Editing Maneuvers

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=== # ===
+
450° Splash (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check)
'''450° Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check)
 
  
'''630° Senton''' (aerial maneuver, 2d6 damage, possible stun on self if missed, prone target, prone self, 1 Endurance cost, +0 on maneuver check)
+
630° Senton (aerial maneuver, 2d6 damage, possible stun on self if missed, prone target, prone self, 1 Endurance cost, +0 on maneuver check)
  
 +
Abdominal Stretch (technical maneuver, 1d6 damage, submission, -2 on maneuver check)
  
=== A ===
+
Airplane Spin (technical maneuver, 2d6 damage, +2 stagger, possible stun, requires lift check, 2 Endurance cost, -2 on maneuver check)
'''Abdominal Stretch''' (technical maneuver, 1d6 damage, submission, -2 on maneuver check)
 
  
'''Airplane Spin''' (technical maneuver, 2d6 damage, +2 stagger, possible stun, requires lift check, 2 Endurance cost, -2 on maneuver check)
+
Ankle Lock (technical maneuver, 1d6 damage, prone target, submission, -1 on maneuver check)
  
'''Ankle Lock''' (technical maneuver, 1d6 damage, prone target, submission, -1 on maneuver check)
+
Argentine DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Argentine DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Argentine Leglock [Stretch Muffler] (power/technical maneuver, 1d6 damage, requires lift check, submission, +0 on maneuver check)
  
'''Argentine Leglock''' [Stretch Muffler] (power/technical maneuver, 1d6 damage, requires lift check, submission, +0 on maneuver check)
+
Argentine Neckbreaker (technical/rough maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check)
  
'''Argentine Neckbreaker''' (technical/rough maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check)
+
Argentine Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
  
'''Argentine Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
Armbar (technical maneuver, 1d4 damage, +1 on maneuver check)
  
'''Armbar''' (technical maneuver, 1d4 damage, +1 on maneuver check)
+
Armtwist Ropewalk Chop (aerial maneuver, 2d6 damage, knockdown check, possible stun on self if missed, -2 on maneuver check)
  
'''Armtwist Ropewalk Chop''' (aerial maneuver, 2d6 damage, knockdown check, possible stun on self if missed, -2 on maneuver check)
+
Asai Moonsault (aerial maneuver, 2d8 damage, knockdown check, prone self, possible stun, possible stun on self, -3 on maneuver check)
  
'''Asai Moonsault''' (aerial maneuver, 2d8 damage, knockdown check, prone self, possible stun, possible stun on self, -3 on maneuver check)
+
Atomic Drop (power/technical maneuver, 1d6 damage, requires lift check, +1 on maneuver check)
  
'''Atomic Drop''' (power/technical maneuver, 1d6 damage, requires lift check, +1 on maneuver check)
+
Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
 +
Backbreaker Drop (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
=== B ===
+
Backbreaker Submission Hold (power/rough maneuver, 2d6 damage, requires lift check, submission, -2 on maneuver check)
'''Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
 
  
'''Backbreaker Drop''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Backslide (aerial/technical maneuver, Ability modifier damage, requires lift check, immediate pin attempt, 1 Endurance cost, +4 on maneuver check)
  
'''Backbreaker Submission Hold''' (power/rough maneuver, 2d6 damage, requires lift check, submission, -2 on maneuver check)
+
Backdrop (aerial/technical maneuver, 1d6 damage, requires lift check, Reflex save for half damage, possible stun, +0 on maneuver check)
  
'''Backslide''' (aerial/technical maneuver, Ability modifier damage, requires lift check, immediate pin attempt, 1 Endurance cost, +4 on maneuver check)
+
Backflip Kick (aerial/rough maneuver, 1d6 damage, knockdown check, possible stun, -3 on maneuver check)
  
'''Backdrop''' (aerial/technical maneuver, 1d6 damage, requires lift check, Reflex save for half damage, possible stun, +0 on maneuver check)
+
Banzai Drop (aerial/power maneuver, 1d8 damage, prone target, possible stun on self if missed, possible stun, -1 on maneuver check)
  
'''Backflip Kick''' (aerial/rough maneuver, 1d6 damage, knockdown check, possible stun, -3 on maneuver check)
+
Baseball Slide (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
  
'''Banzai Drop''' (aerial/power maneuver, 1d8 damage, prone target, possible stun on self if missed, possible stun, -1 on maneuver check)
+
Battering Ram (rough maneuver, 1d6 damage, knockdown check, possible stun, -3 on maneuver check)
  
'''Baseball Slide''' (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
+
Bearhug (power maneuver, 2d6 damage, submission, 1 Endurance cost, -2 on maneuver check)
  
'''Battering Ram''' (rough maneuver, 1d6 damage, knockdown check, possible stun, -3 on maneuver check)
+
Beast Choker (technical maneuver, 2d6 damage, submission, -3 on maneuver check)
  
'''Bearhug''' (power maneuver, 2d6 damage, submission, 1 Endurance cost, -2 on maneuver check)
+
Bell Clap (rough maneuver, 1d6 damage, illegal, possible stun, +2 stagger, -2 on maneuver check)
  
'''Beast Choker''' (technical maneuver, 2d6 damage, submission, -3 on maneuver check)
+
Belly-to-Back Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Bell Clap''' (rough maneuver, 1d6 damage, illegal, possible stun, +2 stagger, -2 on maneuver check)
+
Belly-to-Back Inverted Mat Slam (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Belly-to-Back Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Belly-to-Back Suplex (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Belly-to-Back Inverted Mat Slam''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Belly to Back Sitout Piledriver [Kryptonite Krunch] (power/technical maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Belly-to-Back Suplex''' (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Belly-to-Belly Suplex (power maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Belly to Back Sitout Piledriver''' [Kryptonite Krunch] (power/technical maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Bicycle Kick (aerial maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Belly-to-Belly Suplex''' (power maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Big Boot [Mafia Kick] (power/rough maneuver, 2d6 damage, knockdown check, 1 Endurance cost, -2 on maneuver check)
  
'''Bicycle Kick''' (aerial maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Big Splash (aerial maneuver, 2d6 damage, immediate pin attempt, -3 on maneuver check)
  
'''Big Boot''' [Mafia Kick] (power/rough maneuver, 2d6 damage, knockdown check, 1 Endurance cost, -2 on maneuver check)
+
Bionic Elbow (rough maneuver, 1d6 damage, possible stun, knockdown check, -3 on maneuver check)
  
'''Big Splash''' (aerial maneuver, 2d6 damage, immediate pin attempt, -3 on maneuver check)
+
Body Slam (power/rough maneuver, 1d6 damage, requires lift check, +1 on maneuver check)
  
'''Bionic Elbow''' (rough maneuver, 1d6 damage, possible stun, knockdown check, -3 on maneuver check)
+
Boston Crab (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check)
  
'''Body Slam''' (power/rough maneuver, 1d6 damage, requires lift check, +1 on maneuver check)
+
Brainbuster (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Boston Crab''' (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check)
+
Brainbuster DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Bridging Leg Hook Belly-to-Back Suplex (technical maneuver, 2d6 damage, requires lift check, immediate pin attempt, -2 on maneuver check)
  
'''Brainbuster DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Bronco Buster (aerial/rough maneuver, 2d4 damage, prone target, possible stun on self if missed, +1 on maneuver check)
  
'''Bridging Leg Hook Belly-to-Back Suplex''' (technical maneuver, 2d6 damage, requires lift check, immediate pin attempt, -2 on maneuver check)
+
Bulldog (aerial maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
  
'''Bronco Buster''' (aerial/rough maneuver, 2d4 damage, prone target, possible stun on self if missed, +1 on maneuver check)
+
Butterfly Suplex [Double Underhook Suplex] (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
'''Bulldog''' (aerial maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
+
Calf Branding (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Butterfly Suplex''' [Double Underhook Suplex] (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
Camel Clutch (power/technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check)
  
 +
Capture Suplex (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
=== C ===
+
Catapult Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
'''Calf Branding''' (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
 
  
'''Camel Clutch''' (power/technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check)
+
Chair Shot (rough maneuver, 3d8 damage, automatic disqualification, knockdown check, possible stun, 3 Endurance cost, -3 on maneuver check)
  
'''Capture Suplex''' (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Chickenwing (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
  
'''Catapult Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Chinlock (simple maneuver, 1d3 damage, +2 on maneuver check)
  
'''Chair Shot''' (rough maneuver, 3d8 damage, automatic disqualification, knockdown check, possible stun, 3 Endurance cost, -3 on maneuver check)
+
Choke (rough maneuver, 1d4 damage, illegal, +2 on maneuver check)
  
'''Chickenwing''' (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
+
Chokebomb (power maneuver, 2d6 damage, possible stun, requires lift check, illegal, 2 Endurance Cost, immediate pin attempt, -1 on maneuver check)
  
'''Chinlock''' (simple maneuver, 1d3 damage, +2 on maneuver check)
+
Chokelock (technical maneuver, 2d6 damage, submission, prone target, prone self, possible stun, -3 on maneuver check)
  
'''Choke''' (rough maneuver, 1d4 damage, illegal, +2 on maneuver check)
+
Chokeslam (power/rough maneuver, 2d6 damage, illegal, possible stun, requires lift check, -2 on maneuver check)
  
'''Chokebomb''' (power maneuver, 2d6 damage, possible stun, requires lift check, illegal, 2 Endurance Cost, immediate pin attempt, -1 on maneuver check)
+
Chokeslam Backbreaker (power/rough maneuver, 2d6 damage, illegal, requires lift check, +0 on maneuver check)
  
