Difference between revisions of "Mano a Mano:Build Development"

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(Build Development)
(Build Development)
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===Build Development===
 
===Build Development===
  
The maximum speed, toughness, agility and strength a character can develop is the same as the the maximum speed, toughness, agility and strength of new characters. These limitations are affected by a template's variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)
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The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template's variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)
  
 
;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character's toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.
 
;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character's toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.

Revision as of 21:16, 16 January 2009

Build Development

The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template's variability. (See Character Creation/Build and Character Creation.)

Developing Toughness (3 CP per level)
Developing toughness increases the amount of damage and stun a character can take before being incapacitated. Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character's toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.
Developing Strength (5 CP per level)
When a character's strength increases, his weapon power, CC, encumbrance, stride, water, air or climbing movement may also change. Suppose a character has 3 template strength and 0 extra strength CP, so the character has 0 extra strength and 3 total strength. If the character gains 20 extra strength CP, his extra strength will increase to 1, and his total strength will be 4 (3 template strength plus 1 extra strength.) The character's natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. His carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m. (See Character Creation/Encumbrance and Movement.)
Developing Speed (20 CP)
A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)
Developing Agility (10 CP per level)
When a character's agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, melee defense and missile defense will also increase by 1.