Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
(Character CP)
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;Template CP: The CP of the character's template is given in the template.
 
;Template CP: The CP of the character's template is given in the template.
 
;Build CP: The CP of a character's build comes from the table to the right.
 
  
 
;Missing Limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their '''other CP'''. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
 
;Missing Limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their '''other CP'''. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
  
;Customizing Character Size, Agility, Health and Power: Characters have 7 size options: tiny, very small, small, average, big, very big and huge. Size determines length and reach by adding or subtracting a percentage from the template's average length and reach. Size also affects mass, agility, health and power.
+
;Reach CP: A character's reach CP is 200 CP multiplied by the difference between the character's reach and their template's reach. (See equipment CP.)
 
 
:{| style="text-align:center"
 
!
 
! width="5" | !! variance
 
! width="5" | !! length
 
! width="5" | !! reach
 
! width="5" | !! agility
 
! width="5" | !! mass
 
! width="5" | !! health
 
! width="5" | !! power
 
|-
 
! align="left" | tiny      !!
 
| high  || || -30% || || -30% || || +2 || ||  -60% || || -3 || || -6
 
|-
 
! align="left" | very small !!
 
| medium || || -20% || || -20% || || +1 || ||  -40% || || -2 || || -4
 
|-
 
! align="left" | small      !!
 
| low    || || -10% || || -10% || ||  0 || ||  -20% || || -1 || || -2
 
|-
 
! align="left" | average    !!
 
| none || || ±0% || || ±0% || || 0 || || ±0% || || 0 || || 0
 
|-
 
! align="left" | big        !!
 
| low    || || +10% || || +10% || ||  0 || ||  +30% || || +1 || || +2
 
|-
 
! align="left" | very big  !!
 
| medium || || +20% || || +20% || || -1 || ||  +60% || || +2 || || +4
 
|-
 
! align="left" | huge      !!
 
| high  || || +30% || || +30% || || -2 || || +100% || || +3 || || +6
 
|}
 
 
 
:Characters with low, medium or high variance also have the following options:
 
 
 
:{|
 
! align="left" | slow    !! width="5" |
 
| Subtract 1 from the character's agility and increase their mass by 50%.
 
|-
 
! align="left" | fast    !! width="5" |
 
| Add 1 to the character's agility and decrease their mass by 20%.
 
|-
 
! align="left" | fragile  !! width="5" |
 
| Subtract 1 from the character's health.
 
|-
 
! align="left" | tough    !! width="5" |
 
| Add 1 to the character's health.
 
|-
 
! align="left" | weak    !! width="5" |
 
| Subtract 1 from the character's power.
 
|-
 
! align="left" | powerful !! width="5" |
 
| Add 1 to the character's power.
 
|}
 
 
 
 
 
 
 
:Reach, agility, health and power modifiers have a character point value.
 
  
  200 CP x (character reach - template reach) see equipment CP
+
;Agility CP: Character agility CP is based on the character's agility modifier. (See template CP.)
+ agility CP for agility modifier (-3 to +3) see template CP
 
+ health CP  for health  modifier (-7 to +7) see template CP
 
+ power CP  for power  modifier (-4 to +4) see template CP
 
  
 +
;Health CP: Character health CP is based on the character's health modifier. (See template CP.)
  
 +
;Power CP: Character power CP is based on the character's power modifier. (see template CP.)
  
 
{| style="text-align:center"
 
{| style="text-align:center"

Revision as of 07:04, 2 December 2007

Character CP

Total CP
A character's total CP value is the sum of the character's template CP, build CP ability CP and other CP (such as the CP of missing limbs.)
Template CP
The CP of the character's template is given in the template.
Missing Limbs
If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their other CP. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
Reach CP
A character's reach CP is 200 CP multiplied by the difference between the character's reach and their template's reach. (See equipment CP.)
Agility CP
Character agility CP is based on the character's agility modifier. (See template CP.)
Health CP
Character health CP is based on the character's health modifier. (See template CP.)
Power CP
Character power CP is based on the character's power modifier. (see template CP.)
Ability CP
A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
CP Disability
-1000 -4
-600 -3
-300 -2
-100 -1
CP Ability
100 1
300 2
600 3
1000 4
1500 5
2100 6
2800 7
3600 8