Difference between revisions of "Mano a Mano:Character CP"

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== Character CP ==
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[[Category:Mano a Mano]]
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== Extra CP ==
  
;Total CP: A character's total CP value is the sum of the character's template CP and character CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
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;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
;Character CP: Character CP is the sum of the character's extra ability, disability, health, power, agility, speed and reach CP.
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;Extra CP: Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
  
;Maimed Characters: A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
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;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
;extra health CP: Each point of extra health is worth 100 CP.  Extra health can be positive or negative.  For example -3 extra health is worth -300 CP.
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;Extra Ability CP: Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
  
;extra power CP: Each point of extra power is worth 200 CP. Extra power can be positive or negative.  For example -2 extra power is worth -400 CP.
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;Extra Quality CP: If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
  
;extra ability CP: An extra ability modifier of 1 (student) is worth 100 CP, 2 (expert) is worth 300 CP, 3 (master) is worth 1000 CP and 4 (legend) is worth 3000 CP.  If a game is using fractional ability modifiers, here is the CP for each ability modifier tenth: 
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;Extra Toughness CP: Each point of extra toughness is worth 3 CP.  Extra toughness can be positive or negativeFor example -3 extra toughness is worth -9 CP.
Modifier: 0.1 0.2 0.3 0.4  0.5  0.6  0.7  0.8  0.9 1.0
 
      CP:  10  20  30  40  50  60  70  80  90  100
 
Modifier: 1.1  1.2  1.3  1.4  1.5  1.6  1.7  1.8  1.9  2.0
 
      CP: 120  140  160  180  200  220  240  260  280  300
 
Modifier: 2.1  2.2  2.3  2.4  2.5  2.6  2.7  2.8  2.9  3.0
 
      CP: 370  440  510  580  650  720  790  860  930 1000
 
Modifier: 3.1  3.2  3.3  3.4  3.5  3.6  3.7  3.8  3.9  4.0
 
      CP:1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
 
  
;extra agility CP: The CP value of 1 extra agility is 1000 CP. The CP value of -1 extra agility is -1000 CP.
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;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative.  For example -2 extra power is worth -10 CP.
  
;extra speed CP: A character whose template has 1/4, 1/2 or 1 speed and medium or high variance can have double speed for 1000 CP. A character whose template has 1/2 or 1 speed and medium or high variance can have half speed for -1000 CP. A character whose template has 2, 3 or 4 speed and medium or high variance can have +1 extra speed for 1000 CP or -1 extra speed for -1000 CP.
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;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
  
;extra reach CP: Each tenth of a meter of reach is worth 20 CP.
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;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP. If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.
 
 
;extra disability CP: A -1 extra disability modifier is worth -100 CP, -2 is worth -300 CP, -3 is worth -1000 CP, and -4 is worth -3000 CP.
 

Latest revision as of 10:16, 16 November 2008

Extra CP[edit]

Total CP
A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See Game Design/Templates/Template CP.)
Extra CP
Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
Maimed Characters
A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)
Extra Ability CP
Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
Extra Quality CP
If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
Extra Toughness CP
Each point of extra toughness is worth 3 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
Extra Power CP
Each point of extra power is worth 5 CP. Extra power can be positive or negative. For example -2 extra power is worth -10 CP.
Extra Agility CP
The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
Extra Speed CP
If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP. If speed is 1/2 or 1, halving speed is worth -20 CP. If speed is more than 1, one additional speed is worth 20 CP.