'''Chokelock''' (technical maneuver, 2d6 damage, submission, prone target, prone self, possible stun, -3 on maneuver check)
+
Chop (rough/technical maneuver, 1d4 damage, knockdown check, +0 on maneuver check)
  
'''Chokeslam''' (power/rough maneuver, 2d6 damage, illegal, possible stun, requires lift check, -2 on maneuver check)
+
Chop Block (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Chokeslam Backbreaker''' (power/rough maneuver, 2d6 damage, illegal, requires lift check, +0 on maneuver check)
+
Christo (aerial/technical maneuver, 1d6 damage, submission, -1 on maneuver check)
  
'''Chop''' (rough/technical maneuver, 1d4 damage, knockdown check, +0 on maneuver check)
+
Claw Hold (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
  
'''Chop Block''' (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Clothesline/Lariat (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
  
'''Christo''' (aerial/technical maneuver, 1d6 damage, submission, -1 on maneuver check)
+
Cobra Clutch (technical maneuver, 2d6 damage, submission, -3 on maneuver check)
  
'''Claw Hold''' (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
+
Cobra Clutch Bulldog (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun,  -3 on maneuver check)
  
'''Clothesline/Lariat''' (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
+
Cobra Clutch Suplex (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)  
  
'''Cobra Clutch''' (technical maneuver, 2d6 damage, submission, -3 on maneuver check)
+
Complete Shot (technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check)
  
'''Cobra Clutch Bulldog''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Corkscrew 450° Splash (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check)
  
'''Cobra Clutch Suplex''' (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)  
+
Corkscrew Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
  
'''Complete Shot''' (technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check)
+
Corkscrew Moonsault (aerial maneuver, 2d6 damage, immediate pin attempt, prone self, prone target, possible stun on self is missed, +0 on maneuver check)
  
'''Corkscrew 450° Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check)
+
Corkscrew Plancha (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check)  
  
'''Corkscrew Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Corkscrew Somersault Legdrop (aerial maneuver, 2d6 damage, 1 Endurance cost, possible stun on self if missed, prone self, prone target, +2 on maneuver check)
  
'''Corkscrew Moonsault''' (aerial maneuver, 2d6 damage, immediate pin attempt, prone self, prone target, possible stun on self is missed, +0 on maneuver check)
+
Corkscrew Senton (aerial maneuver, 2d6 damage, 1 Endurance cost, prone opponent, prone self, possible stun on self if missed, +2 on maneuver check)
  
'''Corkscrew Plancha''' (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check)  
+
Corner Avalanche Splash (power/rough maneuver, 2d6, knockdown check, possible stun on self if missed, -2 on maneuver check)
  
'''Corkscrew Somersault Legdrop''' (aerial maneuver, 2d6 damage, 1 Endurance cost, possible stun on self if missed, prone self, prone target, +2 on maneuver check)
+
Corner Backflip Kick (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun, 2 Endurance Cost, -3 on maneuver check)
  
'''Corkscrew Senton''' (aerial maneuver, 2d6 damage, 1 Endurance cost, prone opponent, prone self, possible stun on self if missed, +2 on maneuver check)
+
Corner Sitout Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
  
'''Corner Avalanche Splash''' (power/rough maneuver, 2d6, knockdown check, possible stun on self if missed, -2 on maneuver check)
+
Corner-to-Corner Missile Dropkick (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 2 Endurance cost, -1 on maneuver check)
  
'''Corner Backflip Kick''' (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun, 2 Endurance Cost, -3 on maneuver check)
+
Cradle Brainbuster (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Corner Sitout Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
+
Cradle Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Corner-to-Corner Missile Dropkick''' (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 2 Endurance cost, -1 on maneuver check)
+
Crooked-Arm Lariat (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
  
'''Cradle Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Crossbody (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check)
  
'''Cradle Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Crossface Armbreaker (technical maneuver, 2d6 damage, requires lift check, prone self, submission, -1 on maneuver check)
  
'''Crooked-Arm Lariat''' (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
+
Crossface Chickenwing (technical maneuver, 2d6 damage, submission, -3 on maneuver check)
  
'''Crossbody''' (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check)
+
Crossface Chickenwing Suplex (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Crossface Armbreaker''' (technical maneuver, 2d6 damage, requires lift check, prone self, submission, -1 on maneuver check)
+
Cross-legged Fisherman Brainbuster (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Crossface Chickenwing''' (technical maneuver, 2d6 damage, submission, -3 on maneuver check)
+
Crucifix Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
  
'''Crossface Chickenwing Suplex''' (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Cutter/Stunner (technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
  
'''Cross-legged Fisherman Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Death Valley Driver (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Crucifix Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Cutter/Stunner''' (technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
+
Delayed Vertical Suplex (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
 +
Diamond Dust  (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, 1 Endurance cost, -2 on maneuver check)
  
=== D ===
+
Discus Elbow Smash (rough/simple maneuver, 2d6 damage, knockdown check, possible stun, -5 on maneuver check)
'''Death Valley Driver''' (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
 
  
'''DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Discus Punch (rough maneuver, 1d6 damage, illegal, knockdown check, +0 on maneuver check)
  
'''Delayed Vertical Suplex''' (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
Discus Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
  
'''Diamond Dust ''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, 1 Endurance cost, -2 on maneuver check)
+
Diving Bulldog (aerial maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, -2 on maneuver check)
  
'''Discus Elbow Smash''' (rough/simple maneuver, 2d6 damage, knockdown check, possible stun, -5 on maneuver check)
+
Diving Double Foot Stomp (aerial/rough maneuver, 2d6 damage, prone target, -1 on maneuver check)
  
'''Discus Punch''' (rough maneuver, 1d6 damage, illegal, knockdown check, +0 on maneuver check)
+
Diving Elbow Drop (aerial/rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check)
  
'''Discus Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Diving Headbutt (aerial/rough maneuver: 2d6 damage, prone target, prone self, possible stun, possible stun on self, -1 on maneuver check)
  
'''Diving Bulldog''' (aerial maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, -2 on maneuver check)
+
Diving Famouser (aerial/rough maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Diving Double Foot Stomp''' (aerial/rough maneuver, 2d6 damage, prone target, -1 on maneuver check)
+
Diving Hurricarana (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, +0 on maneuver check)
  
'''Diving Elbow Drop''' (aerial/rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check)
+
Diving Knee Drop (aerial/rough, 2d6 damage, prone target, possible stun on self if missed, +0 on maneuver check)
  
'''Diving Headbutt''' (aerial/rough maneuver: 2d6 damage, prone target, prone self, possible stun, possible stun on self, -1 on maneuver check)
+
Diving Reverse DDT (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Diving Famouser''' (aerial/rough maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Diving Spear (aerial/power maneuver, 3d6 damage, knockdown check, possible stun on self if missed, 1 Endurance cost, -3 on maneuver check)
  
'''Diving Hurricarana''' (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, +0 on maneuver check)
+
Double Arm DDT (power/technical maneuver, 3d6 damage, requires lift check, -3 on maneuver check)
  
'''Diving Knee Drop''' (aerial/rough, 2d6 damage, prone target, possible stun on self if missed, +0 on maneuver check)
+
Double Axe Handle Smash (rough maneuver, 1d6 damage, knockdown check, 1 Endurance cost, +0 on maneuver modifier)
  
'''Diving Reverse DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Double Knee Backbreaker (aerial/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Diving Spear''' (aerial/power maneuver, 3d6 damage, knockdown check, possible stun on self if missed, 1 Endurance cost, -3 on maneuver check)
+
Double Mule Kick (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Double Arm DDT''' (power/technical maneuver, 3d6 damage, requires lift check, -3 on maneuver check)
+
Double Underhook Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Double Axe Handle Smash''' (rough maneuver, 1d6 damage, knockdown check, 1 Endurance cost, +0 on maneuver modifier)
+
Double Underhook Backbreaker Drop (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Double Knee Backbreaker''' (aerial/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Double Underhook Piledriver (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Double Mule Kick''' (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Double Underhook Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
  
'''Double Underhook Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Double Underhook Suplex (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Double Underhook Backbreaker Drop''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Dragonrana (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, +0 on maneuver check)
  
'''Double Underhook Piledriver''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Dragon Screw/Leg Drag [Dragon Whip] (technical maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
  
'''Double Underhook Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
Dragon Sleeper (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
  
'''Double Underhook Suplex''' (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Dragon Suplex (technical maneuver, 2d6 damage, immediate pin attempt, requires lift check, -2 on maneuver check)
  
'''Dragonrana''' (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, +0 on maneuver check)
+
Dropkick (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
  
'''Dragon Screw/Leg Drag''' [Dragon Whip] (technical maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
+
Dropsault (aerial maneuver, 2d6 damage, knockdown check, prone self, possible stun on self is missed, -1 on maneuver check)
  
'''Dragon Sleeper''' (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
+
Drop Toe Hold (technical maneuver, 1d6 damage, +2 stagger, requires lift check, prone self, +1 on maneuver check)
  
'''Dragon Suplex''' (technical maneuver, 2d6 damage, immediate pin attempt, requires lift check, -2 on maneuver check)
+
Elevated Cradle Neckbreaker (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Dropkick''' (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
+
Elevated Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, possible stun, -3 on maneuver check)
  
'''Dropsault''' (aerial maneuver, 2d6 damage, knockdown check, prone self, possible stun on self is missed, -1 on maneuver check)
+
Elevated Single Leg Crab (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check)
  
