Mano a Mano:Character CP

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Revision as of 21:39, 3 December 2007 by 75.165.110.250 (talk) (Character CP)
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Character CP

Total CP
A character's total CP value is the sum of the character's template CP and character CP.
Template CP
The CP of the character's template is usually copied with the template, but can also be calculated by adding up the character's template ability CP, template health CP, template speed CP, template agility CP, template power CP, and template natural weapon CP, template dexterity CP and template natural armor CP. (See Game Design/Templates/Template CP.)
Missing Limbs
If the character is missing limbs described in their original template, update or recalculate their template CP.
Character CP
Character CP is the sum of character reach CP, character agility CP, character health CP, character power CP, and character ability CP.


Ability CP
A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
CP Disability
-1000 -4
-600 -3
-300 -2
-100 -1
CP Ability
100 1
300 2
600 3
1000 4
1500 5
2100 6
2800 7
3600 8