Difference between revisions of "Mano a Mano:Attacking"

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(Attacking)
(Attacking)
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==Attacking==  
 
==Attacking==  
  
;Quick Attack: A normal attack counts as one quick action.  A normal attack can be a strike with a hand weapon or natural weapon, throwing a weapon or firing a bow or gun.
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;Quick Attack: A quick attack is a quick action which can be a half-power strike with a hand weapon or natural weapon, throwing a weapon or firing a bow or gun.
  
;Strategic Attack: A strategic attack is a powerful action which adds +1 to the modifier of an attack roll, and if successful delivers a half-power strike. You may not do a strategic attack while grappling.  Examples of strategic attacks include carefully aimed attacks, attacks which are accompanied by feints, and attacks that use footwork or flanking to maneuver around the defenses of the opponent.
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;Strategic Attack: A strategic attack is a powerful action which adds +1 to the attack roll. A strategic attack with a hand weapon is a half-power strike. You may not do a strategic attack while grappling.  Examples of strategic attacks include carefully aimed attacks, attacks which are accompanied by feints, and attacks that use footwork or flanking to maneuver around the defenses of the opponent.
  
;Powerful Attack: A hand to hand attack that has more attack power. (See [[Mano a Mano:Damage|Action/Damage]].) A couple of normal attacks has a better chance of hitting at least once, but a more powerful attack does damage quickly and hurts larger and armored characters more easily. You must be standing to do a powerful attack.
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;Cautious Attack: A cautious attack is a powerful action that gives a +1 defense bonus against all attacks until the character's next turn. A cautious attack with a hand weapon is a half-power strike.
  
;Outreaching Attack: A hand to hand attack which gives a passive defense bonus like the Evasion quick action against all characters with less reach.  This attack can only be used against characters with less reach, and cannot be used while grappling or on the ground. The advantage of outreaching with a hand weapon is that it uses the character's full power with the weapon instead of half power. (See [[Mano a Mano:Damage|Action/Damage]].)
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;Powerful Attack: A full power hand to hand attack. A couple of quick attacks has a better chance of hitting at least once, but a more powerful attack does damage quickly and hurts larger and armored characters more easily. A character must be standing to do a powerful attack.
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;Outreaching Attack: A hand to hand attack which gives a +1 defense bonus against all attacks from characters with less reach until the outreaching character's next turn.  This attack can only be used against characters with less reach, and cannot be used while grappling or on the ground. If successful the outreaching attack delivers a full power strike.
  
 
;Charging Attack: If a character travels more than 5 meters in a straight line before attacking, all in a single turn, the distance traveled (in meters) minus 5 is added to the power of the attack. (See [[Mano a Mano:Damage|Action/Damage]].)
 
;Charging Attack: If a character travels more than 5 meters in a straight line before attacking, all in a single turn, the distance traveled (in meters) minus 5 is added to the power of the attack. (See [[Mano a Mano:Damage|Action/Damage]].)

Revision as of 22:58, 18 January 2008

Attacking

Quick Attack
A quick attack is a quick action which can be a half-power strike with a hand weapon or natural weapon, throwing a weapon or firing a bow or gun.
Strategic Attack
A strategic attack is a powerful action which adds +1 to the attack roll. A strategic attack with a hand weapon is a half-power strike. You may not do a strategic attack while grappling. Examples of strategic attacks include carefully aimed attacks, attacks which are accompanied by feints, and attacks that use footwork or flanking to maneuver around the defenses of the opponent.
Cautious Attack
A cautious attack is a powerful action that gives a +1 defense bonus against all attacks until the character's next turn. A cautious attack with a hand weapon is a half-power strike.
Powerful Attack
A full power hand to hand attack. A couple of quick attacks has a better chance of hitting at least once, but a more powerful attack does damage quickly and hurts larger and armored characters more easily. A character must be standing to do a powerful attack.
Outreaching Attack
A hand to hand attack which gives a +1 defense bonus against all attacks from characters with less reach until the outreaching character's next turn. This attack can only be used against characters with less reach, and cannot be used while grappling or on the ground. If successful the outreaching attack delivers a full power strike.
Charging Attack
If a character travels more than 5 meters in a straight line before attacking, all in a single turn, the distance traveled (in meters) minus 5 is added to the power of the attack. (See Action/Damage.)
Readying weapons
Unless surprised, characters will usually draw their weapons before the beginning of combat. If they have to ready the weapon during an action round, drawing the weapon from it's sheath, holster, scabbard, belt, or other convenient location is a quick action.
Attacking from a Distance
The difficulty of hitting a target depends on distance, weapon and target size. A ranged weapon has a -1 attack modifier for every 10% of it's maximum range. When a character is attacked with a missile weapon they use their agility instead of a combat modifier for their defense roll. (See Character Development/Inventory Management for more about the relationship of combat modifer and agility to hand weapons and missile weapons.)