Difference between revisions of "Mandarin"

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'''100 Hits/x1 Soak'''
 
'''100 Hits/x1 Soak'''
  
"Notes:''' The Mandarin's rings can be used by members of the Hand, but if they are captured or otherwise compromised, the ring is teleported back to the Mandarin.  
+
'''Notes:''' The Mandarin's rings can be used by members of the Hand, but if they are captured or otherwise compromised, the ring is teleported back to the Mandarin.  
  
 
37 Pts (14 Stats, 23 Powers)
 
37 Pts (14 Stats, 23 Powers)

Revision as of 01:29, 28 July 2007

Brawn 1 Agility 2 Mind 4

Powers:

  • Force Field 4 (160 hits) 4pts
  • Elemental Blast (Ice/Fire/Electrical): Special Attack 4 [Enhancement: Variable: Limitation: Stealable Gadget-- Rings] 4pts
  • Mind Control [Limitation: Stealable Gadget-- Ring] 4pts
  • Telekinesis 4 [Limitation: Ring] 3pts
  • Flight 4 (8 squares) [Limitation: Ring] 3pts
  • Matter-Rearanger: Summoning 4 [Limitation: Ring] 3pts (favorites are animated terra-cotta soldiers)
  • Dark Force Ring: Summon Dark Force [Limitation: Ring] 2pts

Skills: Science/Biology, Deception/Lying, Technology/Invention, Computers/Programming, Athletics/Martial Arts, Stealth/Hide

Advantages: Resources, Minions (The Hand),

Disadvantages: Enemy: Iron-Man, Secret Identity

Mental Malfunction: Arrogance & Greed. The Mandarin's desire for ever more wealth and power and his conviction that he deserves these things drive him to turn great potential for good into malevelence.

100 Hits/x1 Soak

Notes: The Mandarin's rings can be used by members of the Hand, but if they are captured or otherwise compromised, the ring is teleported back to the Mandarin.

37 Pts (14 Stats, 23 Powers)