'''Drop Toe Hold''' (technical maneuver, 1d6 damage, +2 stagger, requires lift check, prone self, +1 on maneuver check)
+
Elbowdrop (rough maneuver, 2d4 damage, prone target, prone self, possible stun on self if missed, +2 on maneuver check)
  
 +
Elbow Smash (simple maneuver, 1d4 damage, knockdown check, +0 on maneuver modifier)
  
=== E ===
+
Elevated DDT (power/technical maneuver, 3d6 damage, requires lift check, possible stun, 1 Endurance cost, -4 on maneuver check)
'''Elevated Cradle Neckbreaker''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
 
  
'''Elevated Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, possible stun, -3 on maneuver check)
+
El Kabong [Guitarshot] (rough maneuver, 3d8 damage, automatic disqualification, knockdown check, possible stun, 3 Endurance cost, -3 on maneuver check)
  
'''Elevated Single Leg Crab''' (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check)
+
Enzuigiri (aerial maneuver, 1d6 damage, possible stun, knockdown check, prone self, 1 Endurance cost, -1 on maneuver check)
  
'''Elbowdrop''' (rough maneuver, 2d4 damage, prone target, prone self, possible stun on self if missed, +2 on maneuver check)
+
European Uppercut (rough/technical maneuver, 1d4 damage, knockdown check, +0 on maneuver check)
  
'''Elbow Smash''' (simple maneuver, 1d4 damage, knockdown check, +0 on maneuver modifier)
+
Eye Gouge/Face Rake (rough maneuver, 1d3 damage, illegal, +3 on maneuver check)
  
'''Elevated DDT''' (power/technical maneuver, 3d6 damage, requires lift check, possible stun, 1 Endurance cost, -4 on maneuver check)
+
Facebuster (rough maneuver, 1d6 damage, possible stun, knockdown check, 1 Endurance cost, -1 on maneuver check)
  
'''El Kabong''' [Guitarshot] (rough maneuver, 3d8 damage, automatic disqualification, knockdown check, possible stun, 3 Endurance cost, -3 on maneuver check)
+
Facedriver  [Pedigree] (technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver modifier)
  
'''Enzuigiri''' (aerial maneuver, 1d6 damage, possible stun, knockdown check, prone self, 1 Endurance cost, -1 on maneuver check)
+
Fallaway Slam (power maneuver, 2d6 damage, requires lift check, -1 on maneuver modifier)
  
'''European Uppercut''' (rough/technical maneuver, 1d4 damage, knockdown check, +0 on maneuver check)
+
Famouser (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
  
'''Eye Gouge/Face Rake''' (rough maneuver, 1d3 damage, illegal, +3 on maneuver check)
+
Figure-Four Leglock (technical maneuver, 2d6 damage, submission, prone target, prone self, -1 on maneuver check)
  
 +
Fireball (rough maneuver, 1d8 damage, Automatic Disqualification, possible stun, Save negates damage, +1 on maneuver check)
  
=== F ===
+
Fireman’s Carry to Inverted DDT (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
'''Facebuster''' (rough maneuver, 1d6 damage, possible stun, knockdown check, 1 Endurance cost, -1 on maneuver check)
 
  
'''Facedriver'''  [Pedigree] (technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver modifier)
+
Fireman’s Carry into Spinning Facebuster (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Fallaway Slam''' (power maneuver, 2d6 damage, requires lift check, -1 on maneuver modifier)
+
Fireman’s Carry Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
  
'''Famouser''' (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
+
Fisherman Brainbuster (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Figure-Four Leglock''' (technical maneuver, 2d6 damage, submission, prone target, prone self, -1 on maneuver check)
+
Fisherman DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Fireball''' (rough maneuver, 1d8 damage, Automatic Disqualification, possible stun, Save negates damage, +1 on maneuver check)
+
Fisherman Suplex (technical maneuver, 1d6 damage, requires lift check, immediate pin attempt, prone self, +0 on maneuver check)
  
'''Fireman’s Carry to Inverted DDT''' (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Fist Drop (rough maneuver, 1d6 damage, prone target, possible stun on self if missed, +2 on maneuver check)
  
'''Fireman’s Carry into Spinning Facebuster''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Flip Piledriver (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Fireman’s Carry Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
Flip-Over DDT (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Fisherman Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Flying Axe Handle (aerial/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Fisherman DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Flying Bodypress/Plancha (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check)
  
'''Fisherman Suplex''' (technical maneuver, 1d6 damage, requires lift check, immediate pin attempt, prone self, +0 on maneuver check)
+
Flying Clothesline (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun on self if missed, -2 on maneuver check)
  
'''Fist Drop''' (rough maneuver, 1d6 damage, prone target, possible stun on self if missed, +2 on maneuver check)
+
Flying Fist Drop (aerial/rough maneuver, 1d6 damage, prone target, possible stun on self if missed +2 on maneuver check)
  
'''Flip Piledriver''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Flying Forearm (aerial/rough maneuver, 2d6 damage, knockdown check, +2 stagger, possible stun, possible stun on self if missed, 2 Endurance cost, -3 on maneuver check)
  
'''Flip-Over DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Flying Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
  
'''Flying Axe Handle''' (aerial/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Flying Neckbreaker (aerial/technical maneuver, 2d6 damage, 1 Endurance cost, requires lift check, possible stun, possible stun on self if missed, -1 on maneuver check)
  
'''Flying Bodypress/Plancha''' (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check)
+
Flying Somersault Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
  
'''Flying Clothesline''' (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun on self if missed, -2 on maneuver check)
+
Flying Spinning Heelkick (aerial maneuver, 2d6 damage, 1 Endurance cost, knockdown check, possible stun, possible stun on self if missed, -3 on maneuver check)
  
'''Flying Fist Drop''' (aerial/rough maneuver, 1d6 damage, prone target, possible stun on self if missed +2 on maneuver check)
+
Flying Splash (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, possible stun on self if missed, 1 Endurance cost, +1 on maneuver check)
  
'''Flying Forearm''' (aerial/rough maneuver, 2d6 damage, knockdown check, +2 stagger, possible stun, possible stun on self if missed, 2 Endurance cost, -3 on maneuver check)
+
Flying Thrust Kick (aerial maneuver, 2d6 damage, -4 stagger, knockdown check, 2 Endurance cost, possible stun on self if missed, -2 on maneuver check)
  
'''Flying Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Football Tackle (power/rough maneuver, 3d6 damage, knockdown check, 1 Endurance cost, -4 on maneuver check)
  
'''Flying Neckbreaker''' (aerial/technical maneuver, 2d6 damage, 1 Endurance cost, requires lift check, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Forearm Smash (power/rough maneuver, 1d6 damage, knockdown check, +2 stagger, -2 on maneuver check)
  
'''Flying Somersault Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Forearm Drop (rough maneuver, 1d6 damage, prone target, prone self, possible stun on self if missed, +3 on maneuver check)
  
'''Flying Spinning Heelkick''' (aerial maneuver, 2d6 damage, 1 Endurance cost, knockdown check, possible stun, possible stun on self if missed, -3 on maneuver check)
+
Forward Russian Legsweep (technical maneuver: 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Flying Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, possible stun on self if missed, 1 Endurance cost, +1 on maneuver check)
+
Frog Splash (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check)
  
'''Flying Thrust Kick''' (aerial maneuver, 2d6 damage, -4 stagger, knockdown check, 2 Endurance cost, possible stun on self if missed, -2 on maneuver check)
+
Front Dropkick (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
  
'''Football Tackle''' (power/rough maneuver, 3d6 damage, knockdown check, 1 Endurance cost, -4 on maneuver check)
+
Full Nelson (power/technical, 1d6 damage, submission, 1 Endurance, +0 on maneuver check)
  
'''Forearm Smash''' (power/rough maneuver, 1d6 damage, knockdown check, +2 stagger, -2 on maneuver check)
+
Full Nelson Front Russian Legsweep (technical/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Forearm Drop''' (rough maneuver, 1d6 damage, prone target, prone self, possible stun on self if missed, +3 on maneuver check)
+
Full Nelson Slam (power/technical, 2d6 damage, 1 Endurance, possible stun, -3 on maneuver check)
  
'''Forward Russian Legsweep''' (technical maneuver: 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Fujiwara Armbar (technical maneuver, 1d6 damage, prone target, prone self, submission, +0 on maneuver check)
  
'''Frog Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check)
+
German Suplex (power/technical maneuver, 1d6 damage, possible stun, requires lift check, -1 on maneuver check)
  
'''Front Dropkick''' (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
+
German Suplex and Bridge (technical maneuver, 2d6 damage, requires lift check, immediate pin attempt, -2 on maneuver check)
  
'''Full Nelson''' (power/technical, 1d6 damage, submission, 1 Endurance, +0 on maneuver check)
+
Gorilla Press Slam (power/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Full Nelson Front Russian Legsweep''' (technical/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Gory Neckbreaker (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Full Nelson Slam''' (power/technical, 2d6 damage, 1 Endurance, possible stun, -3 on maneuver check)
+
Gory Special (technical maneuver, 2d6 damage, requires lift check, submission, -3 on maneuver check)  
  
'''Fujiwara Armbar''' (technical maneuver, 1d6 damage, prone target, prone self, submission, +0 on maneuver check)
+
Guillotine Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, illegal, +0 on maneuver check)
  
 +
Gutbuster (power maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
=== G ===
+
Gutwrench Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
'''German Suplex''' (power/technical maneuver, 1d6 damage, possible stun, requires lift check, -1 on maneuver check)
 
  
'''German Suplex and Bridge''' (technical maneuver, 2d6 damage, requires lift check, immediate pin attempt, -2 on maneuver check)
+
Gutwrench Suplex (power/technical maneuver, 1d6 damage, requires lift check, +1 on maneuver check)
  
