Difference between revisions of "Mano a Mano:Changing Occupations"

From RPGnet
Jump to: navigation, search
(Changing Occupations)
Line 1: Line 1:
 
==Changing Occupations==
 
==Changing Occupations==
  
A character's Occupation can change. A character might acquire a more important Occupation related to Occupations he has had in the past or pursue a wide variety of occupations throughout his lifetime. If a character is used in multiple adventures or campaigns there is a good chance that he will change occupations as his abilities, reputation and circumstances change. A character can acquire some occupations unintentionally. For example if a character is captured by enemies, his Occupation could become "prisoner". Occupations are often development goals for a character. For example a character may want to become a "town guard" to have better access to weapons for defeating a public enemy. Successfully changing his occupation to "town guard" could be a significant accomplishment for that character.
+
A character's occupation can change. A character might acquire a more important occupation related to Occupations he has had in the past or pursue a wide variety of occupations throughout his lifetime. If a character is used in multiple adventures or campaigns there is a good chance that he will change occupations as his abilities, reputation and circumstances change. A character can acquire some occupations unintentionally. For example if a character is captured by enemies, his Occupation could become "prisoner". Occupations are often development goals for a character. For example a character may want to become a "town guard" to have better access to weapons for defeating a public enemy. Successfully changing his occupation to "town guard" could be a significant accomplishment for that character.

Revision as of 18:24, 1 June 2008

Changing Occupations

A character's occupation can change. A character might acquire a more important occupation related to Occupations he has had in the past or pursue a wide variety of occupations throughout his lifetime. If a character is used in multiple adventures or campaigns there is a good chance that he will change occupations as his abilities, reputation and circumstances change. A character can acquire some occupations unintentionally. For example if a character is captured by enemies, his Occupation could become "prisoner". Occupations are often development goals for a character. For example a character may want to become a "town guard" to have better access to weapons for defeating a public enemy. Successfully changing his occupation to "town guard" could be a significant accomplishment for that character.