Difference between revisions of "Mano a Mano:Archery"

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(Archery and Marksmanship)
(Archery and Marksmanship)
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==Archery and Marksmanship==
 
==Archery and Marksmanship==
 
;Loading weapons: Some weapons must be loaded before each attack, or reloaded after a certain number of uses. If the ammunition is in a convenient location (a quiver, pocket, pouch, bandoleer, etc.) it can be drawn from that location with a quick action. Then the ammunition can be loaded into a simple weapon like a sling or a bow with another quick action. More complex weapons may have more steps. For example, if a character has to load a revolver one bullet at a time for example, each bullet loaded may be a quick action.
 
 
;Unloading weapons: Most weapons are designed to be loaded quickly, but unloading them can be trickier. Unloading a weapon is usually a quick action, but then you are either holding the ammunition or let it drop (your choice.) Putting away the ammunition a character is holding requires an extra quick action - assuming that he has a single convenient place to put it. (If he has to load several rounds of ammunition into individual locations, each round of ammunition will take a separate quick action.)
 
 
;Aiming: Aiming gives a character a +2 bonus to hit with his next missile weapon attack.  If he gets damage or stun between aiming and the next attack, he loses the bonus.  A character may not aim while grappling.
 
 
;Reloading: Replacing a clip of ammunition can be one powerful action or split into two quick actions (unloading and loading). If rounds must be loaded individually, each round requires a separate quick action. Some weapons take one or more turns to reload. (A "Brown Bess" musket can be fired about 3 times per minute with training, suggesting 9 turns to reload and  1 turn to fire.)
 
 
;Drawing a Bow: A bow must be drawn before it can be aimed or fired. Drawing a bow counts as one action, separate from firing it, and requires the use of two hands.  If the power of each hand is at least the bow's heft, then drawing the bow is a quick action, otherwise it is a powerful action. If the bow's heft is at least 4 points greater than the power of each hand, the character cannot draw it at all. Bows tend to be lightweight, but their power comes from their spring instead of their mass. So the heft of a bow reflects bow's pull and the power required to draw the bow.
 
  
 
;Keeping a Bow Drawn: The strength and concentration required to keep a bow drawn prevents a character from performing any other actions until the bow is fired. (A character can perform other actions while holding a crossbow, just like a loaded firearm.)
 
;Keeping a Bow Drawn: The strength and concentration required to keep a bow drawn prevents a character from performing any other actions until the bow is fired. (A character can perform other actions while holding a crossbow, just like a loaded firearm.)
 
;Releasing the Bow: Releasing a drawn bow without firing the arrow is a quick action.
 
 
;Drawing and Firing a Bow: A light bow can be drawn and fired as a single powerful action.
 
  
 
;Drawing a Crossbow: Drawing a crossbow without a lever or crank is the same as drawing other bows. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of power it gives.  For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more power than a character has.
 
;Drawing a Crossbow: Drawing a crossbow without a lever or crank is the same as drawing other bows. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of power it gives.  For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more power than a character has.

Revision as of 13:30, 23 January 2008

Archery and Marksmanship

Keeping a Bow Drawn
The strength and concentration required to keep a bow drawn prevents a character from performing any other actions until the bow is fired. (A character can perform other actions while holding a crossbow, just like a loaded firearm.)
Drawing a Crossbow
Drawing a crossbow without a lever or crank is the same as drawing other bows. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of power it gives. For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more power than a character has.