Difference between revisions of "Mano a Mano:Armor"

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(Armor)
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==Combat Rolls==
 
  
When rolling to see if a combat action is successful, there is an attacking character and a defending character.  Use the attacking character attack modifier plus his dice roll to see if he can get a higher total than his target's defense modifier. If the attacking character's total (of his attack bonus and die roll) is higher than his target's defense modifier, the combat action is successful, otherwise the combat action fails.
 
 
There are 3 kinds of attack and defense modifiers: missile, striking, and grappling.  Grappling attack and defense modifiers are only used for grappling actions.  The attack number listed on the equipment section of the character sheet is for a missile attack if the weapon is a projectile weapon, or if it is a hand to hand weapon, that attack modifier is for a striking attack.  The defense modifier listed in the equipment section is always for a striking defense.  Missile and grappling defense are listed towards the bottom of the character sheet, not on the equipment list. 
 
  
 
==Armor==
 
==Armor==

Revision as of 12:55, 3 September 2008


Armor

MaMdualSMGs.jpg

Any equipment with cover and absorption is armor. Normally, the best absorption of all the armor worn by a character is subtracted from the power of successful attacks against the character. However an attacker can aim any attack to avoid armor, which increases the difficulty of the attack by the cover of the armor avoided. The attack can avoid all or just some of the armor a character is wearing.

Consider for example a character wearing a leather jacket (5 cover, 2 absorption) and a crash helmet (2 cover, 5 absorption). If an opponent attacks the character without specifically avoiding the character's armor, the armor will absorb 5 power from each attack. If an opponent tries to hit the character where the armor provides no protection, the armor will absorb no damage, but the difficulty will be increased by 7 (5 cover from the jacket plus 2 cover from the helmet.) However, the opponent can also try to avoid only the helmet. Then the leather jacket absorbs 2 power from each attack but the difficulty of the attack is only increased by 2 (the helmet's cover.)

Sometimes armor is worn in layers. A brigandine (vest lined with metal plates) is often worn over a gambeson (padded coat) or chainmail. Bulletproof ballistic vests often have optional inserts which offer extra protection to vital areas such as the heart. If one piece of armor is completely overlapped by another, the overlapping area has the cover of the smaller piece of armor and the absorption of both pieces added together. (This is like subtracting the cover of the layer with the least cover from the cover of the layer with the most cover, and adding the absorption of the layer with the most cover to the absorption of the armor with the least cover.)