'''Gorilla Press Slam''' (power/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Hair Swing (rough/savvy maneuver, 1d6 damage, requires lift check, +2 stagger, 1 Endurance cost, illegal, +1 on maneuver check)
  
'''Gory Neckbreaker''' (technical maneuver, 2d6 damage, requires lift check, possible stun,  -3 on maneuver check)
+
Half Nelson Legsweep (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Gory Special''' (technical maneuver, 2d6 damage, requires lift check, submission, -3 on maneuver check)  
+
Half Nelson Suplex (power/rough maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
'''Guillotine Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, illegal, +0 on maneuver check)
+
Handspring Back Elbow Smash (aerial/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Gutbuster''' (power maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Hangman (rough/savvy maneuver, 1d6 damage, illegal, possible stun, requires lift check, +0 on maneuver modifier)
  
'''Gutwrench Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
Hangman’s Neckbreaker (technical maneuver: 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
'''Gutwrench Suplex''' (power/technical maneuver, 1d6 damage, requires lift check, +1 on maneuver check)
+
Haymaker (power/rough maneuver, 1d6 damage, knockdown check, possible stun, illegal, -2 on maneuver check)
  
 +
Headbutt (rough maneuver, 1d6 damage, knockdown check, possible stun, -3 on maneuver check)
  
=== H ===
+
Headbutt Drop (rough maneuver, 1d6 damage, prone target, prone self, possible stun on self if missed, +3 on maneuver check)
'''Hair Swing''' (rough/savvy maneuver, 1d6 damage, requires lift check, +2 stagger, 1 Endurance cost, illegal, +1 on maneuver check)
 
  
'''Half Nelson Legsweep''' (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Headlock (simple maneuver, 1d3 damage, +2 on maneuver check)
  
'''Half Nelson Suplex''' (power/rough maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
High Angle Belly-to-Back Suplex (technical maneuver, 3d6 damage, requires lift check, -3 on maneuver check)
  
'''Handspring Back Elbow Smash''' (aerial/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Hip Toss (aerial/technical maneuver, 1d4 damage, requires lift check, +2 on maneuver check)
  
'''Hangman''' (rough/savvy maneuver, 1d6 damage, illegal, possible stun, requires lift check, +0 on maneuver modifier)
+
Hotshot (rough maneuver, 2d8 damage, possible stun, prone self, prone target, requires lift check, save for half damage, –1 on maneuver check)
  
'''Hangman’s Neckbreaker''' (technical maneuver: 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
Hurricanrana (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, +0 on maneuver check)
  
'''Haymaker''' (power/rough maneuver, 1d6 damage, knockdown check, possible stun, illegal, -2 on maneuver check)
+
Hurricanrana into Pin (aerial maneuver, 2d6 damage, immediate pin attempt -1, requires lift check, +2 stagger, prone self, 1 Endurance cost, -1 on maneuver check)
  
'''Headbutt''' (rough maneuver, 1d6 damage, knockdown check, possible stun, -3 on maneuver check)
+
Iconoclasm (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
  
'''Headbutt Drop''' (rough maneuver, 1d6 damage, prone target, prone self, possible stun on self if missed, +3 on maneuver check)
+
Implant DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Headlock''' (simple maneuver, 1d3 damage, +2 on maneuver check)
+
Imploding Senton Bomb (aerial maneuver, 2d6 damage, possible stun on self if missed, prone target, prone self, 1 Endurance cost, +0 on maneuver check)
  
'''High Angle Belly-to-Back Suplex''' (technical maneuver, 3d6 damage, requires lift check, -3 on maneuver check)
+
Inverted Boston Crab (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check)
  
'''Hip Toss''' (aerial/technical maneuver, 1d4 damage, requires lift check, +2 on maneuver check)
+
Inverted Brainbuster (power/technical maneuver, 2d6 damage, requires lift check, possible stun,  -3 on maneuver check)
  
'''Hotshot''' (rough maneuver, 2d8 damage, possible stun, prone self, prone target, requires lift check, save for half damage, –1 on maneuver check)
+
Inverted DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Hurricanrana''' (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, +0 on maneuver check)
+
Inverted Facelock into Neckbreaker Slam (technical maneuver, 2d6 damage, possible stun, prone self, requires lift check, +0 on maneuver check)
  
'''Hurricanrana into Pin''' (aerial maneuver, 2d6 damage, immediate pin attempt -1, requires lift check, +2 stagger, prone self, 1 Endurance cost, -1 on maneuver check)
+
Inverted Facelock Neckbreaker (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
  
 +
Inverted Headlock Backbreaker (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
  
=== I ===
+
Inverted Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
'''Iconoclasm''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
 
  
'''Implant DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Inverted Sitout Side Powerslam (power/rough maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
  
'''Imploding Senton Bomb''' (aerial maneuver, 2d6 damage, possible stun on self if missed, prone target, prone self, 1 Endurance cost, +0 on maneuver check)
+
Inverted Suplex Slam [Gourdbuster] (power maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Inverted Boston Crab''' (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check)
+
Inverted Vertical Suplex (power maneuver, 2d6 damage, requires lift check, prone self, possible stun, -2 on maneuver check)
  
'''Inverted Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Irish Whip into Turnbuckle (rough maneuver, 1d6 damage, requires lift check, 1 Endurance cost, +2 on maneuver check)
  
'''Inverted DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Jawbreaker (rough/savvy maneuver, 1d6 damage, knockdown check, -2 on maneuver check)
  
'''Inverted Facelock into Neckbreaker Slam''' (technical maneuver, 2d6 damage, possible stun, prone self, requires lift check, +0 on maneuver check)
+
Jujigatame [Crucifix Armbar] (technical maneuver, 1d6 damage, prone target, prone self, submission, +0 on maneuver check)
  
'''Inverted Facelock Neckbreaker''' (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
+
Jump Swinging DDT (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Inverted Headlock Backbreaker''' (technical maneuver, 1d6 damage, submission, -1 on maneuver check)
+
Karelin Lift (power/technical maneuver, 2d6 damage, requires lift check, prone target, -1 on maneuver check)
  
'''Inverted Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
Kick (simple maneuver, 1d6 damage, +1 on maneuver check)
  
'''Inverted Sitout Side Powerslam''' (power/rough maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
+
Kneebreaker (power maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
  
'''Inverted Suplex Slam''' [Gourdbuster] (power maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Knee Clip (power/rough/savvy maneuver, 1d4 damage, knockdown check, +2 stagger, 1 Endurance cost, +0 on maneuver check)
  
'''Inverted Vertical Suplex''' (power maneuver, 2d6 damage, requires lift check, prone self, possible stun, -2 on maneuver check)
+
Kneedrop (aerial/rough, 1d6 damage, prone target, possible stun on self if missed, +2 on maneuver check)
  
'''Irish Whip into Turnbuckle''' (rough maneuver, 1d6 damage, requires lift check, 1 Endurance cost, +2 on maneuver check)
+
Kneelift (power/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
 +
Knee Smash (aerial/rough maneuver, 1d6 damage, knockdown check, +2 stagger, -2 on maneuver check)
  
=== J ===
+
Knee Spike (rough maneuver, 1d6 damage, prone target, +1 on maneuver check)
'''Jawbreaker''' (rough/savvy maneuver, 1d6 damage, knockdown check, -2 on maneuver check)
 
  
'''Jujigatame''' [Crucifix Armbar] (technical maneuver, 1d6 damage, prone target, prone self, submission, +0 on maneuver check)
+
K. O. Shot with Foreign Object (rough maneuver, 3d8 damage, automatic disqualification, knockdown check, possible stun, 2 Endurance cost, -4 on maneuver check)
  
'''Jump Swinging DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Leg/ankle Suplex (technical maneuver, 1d6 damage, requires lift check, prone self, submission, +1 on maneuver check)
  
 +
Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
  
=== K ===
+
Leg Hook Belly-to-Back Suplex (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
'''Karelin Lift''' (power/technical maneuver, 2d6 damage, requires lift check, prone target, -1 on maneuver check)
 
  
'''Kick''' (simple maneuver, 1d6 damage, +1 on maneuver check)
+
Leg Hook Saito Suplex (power maneuver, 2d6 damage, requires lift check, prone self,  +0 on maneuver check)
  
'''Kneebreaker''' (power maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
+
Leg Lariat (aerial maneuver, 1d6 damage, knockdown check, possible stun, -3 on maneuver check)
  
'''Knee Clip''' (power/rough/savvy maneuver, 1d4 damage, knockdown check, +2 stagger, 1 Endurance cost, +0 on maneuver check)
+
Legsweep (technical maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Kneedrop''' (aerial/rough, 1d6 damage, prone target, possible stun on self if missed, +2 on maneuver check)
+
Lifting Inverted DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Kneelift''' (power/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Lou Thesz Press (aerial maneuver, 1d6 damage, knockdown check, 1 Endurance cost, +0 on maneuver check)
  
'''Knee Smash''' (aerial/rough maneuver, 1d6 damage, knockdown check, +2 stagger, -2 on maneuver check)
+
Low Blow (rough/savvy maneuver, 2d6 damage, possible stun, knockdown check, automatic disqualification, -3 on maneuver check)
  
'''Knee Spike''' (rough maneuver, 1d6 damage, prone target, +1 on maneuver check)
+
Mandible Claw (rough/technical maneuver, 2d6 damage, submission, -3 on maneuver check)
  
