Difference between revisions of "Mano a Mano:Build Development"

From RPGnet
Jump to: navigation, search
(Build Development)
(Build Development)
 
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
==Build Development==
+
[[Category:Mano a Mano]]
 +
===Build Development===
  
Extra CP from training and other experiences can be used to improve a character's extra toughness, power, speed and agility. When a character gains extra CP for toughness, power, speed or agility, update the character's extra and total modifiers. (See [[Mano a Mano:Developing Abilities|Character Development/Developing Abilities]] and [[Mano a Mano:Character CP|Character Creation/Character CP]].)
+
The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template's variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)
  
===Developing Power===
+
;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 toughness works on increasing his toughness for a couple of years and gains 6 CP worth of toughness. He will gain 2 toughness so his total toughness is now 7. When a character's toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.
  
When a character's power increases, his CC, encumbrance, stride, water, air or climbing movement may also change. If a character's total power increases from 3 to 4, then his carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m.
+
;Developing Strength (5 CP per level): When a character's strength increases, his weapon power may also change. Suppose a character has 3 strength. If the character gains 5 strength CP, his strength will increase to 4. The character's natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4.
(See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)
 
  
===Developing Agility===
+
;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 speed and his template also has 1 speed and medium variability. If the character eventually acquires 20 CP of extra speed CP, his speed will increase to 2.
  
When a character's agility increases, his combat modifiers should be updated. If a character's total agility increases by 1, all of his combat modifiers will also increase by 1. .
+
;Developing Agility (10 CP per level): When a character's agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 agility. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, ''melee defense'' and ''missile defense'' will also increase by 1.
  
===Flexible CP and Build===
+
;Developing Running, Swimming or Airspeed (5 CP per level): Developing running, swimming or airspeed increases a character's ability to move. For example a human normally has no swimming, but after learning to swim the character can increase hs swimming to 1 for 5 CP. Later the character might practice swimming enough to increase his swimming to 2 for another 5 CP.
 
 
Flexible extra CP can be added to the CP of toughness, power, speed or agility. For example if a character gains 100 flexible CP, it can be split any way between toughness, power, speed, agility and abilities, or it can all go to toughness, power, speed, agility or one ability. (See [[Mano a Mano:Developing Abilities#Flexible CP|Character Development/Developing Abilities/Flexible CP]].)
 

Latest revision as of 00:07, 17 January 2009

Build Development[edit]

The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template's variability. (See Character Creation/Build and Character Creation.)

Developing Toughness (3 CP per level)
Developing toughness increases the amount of damage and stun a character can take before being incapacitated. Suppose a character with 5 toughness works on increasing his toughness for a couple of years and gains 6 CP worth of toughness. He will gain 2 toughness so his total toughness is now 7. When a character's toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.
Developing Strength (5 CP per level)
When a character's strength increases, his weapon power may also change. Suppose a character has 3 strength. If the character gains 5 strength CP, his strength will increase to 4. The character's natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4.
Developing Speed (20 CP)
A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 speed and his template also has 1 speed and medium variability. If the character eventually acquires 20 CP of extra speed CP, his speed will increase to 2.
Developing Agility (10 CP per level)
When a character's agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 agility. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, melee defense and missile defense will also increase by 1.
Developing Running, Swimming or Airspeed (5 CP per level)
Developing running, swimming or airspeed increases a character's ability to move. For example a human normally has no swimming, but after learning to swim the character can increase hs swimming to 1 for 5 CP. Later the character might practice swimming enough to increase his swimming to 2 for another 5 CP.