
 
*Archmage: The rare curse-eater who lives long enough to become an archmage can create a shield that reflects the next hostile low magic spell back at the caster, place a greater curse on a lesser foe that will kill them in moments, place a lesser curse that will dilute as it travels down to their heirs for seven generations, or lift a curse from someone and send it back at its caster.
 
 
==XP and Dominion Log==
 
 
 
===Dominion Log===
 

Latest revision as of 19:14, 2 September 2018