Editing Mano a Mano:Character Creation

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==Build==
 
==Build==
  
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A character may be able to have more or less speed, agility, toughness, strength, running, swimming, airspeed, mass and length than his template.  
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A character may be able to have more or less speed, agility, toughness, strength, running, swimming, airspeed, mass and length than his template. After finding the character's total toughness, find the character's ''stamina'' which is 2 times the character's total toughness.
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Youth, adults and older characters are usually within the template's normal variability. To make a small child character without changing the template, you can reduce the mass, length, toughness, strength and running to less than the template's variability normally allows.
 
Youth, adults and older characters are usually within the template's normal variability. To make a small child character without changing the template, you can reduce the mass, length, toughness, strength and running to less than the template's variability normally allows.
βˆ’
After finding the character's total toughness, find the character's ''stamina'' which is 2 times the character's total toughness.
 
  
 
Relatively big characters should have more toughness, strength, mass and length, while relatively smaller characters should have less toughness, strength, mass and length. The following table is a guideline for characters with typical mass, length, toughness and strength relationships, but characters are not required to fit these categories. Template variability limits relative size options. High variability is required for tiny and huge characters, low variability requires normal size, and no variability requires exactly average mass, length, toughness and strength.
 
Relatively big characters should have more toughness, strength, mass and length, while relatively smaller characters should have less toughness, strength, mass and length. The following table is a guideline for characters with typical mass, length, toughness and strength relationships, but characters are not required to fit these categories. Template variability limits relative size options. High variability is required for tiny and huge characters, low variability requires normal size, and no variability requires exactly average mass, length, toughness and strength.

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