'''K. O. Shot with Foreign Object''' (rough maneuver, 3d8 damage, automatic disqualification, knockdown check, possible stun, 2 Endurance cost, -4 on maneuver check)
+
Martial Kick (aerial/technical maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
  
 +
Missile Dropkick (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 2 Endurance cost, -1 on maneuver check)
  
=== L ===
+
Modified Overhead Belly to Belly Suplex (power/technical maneuver: 2d6 damage (-2), requires lift check (+1), -1 on maneuver check)
'''Leg/ankle Suplex''' (technical maneuver, 1d6 damage, requires lift check, prone self, submission, +1 on maneuver check)
 
  
'''Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Molly-Go-Round [Flipping Seated Senton] (aerial maneuver, 2d6 damage, 2 Endurance cost, knockdown check, possible stun on self if missed, immediate pin attempt, -1 on maneuver check)
  
'''Leg Hook Belly-to-Back Suplex''' (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Mongolian Chop (rough/technical maneuver, 2d4 damage, knockdown check, -2 on maneuver check)
  
'''Leg Hook Saito Suplex''' (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
Moonsault (aerial maneuver, 2d6 damage, immediate pin attempt, prone self, prone target, possible stun on self is missed, +0 on maneuver check)
  
'''Leg Lariat''' (aerial maneuver, 1d6 damage, knockdown check, possible stun, -3 on maneuver check)
+
Moonsault Legdrop (aerial maneuver, 2d6 damage, 1 Endurance cost, prone self, prone target, possible stun on self is missed, +2 on maneuver check)
  
'''Legsweep''' (technical maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Moonsault Press (aerial maneuver, 2d6 damage, knockdown check, immediate pin attempt, prone self, possible stun on self is missed, -2 on maneuver check)
  
'''Lifting Inverted DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Mule Kick (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Lou Thesz Press''' (aerial maneuver, 1d6 damage, knockdown check, 1 Endurance cost, +0 on maneuver check)
+
Muscle Buster (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Low Blow''' (rough/savvy maneuver, 2d6 damage, possible stun, knockdown check, automatic disqualification, -3 on maneuver check)
+
Mushroom Stomp (aerial/rough maneuver, 2d8 damage, possible stun, 2 Endurance cost,   -3 on maneuver check)
  
 +
Neckbreaker Drop (aerial/rough maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
  
=== M ===
+
Neckbreaker Slam (aerial/rough maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
'''Mandible Claw''' (rough/technical maneuver, 2d6 damage, submission, -3 on maneuver check)
 
  
'''Martial Kick''' (aerial/technical maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
+
Neck Snap (aerial/rough maneuver, 1d6 damage, prone target, prone self, +2 on maneuver check)
  
'''Missile Dropkick''' (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 2 Endurance cost, -1 on maneuver check)
+
Northern Lights Suplex (power/technical maneuver, 1d6 damage, requires lift check, prone self, immediate pin attempt, +1 on maneuver check)
  
'''Modified Overhead Belly to Belly Suplex''' (power/technical maneuver: 2d6 damage (-2), requires lift check (+1), -1 on maneuver check)
+
One Arm Chickenwing Suplex (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
'''Molly-Go-Round''' [Flipping Seated Senton] (aerial maneuver, 2d6 damage, 2 Endurance cost, knockdown check, possible stun on self if missed, immediate pin attempt, -1 on maneuver check)
+
Overdrive (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Mongolian Chop''' (rough/technical maneuver, 2d4 damage, knockdown check, -2 on maneuver check)
+
Overhead Kick (rough/savvy maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Moonsault''' (aerial maneuver, 2d6 damage, immediate pin attempt, prone self, prone target, possible stun on self is missed, +0 on maneuver check)
+
Over-the-Shoulder Sitout Piledriver [Emerald Fusion] (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Moonsault Legdrop''' (aerial maneuver, 2d6 damage, 1 Endurance cost, prone self, prone target, possible stun on self is missed, +2 on maneuver check)
+
Palm Strike (rough maneuver, 1d4 damage, +1 on maneuver check)
  
'''Moonsault Press''' (aerial maneuver, 2d6 damage, knockdown check, immediate pin attempt, prone self, possible stun on self is missed, -2 on maneuver check)
+
Pendulum Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Mule Kick''' (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Muscle Buster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Powerbomb [Ganso Bomb] (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
  
'''Mushroom Stomp''' (aerial/rough maneuver, 2d8 damage, possible stun, 2 Endurance cost,   -3 on maneuver check)
+
Powerbomb followed by Elbowdrop to Groin (power/rough maneuver: 4d6 damage, illegal, requires lift check, 2 Endurance cost, -2 on maneuver check)
  
 +
Powerbomb into Jackknife Hold (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
  
=== N ===
+
Powerslam (power maneuver, 2d6 damage, requires lift check, 1 Endurance cost, possible stun, -2 on maneuver check)
'''Neckbreaker Drop''' (aerial/rough maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
 
  
'''Neckbreaker Slam''' (aerial/rough maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)
+
Powerslam Pin (power maneuver, 2d6 damage, requires lift check, 1 Endurance cost, possible stun, immediate pin attempt, -3 on maneuver check)
  
'''Neck Snap''' (aerial/rough maneuver, 1d6 damage, prone target, prone self, +2 on maneuver check)
+
Pulling Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost,  -3 on maneuver check)
  
'''Northern Lights Suplex''' (power/technical maneuver, 1d6 damage, requires lift check, prone self, immediate pin attempt, +1 on maneuver check)
+
Pumphandle Slam (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
 +
Pumphandle Suplex (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
=== O ===
+
Punch (simple maneuver, 1d3 damage, illegal, +3 on maneuver check)
'''One Arm Chickenwing Suplex''' (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
 
  
'''Overdrive''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Rear Naked Choke (technical maneuver, 2d6 damage, submission, requires lift check, prone target, prone self, +0 on maneuver check)
  
'''Overhead Kick''' (rough/savvy maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Release Powerbomb [Jackknife] (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
  
'''Over-the-Shoulder Sitout Piledriver''' [Emerald Fusion] (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Reverse Crucifix Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, possible stun, -3 on maneuver check)
  
 +
Reverse Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
=== P ===
+
Reverse Splash (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check)
'''Palm Strike''' (rough maneuver, 1d4 damage, +1 on maneuver check)
 
  
'''Pendulum Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Reverse Suplex (power maneuver, 1d6 damage, requires lift check, prone self, possible stun, +0 on maneuver check)
  
'''Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Reverse Tombstone Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Powerbomb''' [Ganso Bomb] (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
Reverse Tornado DDT (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Powerbomb followed by Elbowdrop to Groin''' (power/rough maneuver: 4d6 damage, illegal, requires lift check, 2 Endurance cost, -2 on maneuver check)
+
Reverse Twist of Fate (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Powerbomb into Jackknife Hold''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
+
Ringpost Figure Four Leglock (technical maneuver, 3d6 damage, illegal, submission, prone target, prone self, -2 on maneuver check)
  
'''Powerslam''' (power maneuver, 2d6 damage, requires lift check, 1 Endurance cost, possible stun, -2 on maneuver check)
+
Rolling Fireman’s Carry Slam (aerial/power maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check)
  
'''Powerslam Pin''' (power maneuver, 2d6 damage, requires lift check, 1 Endurance cost, possible stun, immediate pin attempt, -3 on maneuver check)
+
Rolling Release Suplex (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
'''Pulling Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost,  -3 on maneuver check)
+
Rolling Single Leg Boston Crab (technical maneuver, 1d6 damage, submission, prone target, -1 on maneuver check)
  
'''Pumphandle Slam''' (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Rolling Wheel Kick (aerial maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Pumphandle Suplex''' (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Rope Aided Powerbomb (power/rough maneuver, 2d6 damage, requires lift check, 1 Endurance cost, illegal, +1 on maneuver check)
  
'''Punch''' (simple maneuver, 1d3 damage, illegal, +3 on maneuver check)
+
Rope Hung Boston Crab (technical maneuver, 2d6 damage, illegal, submission, prone target, -1 on maneuver check)  
  
 +
Rotating Vertical Suplex (power maneuver, 2d6 damage, requires lift check, prone self,  +0 on maneuver check)
  
=== Q ===
+
Running Elbow Drop from apron to concrete floor (rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check)
  
 +
Running DDT (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun,  -3 on maneuver check)
  
=== R ===
+
Running Knee Strike (rough maneuver, 1d6 damage, possible stun, -2 on maneuver check)
'''Rear Naked Choke''' (technical maneuver, 2d6 damage, submission, requires lift check, prone target, prone self,  +0 on maneuver check)
 
  
'''Release Powerbomb''' [Jackknife] (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
Russian Legsweep (technical maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
'''Reverse Crucifix Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, possible stun, -3 on maneuver check)
+
Rydeen Bomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
  
'''Reverse Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Saito Suplex (power maneuver, 1d6 damage, requires lift check, prone self, +2 on maneuver check)
  
'''Reverse Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check)
+
Samoan Driver (power/technical maneuver, 2d6 damage, possible stun, requires lift check, -4 on maneuver check)
  
'''Reverse Suplex''' (power maneuver, 1d6 damage, requires lift check, prone self, possible stun, +0 on maneuver check)
+
Savate Kick (rough maneuver, 2d6 damage, +4 stagger, knockdown check, 2 Endurance cost, -3 on maneuver check)
  
'''Reverse Tombstone Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Second Rope Elbowdrop (aerial rough maneuver, 3d4 damage, prone target, prone self, possible stun on self if missed, +0 on maneuver check)
  
