Difference between revisions of "Mano a Mano:Attacking"

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(Attacking)
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;Readying weapons: Unless surprised, characters will usually draw their weapons before the beginning of combat. If they have to ready the weapon during an action round, drawing the weapon from it's sheath, holster, scabbard, belt, or other convenient location is a quick action.
 
;Readying weapons: Unless surprised, characters will usually draw their weapons before the beginning of combat. If they have to ready the weapon during an action round, drawing the weapon from it's sheath, holster, scabbard, belt, or other convenient location is a quick action.
  
;Attacking from a Distance: The difficulty of hitting a target depends on distance, weapon and target size.  A ranged weapon has a -1 attack modifier for every 10% of it's maximum range.  When a character is attacked with a missile weapon they use their agility instead of a combat modifier for their defense roll. (See [[Mano a Mano:Inventory Management|Character Development/Inventory Management]] for more about the relationship of combat modifer and agility to hand weapons and missile weapons.)
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;Attacking from a Distance: The difficulty of hitting a target depends on distance, weapon and target size.  A ranged weapon has a -1 attack modifier for every 5% of it's maximum range.  When a character is attacked with a missile weapon they use their agility instead of a defense modifier for their defense roll. (See [[Mano a Mano:Inventory Management|Character Development/Inventory Management]] for more about the relationship of combat modifier and agility to hand weapons and missile weapons.)

Revision as of 13:16, 1 July 2008

Attacking

Charging Attack
If a character travels more than 5 meters in a straight line before attacking, all in a single turn, the distance traveled (in meters) minus 5 is added to the power of the attack.
Readying weapons
Unless surprised, characters will usually draw their weapons before the beginning of combat. If they have to ready the weapon during an action round, drawing the weapon from it's sheath, holster, scabbard, belt, or other convenient location is a quick action.
Attacking from a Distance
The difficulty of hitting a target depends on distance, weapon and target size. A ranged weapon has a -1 attack modifier for every 5% of it's maximum range. When a character is attacked with a missile weapon they use their agility instead of a defense modifier for their defense roll. (See Character Development/Inventory Management for more about the relationship of combat modifier and agility to hand weapons and missile weapons.)