Difference between revisions of "Mano a Mano:Character CP"

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| align="center" | -1 || small              || more agility but less health and power
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| align="center" | -100 || small              || more agility but less health and power
 
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| align="center" | +1 || small and powerful || more agility but less health
+
| align="center" | +100 || small and powerful || more agility but less health
 
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| align="center" | +2 || small and tough    || more agility
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| align="center" | +200 || small and tough    || more agility
 
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| align="center" | -9 || feeble  || less agility, health and power
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| align="center" | -900 || feeble  || less agility, health and power
 
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| align="center" | -5 || puny    || less health and power
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| align="center" | -500 || puny    || less health and power
 
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| align="center" | -3 || delicate || less health
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| align="center" | -300 || delicate || less health
 
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| align="center" | -2 || wimpy    || less power
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| align="center" | -200 || wimpy    || less power
 
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| align="center" | +4 || fast (light) || more agility
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| align="center" | +400 || fast (light) || more agility
 
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| align="center" |  0 || normal      ||
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| align="center" |   0 || normal      ||
 
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| align="center" | -4 || slow (heavy) || less agilty
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| align="center" | -400 || slow (heavy) || less agilty
 
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| align="center" | +7 || fast and tough    || more agility and health
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| align="center" | +700 || fast and tough    || more agility and health
 
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| align="center" | +6 || fast and powerful || more agility and power
+
| align="center" | +600 || fast and powerful || more agility and power
 
|-
 
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| align="center" | +3 || tough            || more health
+
| align="center" | +300 || tough            || more health
 
|-
 
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| align="center" | +2 || powerful          || more power
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| align="center" | +200 || powerful          || more power
 
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!
 
!
 
|-
 
|-
| align="center" | +1 || big              || more health and power but less agility
+
| align="center" | +100 || big              || more health and power but less agility
 
|-
 
|-
| align="center" | +5 || big and fast      || more health and power
+
| align="center" | +500 || big and fast      || more health and power
 
|-
 
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| align="center" | +9 || big and very fast || more health, power ''and'' agility
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| align="center" | +900 || big and very fast || more health, power ''and'' agility
 
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;Other CP and missing limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -1.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-7 CP), so subtract the difference (6 CP) from his other CP.
+
;Other CP and missing limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
  
 
;Total CP: A character's total CP value is the sum of the character's template CP, ability CP and other CP.
 
;Total CP: A character's total CP value is the sum of the character's template CP, ability CP and other CP.

Revision as of 22:58, 21 July 2007

Character CP

Template CP
The CP of the character's template is given in the template.
Ability CP
A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
Disability CP
-4 -1000
-3 -600
-2 -300
-1 -100
Ability CP
1 100
2 300
3 600
4 1000
5 1500
6 2100
7 2800
8 3600
Build CP
The CP of a character's build comes from the following table:
CP Build Effect
small builds
-100 small more agility but less health and power
+100 small and powerful more agility but less health
+200 small and tough more agility
weaker builds
-900 feeble less agility, health and power
-500 puny less health and power
-300 delicate less health
-200 wimpy less power
typical builds
+400 fast (light) more agility
0 normal
-400 slow (heavy) less agilty
athletic builds
+700 fast and tough more agility and health
+600 fast and powerful more agility and power
+300 tough more health
+200 powerful more power
large builds
+100 big more health and power but less agility
+500 big and fast more health and power
+900 big and very fast more health, power and agility
Other CP and missing limbs
If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
Total CP
A character's total CP value is the sum of the character's template CP, ability CP and other CP.