'''Reverse Tornado DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Schoolboy/Cradle (technical maneuver: Ability modifier damage, requires lift check, prone self, immediate pin attempt, +4 on maneuver check)
  
'''Reverse Twist of Fate''' (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Scissors Kick (aerial/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Ringpost Figure Four Leglock''' (technical maneuver, 3d6 damage, illegal, submission, prone target, prone self, -2 on maneuver check)
+
Scoop Brainbuster (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Rolling Fireman’s Carry Slam''' (aerial/power maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check)
+
Scoop Slam Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Rolling Release Suplex''' (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
Seated Senton [Butt Drop] (aerial maneuver, 2d6 damage, 2 Endurance cost, knockdown check, possible stun on self if missed, immediate pin attempt, -1 on maneuver check)
  
'''Rolling Single Leg Boston Crab''' (technical maneuver, 1d6 damage, submission, prone target, -1 on maneuver check)
+
Second Rope Elbowdrop (rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check)
  
'''Rolling Wheel Kick''' (aerial maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Senton Bomb (aerial maneuver, 2d6 damage, possible stun on self if missed, prone target, prone self, 1 Endurance cost, +0 on maneuver check)  
  
'''Rope Aided Powerbomb''' (power/rough maneuver, 2d6 damage, requires lift check, 1 Endurance cost, illegal, +1 on maneuver check)
+
Sharpshooter (technical maneuver, 2d6 damage, prone target, submission, -2 on maneuver check)
  
'''Rope Hung Boston Crab''' (technical maneuver, 2d6 damage, illegal, submission, prone target, -1 on maneuver check)  
+
Shin Grapevine with Achilles Tendon Hold (technical maneuver, 1d6 damage, submission, prone target, -1 on maneuver check)
  
'''Rotating Vertical Suplex''' (power maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
Shining Wizard (aerial/rough maneuver, 1d6 damage, knockdown check, 1 Endurance cost, +0 on maneuver check)
  
'''Running Elbow Drop from apron to concrete flo'''or (rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check)
+
Shiranui (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
  
'''Running DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Shooting Star Elbowdrop (aerial/rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check)
  
'''Running Knee Strike''' (rough maneuver, 1d6 damage, possible stun, -2 on maneuver check)
+
Shooting Star Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
  
'''Russian Legsweep''' (technical maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
Shooting Star Press (aerial maneuver, 2d6 damage, immediate pin attempt, prone target, prone self, possible stun on self if missed, +0 on maneuver check)
  
'''Rydeen Bomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
+
Shooting Star Piledriver (aerial/rough maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
 +
Short-Arm Clothesline (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
  
=== S ===
+
Shoulder Block (power maneuver, 1d4 damage, knockdown check, +0 on maneuver check)
'''Saito Suplex''' (power maneuver, 1d6 damage, requires lift check, prone self,  +2 on maneuver check)
 
  
'''Samoan Driver''' (power/technical maneuver, 2d6 damage, possible stun, requires lift check, -4 on maneuver check)
+
Shoulder Breaker (power/technical, 1d6 damage, requires lift check, +1 damage)
  
'''Savate Kick''' (rough maneuver, 2d6 damage, +4 stagger, knockdown check, 2 Endurance cost, -3 on maneuver check)
+
Shoulder Jawbreaker (rough/savvy maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Second Rope Elbowdrop''' (aerial rough maneuver, 3d4 damage, prone target, prone self, possible stun on self if missed, +0 on maneuver check)
+
Sidewalk Slam (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Schoolboy/Cradle''' (technical maneuver: Ability modifier damage, requires lift check, prone self, immediate pin attempt, +4 on maneuver check)
+
Single Arm DDT (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Scissors Kick''' (aerial/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Single Leg Boston Crab (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check)
  
'''Scoop Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Single Leg Boston Crab with Armlock (technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check)
  
'''Scoop Slam Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Single Leg Running Dropkick (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
  
'''Seated Senton''' [Butt Drop] (aerial maneuver, 2d6 damage, 2 Endurance cost, knockdown check, possible stun on self if missed, immediate pin attempt, -1 on maneuver check)
+
Sitout Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Second Rope Elbowdrop''' (rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check)
+
Sitout Crucifix Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
  
'''Senton Bomb''' (aerial maneuver, 2d6 damage, possible stun on self if missed, prone target, prone self, 1 Endurance cost, +0 on maneuver check)  
+
Sitout Facebuster (rough maneuver, 1d6 damage, possible stun, requires lift check, 1 Endurance cost, +0 on maneuver check)
  
'''Sharpshooter''' (technical maneuver, 2d6 damage, prone target, submission, -2 on maneuver check)
+
Sitout Inverted Suplex Slam (power maneuver, 2d6 damage, requires lift check, prone self, possible stun, -2 on maneuver check)
  
'''Shin Grapevine with Achilles Tendon Hold''' (technical maneuver, 1d6 damage, submission, prone target, -1 on maneuver check)
+
Sitout Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
  
'''Shining Wizard''' (aerial/rough maneuver, 1d6 damage, knockdown check, 1 Endurance cost, +0 on maneuver check)
+
Sitout Rear Mat Slam (power/technical maneuver, 2d6 damage, immediate pin attempt, possible stun, prone self, requires lift check, -3 on maneuver check)
  
'''Shiranui''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
+
Sitout Spinebuster (power maneuver, 1d6 damage, immediate pin attempt, requires lift check, -2 on maneuver check)
  
'''Shooting Star Elbowdrop''' (aerial/rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check)
+
Sitout Suplex Slam [Falcon Arrow] (power maneuver, 1d6 damage, requires lift check, prone self, immediate pin attempt, +1 on maneuver check)
  
'''Shooting Star Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Slap (simple maneuver, Ability modifier damage, +3 on maneuver check)
  
'''Shooting Star Press''' (aerial maneuver, 2d6 damage, immediate pin attempt, prone target, prone self, possible stun on self if missed, +0 on maneuver check)
+
Sleeper Hold (technical maneuver, 2d6 damage, submission, -3 on maneuver check)
  
'''Shooting Star Piledriver''' (aerial/rough maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Sleeper Slam (aerial/technical maneuver, 2d6 damage, possible stun, prone self, requires lift check, -2 on maneuver check)
  
'''Short-Arm Clothesline''' (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
+
Sleeper Suplex (power/technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check)
  
'''Shoulder Block''' (power maneuver, 1d4 damage, knockdown check, +0 on maneuver check)
+
Slingshot Suplex (power maneuver, 2d6 damage, requires lift check, prone self, illegal,  +1 on maneuver check)
  
'''Shoulder Breaker''' (power/technical, 1d6 damage, requires lift check, +1 damage)
+
Small Package (technical maneuver, Ability modifier damage, requires lift check, prone self, immediate pin attempt, +4 on maneuver check)
  
'''Shoulder Jawbreaker''' (rough/savvy maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
+
Snap DDT (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Sidewalk Slam''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Snap Suplex (technical maneuver: 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Single Arm DDT''' (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Solo Spanish Fly [Moonsault Uranage Slam] (aerial maneuver, 2d6 damage, immediate pin attempt, prone self, requires lift check, possible stun, possible stun on self is missed, 2 Endurance cost,  +0 on maneuver check)
  
'''Single Leg Boston Crab''' (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check)
+
Somersault Corkscrew Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
  
'''Single Leg Boston Crab with Armlock''' (technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check)
+
Spear (aerial/power maneuver, 3d6 damage, knockdown check, possible stun on self if missed, 1 Endurance cost, -3 on maneuver check)
  
'''Single Leg Running Dropkick''' (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
+
Spider German Suplex (aerial/technical maneuver, 2d6 damage, requires lift check, -2 on maneuver check)
  
'''Sitout Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Spike DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Sitout Crucifix Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
+
Spike Piledriver (aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Sitout Facebuster''' (rough maneuver, 1d6 damage, possible stun, requires lift check, 1 Endurance cost, +0 on maneuver check)
+
Spinebuster (power maneuver, 1d6 damage, immediate pin attempt, requires lift check, -2 on maneuver check)
  
'''Sitout Inverted Suplex Slam''' (power maneuver, 2d6 damage, requires lift check, prone self,  possible stun, -2 on maneuver check)
+
Spinning DDT (aerial/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Sitout Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
+
Spinning Headlock Elbowdrop (rough/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Sitout Rear Mat Slam''' (power/technical maneuver, 2d6 damage, immediate pin attempt, possible stun, prone self, requires lift check, -3 on maneuver check)
+
Spinning Heel Kick (aerial maneuver, 1d6 damage, +2 stagger, knockdown check, possible stun if missed, 1 Endurance cost, +0 on maneuver modifier)
  
'''Sitout Spinebuster''' (power maneuver, 1d6 damage, immediate pin attempt, requires lift check, -2 on maneuver check)
+
Spinning Lariat (rough/savvy maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
  
'''Sitout Suplex Slam''' [Falcon Arrow] (power maneuver, 1d6 damage, requires lift check, prone self, immediate pin attempt,  +1 on maneuver check)
+
Spinning Leg Hook Belly-to-Back Suplex (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Slap''' (simple maneuver, Ability modifier damage, +3 on maneuver check)
+
Spinning Toehold (technical Maneuver, 2d6 damage, prone target, submission, -2 on maneuver check)
  
'''Sleeper Hold''' (technical maneuver, 2d6 damage, submission, -3 on maneuver check)
+
Spinning Tombstone Piledriver (aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Sleeper Slam''' (aerial/technical maneuver, 2d6 damage, possible stun, prone self, requires lift check, -2 on maneuver check)
+
Spinout Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt,  -2 on maneuver check)
  
