Difference between revisions of "Mano a Mano:Archery"

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(Archery and Marksmanship)
 
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==Archery and Marksmanship==
 
==Archery and Marksmanship==
  
 
;Keeping a Bow Drawn: The strength and concentration required to keep a bow drawn prevents a character from performing any other actions until the bow is fired. (A character can perform other actions while holding a crossbow, just like a loaded firearm.)
 
;Keeping a Bow Drawn: The strength and concentration required to keep a bow drawn prevents a character from performing any other actions until the bow is fired. (A character can perform other actions while holding a crossbow, just like a loaded firearm.)
  
;Drawing a Crossbow: Drawing a crossbow without a lever or crank is the same as drawing other bows. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of power it gives.  For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more power than a character has.
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;Drawing a Crossbow: Drawing a crossbow without a lever or crank is the same as drawing other bows. A lever or crank can decrease the heft required to draw a crossbow by increasing the number of turns required to reload. (See [[Mano a Mano:Equipment#Feature|Equipment/Features/shots]].)

Latest revision as of 13:46, 1 January 2009

Archery and Marksmanship[edit]

Keeping a Bow Drawn
The strength and concentration required to keep a bow drawn prevents a character from performing any other actions until the bow is fired. (A character can perform other actions while holding a crossbow, just like a loaded firearm.)
Drawing a Crossbow
Drawing a crossbow without a lever or crank is the same as drawing other bows. A lever or crank can decrease the heft required to draw a crossbow by increasing the number of turns required to reload. (See Equipment/Features/shots.)