'''Sleeper Suplex''' (power/technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check)
+
Split-legged Moonsault (aerial maneuver, 2d6 damage, prone self, prone target, possible stun on self is missed, immediate pin attempt, +) on maneuver check)
  
'''Slingshot Suplex''' (power maneuver, 2d6 damage, requires lift check, prone self, illegal, +1 on maneuver check)
+
Split-legged Splash (aerial maneuver, 2d6 damage, prone self, prone target, possible stun on self is missed, immediate pin attempt, +0 on maneuver check)
  
'''Small Package''' (technical maneuver, Ability modifier damage, requires lift check, prone self, immediate pin attempt, +4 on maneuver check)
+
Springboard Bulldog (aerial maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, -2 on maneuver check)
  
'''Snap DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Springboard Clothesline (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun on self if missed, 2 Endurance cost, -1 on maneuver check)
  
'''Snap Suplex''' (technical maneuver: 2d6 damage, requires lift check, -1 on maneuver check)
+
Springboard Dropkick (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
  
'''Solo Spanish Fly''' [Moonsault Uranage Slam] (aerial maneuver, 2d6 damage, immediate pin attempt, prone self, requires lift check, possible stun, possible stun on self is missed, 2 Endurance cost,  +0 on maneuver check)
+
Springboard Forearm Smash (aerial maneuver, 2d6 damage, knockdown check, possible stun on self if missed, -2 on maneuver check)
  
'''Somersault Corkscrew Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Springboard Hurricarana (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, immediate pin attempt, -2 on maneuver check)
  
'''Spear''' (aerial/power maneuver, 3d6 damage, knockdown check, possible stun on self if missed, 1 Endurance cost, -3 on maneuver check)
+
Springboard Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
  
'''Spider German Suplex''' (aerial/technical maneuver, 2d6 damage, requires lift check, -2 on maneuver check)
+
Springboard Moonsault (aerial maneuver, 2d6 damage, prone target, immediate pin attempt, prone self, possible stun on self is missed, +0 on maneuver check)
  
'''Spike DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Springboard Seated Senton (aerial maneuver, 2d6 damage, 2 Endurance cost, knockdown check, possible stun on self if missed, immediate pin attempt, -1 on maneuver check)
  
'''Spike Piledriver''' (aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Standing Figure Four Leglock (technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check)
  
'''Spinebuster''' (power maneuver, 1d6 damage, immediate pin attempt, requires lift check, -2 on maneuver check)
+
Standing Moonsault (aerial maneuver, 1d6 damage, immediate pin attempt, prone self, prone target, possible stun on self is missed, +2 on maneuver check)
  
'''Spinning DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Standing Moonsault (aerial maneuver, 1d6 damage, prone target, immediate pin attempt, prone self, possible stun on self is missed, +2 on maneuver check)
  
'''Spinning Headlock Elbowdrop''' (rough/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Standing Shooting Star Press (aerial maneuver, 1d6 damage, immediate pin attempt, prone target, prone self, possible stun on self if missed, +2 on maneuver check)
  
'''Spinning Heel Kick''' (aerial maneuver, 1d6 damage, +2 stagger, knockdown check, possible stun if missed, 1 Endurance cost, +0 on maneuver modifier)
+
Standing Shiranui (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
  
'''Spinning Lariat''' (rough/savvy maneuver, 2d6 damage, knockdown check, -3 on maneuver check)
+
Stepover Toehold Facelock [STF] (technical maneuver, 2d6 damage, prone target, prone self, submission, -1 on maneuver check)
  
'''Spinning Leg Hook Belly-to-Back Suplex''' (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Stinger Splash (aerial maneuver, 2d6 damage, knockdown check, 2 Endurance cost, possible stun on self if missed, +0 on maneuver check)
  
'''Spinning Toehold''' (technical Maneuver, 2d6 damage, prone target, submission, -2 on maneuver check)
+
Stinkface (savvy maneuver, Ability modifier damage, +3 on maneuver check)
  
'''Spinning Tombstone Piledriver''' (aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Stomp (rough maneuver, 1d6 damage, prone target, illegal, +2 on maneuver modifier)
  
'''Spinout Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
+
Sunset Flip (aerial maneuver, 1d4 damage, requires lift check, prone self, immediate pin attempt, +2 on maneuver check)
  
'''Split-legged Moonsault''' (aerial maneuver, 2d6 damage, prone self, prone target, possible stun on self is missed, immediate pin attempt, +) on maneuver check)
+
Sunset Flip Powerbomb (aerial/power maneuver: 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
  
'''Split-legged Splash''' (aerial maneuver, 2d6 damage, prone self, prone target, possible stun on self is missed, immediate pin attempt, +0 on maneuver check)
+
Super Belly-to-Belly Suplex (aerial/technical maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Springboard Bulldog''' (aerial maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed,  -2 on maneuver check)
+
Superbomb (aerial/ power maneuver, 4d6 damage, requires lift check, 3 Endurance cost, possible stun,  -2 on maneuver check)
  
'''Springboard Clothesline''' (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun on self if missed, 2 Endurance cost, -1 on maneuver check)
+
Super Hurricanrana (aerial maneuver, 3d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, -2 on maneuver check)
  
'''Springboard Dropkick''' (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)
+
Superkick (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, 2 Endurance cost, -3 on maneuver check)
  
'''Springboard Forearm Smash''' (aerial maneuver, 2d6 damage, knockdown check, possible stun on self if missed, -2 on maneuver check)
+
Superplex (aerial/power maneuver, 2d6 damage, requires lift check, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)  
  
'''Springboard Hurricarana''' (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, immediate pin attempt, -2 on maneuver check)
+
Suplex (power maneuver, 1d6 damage, requires lift check, prone self, +2 on maneuver check)
  
'''Springboard Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Suplex Powerslam [Jackhammer] (power/technical maneuver, 2d6 damage, requires lift check, 1 Endurance cost, possible stun, immediate pin attempt, -3 on maneuver check)
  
'''Springboard Moonsault''' (aerial maneuver, 2d6 damage, prone target, immediate pin attempt, prone self, possible stun on self is missed, +0 on maneuver check)
+
Suplex Slam (power maneuver, 1d6 damage, requires lift check, +1 on maneuver check)
  
'''Springboard Seated Senton''' (aerial maneuver, 2d6 damage, 2 Endurance cost, knockdown check, possible stun on self if missed, immediate pin attempt, -1 on maneuver check)
+
Swinging Fisherman Suplex (technical maneuver, 1d6 damage, requires lift check, immediate pin attempt, prone self,  +0 on maneuver check)
  
'''Standing Figure Four Leglock''' (technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check)
+
Swinging Neckbreaker (technical maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
'''Standing Moonsault''' (aerial maneuver, 1d6 damage, immediate pin attempt, prone self, prone target, possible stun on self is missed, +2 on maneuver check)
+
Swinging Side Slam (power maneuver, 2d6 damage, requires lift check, possible stun, immediate pin attempt, -4 on maneuver check)
  
'''Standing Moonsault''' (aerial maneuver, 1d6 damage, prone target, immediate pin attempt, prone self, possible stun on self is missed, +2 on maneuver check)
+
Taunt (savvy maneuver, Ability modifier damage, +3 on maneuver check)
  
'''Standing Shooting Star Press''' (aerial maneuver, 1d6 damage, immediate pin attempt, prone target, prone self, possible stun on self if missed, +2 on maneuver check)
+
T-Bone DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Standing Shiranui''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
+
T-Bone Suplex [Exploder Suplex] (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Stepover Toehold Facelock''' [STF] (technical maneuver, 2d6 damage, prone target, prone self, submission, -1 on maneuver check)
+
Texas Cloverleaf (technical maneuver: 2d6 damage, prone target, submission, -2 on maneuver check)
  
'''Stinger Splash''' (aerial maneuver, 2d6 damage, knockdown check, 2 Endurance cost, possible stun on self if missed, +0 on maneuver check)
+
Throat Thrust (rough maneuver, 2d4 damage, illegal, +0 on maneuver check)
  
'''Stinkface''' (savvy maneuver, Ability modifier damage, +3 on maneuver check)
+
Thrust Kick (aerial maneuver, 2d6 damage, -4 stagger, knockdown check, 2 Endurance cost, -3 on maneuver check)
  
'''Stomp''' (rough maneuver, 1d6 damage, prone target, illegal, +2 on maneuver modifier)
+
Thunder Fire Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, possible stun, -3 on maneuver check)
  
'''Sunset Flip''' (aerial maneuver, 1d4 damage, requires lift check, prone self, immediate pin attempt, +2 on maneuver check)
+
Tiger Driver/Tiger Bomb (power/technical maneuver: 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Sunset Flip Powerbomb''' (aerial/power maneuver: 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check)
+
Tiger Feint Kick [619] (aerial maneuver, 2d6 damage, knockdown check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Super Belly-to-Belly Suplex''' (aerial/technical maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost,  -3 on maneuver check)
+
Tiger Suplex (power/technical maneuver, 1d6 damage, requires lift check, immediate pin attempt, +0 on maneuver check)
  
'''Superbomb''' (aerial/ power maneuver, 4d6 damage, requires lift check, 3 Endurance cost, possible stun,  -2 on maneuver check)
+
Tilt-a-Whirl Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''Super Hurricanrana''' (aerial maneuver, 3d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, -2 on maneuver check)
+
Tilt-a-Whirl Headscissors (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, +0 on maneuver check)
  
'''Superkick''' (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, 2 Endurance cost, -3 on maneuver check)
+
TKO (power/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
  
'''Superplex''' (aerial/power maneuver, 2d6 damage, requires lift check, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)  
+
Tombstone Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Suplex''' (power maneuver, 1d6 damage, requires lift check, prone self, +2 on maneuver check)
+
Top Rope Flying Wheel Kick (aerial maneuver: 2d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, -2 on maneuver check)
  
'''Suplex Powerslam''' [Jackhammer] (power/technical maneuver, 2d6 damage, requires lift check, 1 Endurance cost, possible stun, immediate pin attempt, -3 on maneuver check)
+
Top Rope Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -3 on maneuver check)  
  
'''Suplex Slam''' (power maneuver, 1d6 damage, requires lift check, +1 on maneuver check)
+
Top Rope Powerbomb (aerial/ power maneuver, 4d6 damage, requires lift check, 3 Endurance cost, possible stun,  -2 on maneuver check)
  
'''Swinging Fisherman Suplex''' (technical maneuver, 1d6 damage, requires lift check, immediate pin attempt, prone self,  +0 on maneuver check)
+
Top Rope Splash (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, possible stun on self if missed,  +1 on maneuver check)
  
'''Swinging Neckbreaker''' (technical maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check)
+
Tope Rope Springboard Hurricanrana (aerial maneuver, 2d6 damage, immediate pin attempt -1, requires lift check, +2 stagger, prone self, 1 Endurance cost, -1 on maneuver check)
  
'''Swinging Side Slam''' (power maneuver, 2d6 damage, requires lift check, possible stun, immediate pin attempt, -4 on maneuver check)
+
Tornado DDT (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, -1 on maneuver check)
  
 +
Tornado Slam (power maneuver, 3d6 damage, requires lift check, -3 on maneuver check)
  
=== T ===
+
Torture Rack Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, submission, -2 on maneuver check)
'''Taunt''' (savvy maneuver, Ability modifier damage, +3 on maneuver check)
 
  
'''T-Bone DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
+
Toss Over Top Rope (power/rough maneuver, 2d10 damage, illegal, requires lift check, reflex save for half damage, -1 maneuver modifier)
  
'''T-Bone Suplex''' [Exploder Suplex] (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Toss Through Ropes (savvy maneuver, 1d10, illegal, requires lift check, Reflex save negates damage, +2 on maneuver modifier)
  
'''Texas Cloverleaf''' (technical maneuver: 2d6 damage, prone target, submission, -2 on maneuver check)
+
Trapping Headbutts (rough maneuver, 2d6 damage, possible stun, 1 Endurance cost, -3 on maneuver check)
  
'''Throat Thrust''' (rough maneuver, 2d4 damage, illegal, +0 on maneuver check)
+
Trapping Suplex (power maneuver: 2d6 damage, requires lift check, prone self, +0 on maneuver check)
  
'''Thrust Kick''' (aerial maneuver, 2d6 damage, -4 stagger, knockdown check, 2 Endurance cost, -3 on maneuver check)
+
Turnbuckle Powerbomb (power/rough maneuver, 2d8 damage, requires lift check, 2 Endurance cost, possible stun, -2 on maneuver check)
  
'''Thunder Fire Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, possible stun, -3 on maneuver check)
+
Turnbuckle Smash (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
  
'''Tiger Driver/Tiger Bomb''' (power/technical maneuver: 2d6 damage, requires lift check, -1 on maneuver check)
+
Twist of Fate (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Tiger Feint Kick''' [619] (aerial maneuver, 2d6 damage, knockdown check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Underhook Suplex (power maneuver, 1d6 damage, requires lift check, prone self, immediate pin attempt, +1 on maneuver check)
  
'''Tiger Suplex''' (power/technical maneuver, 1d6 damage, requires lift check, immediate pin attempt, +0 on maneuver check)
+
Uppercut (rough maneuver, 1d4 damage, knockdown check, +0 on maneuver check)
  
'''Tilt-a-Whirl Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
+
Ura-nage (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
  
'''Tilt-a-Whirl Headscissors''' (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, +0 on maneuver check)
+
Ura-nage Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
  
'''TKO''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
+
Vertebreaker (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Tombstone Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
+
Vertical Suplex Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
  
'''Top Rope Flying Wheel Kick''' (aerial maneuver: 2d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, -2 on maneuver check)
+
Vertical Suplex Powerbomb (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
  
'''Top Rope Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -3 on maneuver check)  
+
Victory Roll (aerial/technical maneuver, Ability modifier damage, requires lift check, +2 stagger, prone self, immediate pin attempt, +3 on maneuver check)
  
'''Top Rope Powerbomb''' (aerial/ power maneuver, 4d6 damage, requires lift check, 3 Endurance cost, possible stun,  -2 on maneuver check)
+
Wakigatame [Arm Wrench] (technical maneuver, 1d4 damage, +1 on maneuver check)  
  
'''Top Rope Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, possible stun on self if missed,  +1 on maneuver check)
+
Wheelbarrow Facebuster (power/rough maneuver, 2d6 damage, possible stun, requires lift check, 1 Endurance cost, -2 on maneuver check)
  
'''Tope Rope Springboard Hurricanrana''' (aerial maneuver, 2d6 damage, immediate pin attempt -1, requires lift check, +2 stagger, prone self, 1 Endurance cost, -1 on maneuver check)
+
Wheelbarrow Suplex (power/technical maneuver, 2d6 damage, requires lift check, prone target, prone self, +1 on maneuver check)
  
'''Tornado DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, -1 on maneuver check)
+
Whiplash (rough/technical maneuver, 2d6 damage, requires lift check, prone self, illegal, +1 on maneuver check)
  
'''Tornado Slam''' (power maneuver, 3d6 damage, requires lift check, -3 on maneuver check)
+
X-Plex (power/technical maneuver, 1d6 damage, possible stun, requires lift check, -1 on maneuver check)
 
 
'''Torture Rack Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, submission, -2 on maneuver check)
 
 
 
'''Toss Over Top Rope''' (power/rough maneuver, 2d10 damage, illegal, requires lift check, reflex save for half damage, -1 maneuver modifier)
 
 
 
'''Toss Through Ropes''' (savvy maneuver, 1d10, illegal, requires lift check, Reflex save negates damage, +2 on maneuver modifier)
 
 
 
'''Trapping Headbutts''' (rough maneuver, 2d6 damage, possible stun, 1 Endurance cost, -3 on maneuver check)
 
 
 
'''Trapping Suplex''' (power maneuver: 2d6 damage, requires lift check, prone self, +0 on maneuver check)
 
 
 
'''Turnbuckle Powerbomb''' (power/rough maneuver, 2d8 damage, requires lift check, 2 Endurance cost, possible stun, -2 on maneuver check)
 
 
 
'''Turnbuckle Smash''' (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check)
 
 
 
'''Twist of Fate''' (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
 
 
 
 
 
=== U ===
 
'''Underhook Suplex''' (power maneuver, 1d6 damage, requires lift check, prone self, immediate pin attempt, +1 on maneuver check)
 
 
 
'''Uppercut''' (rough maneuver, 1d4 damage, knockdown check, +0 on maneuver check)
 
 
 
'''Ura-nage''' (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)
 
 
 
'''Ura-nage Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check)
 
 
 
 
 
=== V ===
 
'''Vertebreaker''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
 
 
 
'''Vertical Suplex Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
 
 
 
'''Vertical Suplex Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check)
 
 
 
'''Victory Roll''' (aerial/technical maneuver, Ability modifier damage, requires lift check, +2 stagger, prone self, immediate pin attempt, +3 on maneuver check)
 
 
 
 
 
=== W ===
 
'''Wakigatame''' [Arm Wrench] (technical maneuver, 1d4 damage, +1 on maneuver check)
 
 
 
'''Wheelbarrow Facebuster''' (power/rough maneuver, 2d6 damage, possible stun, requires lift check, 1 Endurance cost, -2 on maneuver check)
 
 
 
'''Wheelbarrow Suplex''' (power/technical maneuver, 2d6 damage, requires lift check, prone target, prone self,  +1 on maneuver check)
 
 
 
'''Whiplash''' (rough/technical maneuver, 2d6 damage, requires lift check, prone self, illegal, +1 on maneuver check)
 
 
 
 
 
=== X ===
 
'''X-Plex''' (power/technical maneuver, 1d6 damage, possible stun, requires lift check, -1 on maneuver check)
 
 
 
 
 
=== Y ===
 
 
 
 
 
 
 
=== Z ===
 
 
 
 
 
 
 
 
 
== Informational Links==
 
 
 
[http://en.wikipedia.org/wiki/Professional_wrestling_aerial_techniques Aerial Maneuvers]
 
 
 
[http://en.wikipedia.org/wiki/Shooting_Star_Press Shooting Star Press]
 
 
 
[http://en.wikipedia.org/wiki/Professional_wrestling_attacks Attacks]
 
 
 
[http://en.wikipedia.org/wiki/Professional_wrestling_holds Holds]
 
 
 
[http://en.wikipedia.org/wiki/Boston_crab Boston Crab]
 
 
 
[http://en.wikipedia.org/wiki/Professional_wrestling_throws Throws]
 
 
 
[http://en.wikipedia.org/wiki/Suplex Suplex]
 
 
 
[http://en.wikipedia.org/wiki/Powerbomb Powerbomb]
 
 
 
[http://en.wikipedia.org/wiki/Piledriver_(professional_wrestling) Piledriver]
 
 
 
[http://en.wikipedia.org/wiki/DDT_(professional_wrestling) DDT]
 
 
 
[http://en.wikipedia.org/wiki/Backbreaker Backbreaker]
 

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