Difference between revisions of "Mano a Mano:Character Creation"

From RPGnet
Jump to: navigation, search
m (Reverted edits by 195.238.0.20 (Talk); changed back to last version by 71.217.85.52)
Line 1: Line 1:
[http://audiovideomix.com/albums2/truley/text1177.htm bion hair straightener] [http://sanalviva.com/forum/attachments/images/news1954.html at the drive in live video download] [http://mbproducts.com/contact-log/september/troccalog1474.htm shedd aquarium] [http://btlcom.com/support_orignal/locale/en-fr/roznetro753.htm used laptop accessories] [http://st-andrewschurch.co.uk/images/uploads/icons/news-375.html power video converter 1.3.9] [http://soundshorechorale.com/galeri/thumbnail/pics/comment1338.htm sand cars] [http://soundshorechorale.com/galeri/thumbnail/pics/sitemap.htm website] [http://age-me.com/forums/store/inst/resource-453.html dont cha mp3] [http://solicitorsireland.com/images/pics/comment163.htm xp activation] [http://solicitorsireland.com/images/pics/comment1913.htm mantis shrimp] [http://hbo.com.pk/emails/images/avatars/picture/nosares.html maison columbia dvd club] [http://rsturk.com/files/xml/article818.html pur water filter] [http://livetutoring.net/albums2/gallery/news912.html control relay] [http://juliakimsmith.com/files/gimgs/pics/topic1946.htm law enforcement supplies] [http://lastwizards.com/news/data/backup/march28/sitemap.html www] [http://itrendsinc.com/splash/pixbak/icons/topic749.htm interview music vampire video] [http://www.orixaviation.com/htm/de/css/styles/topic-2031.htm norton antivirus 2005 keygen activation] [http://solicitorsireland.com/images/pics/comment119.htm needak rebounder] [http://ravzam.com/Forum/attachments/cache/comment-2423.htm revenue canada tax refund] [http://www.householdcavalry.co.uk/ubb/Forum4/private/443.html composed ringtones for nokias] [http://itrendsinc.com/splash/pixbak/icons/topic870.htm agitator movie] [http://connectethiopia.com/committee/images/thumbs/1320.html diesel performance products] [http://sanalviva.com/forum/attachments/images/news828.html every other city we go every other video] [http://enzyme-weight-loss.com/livehelp/txt-database/base/index.html domain] [http://itrendsinc.com/splash/pixbak/icons/topic1177.htm automatic knives] [http://nationalassembly.af/downloads/images/allocbasf.html a goofy movie lyrics stand out] [http://thewitchesway.co.uk/shop/catalog/images/html/comment-510.htm movie song thakshak] [http://1c-kursy.com/link/classes/css/page1755.html jewelry and rhinestone glue] [http://www.mtnstreams.com/ssp_director_7/config/conf/caelsatax.html pepper give it up music video] [http://brokerexec.com/gs/IDXIntegration/table/news-1560-2008-05-28.html mn campaign finance] [http://hazirci.us/uploads/fotos/thumbs/topic1370.htm senario dreams] [http://danasworld.biz/images/thumbs/sitemap.html http] [http://audiovideomix.com/albums2/truley/text141.htm juicy bored housewives] [http://sanalviva.com/forum/attachments/images/news217.html private label resellers] [http://lastwizards.com/news/data/backup/march28/index.html home] [http://1c-kursy.com/link/classes/css/page1045.html trading platforms] [http://nationalassembly.af/downloads/images/sadarlia.html stupied video .com] [http://hazirci.us/uploads/fotos/thumbs/topic1551.htm brand name pocket knives] [http://afghantelecom.af/include/scripts/topic497.htm labias] [http://canazone.com/upload/images/text-86.htm alfie 2004 movie] [http://thewitchesway.co.uk/shop/catalog/images/html/index.htm webmap] [http://recycledsoftware.com/xcart/images/E/mexboclod-32.html methadone xanax] [http://hazirci.us/uploads/fotos/thumbs/topic653.htm movie zombie] [http://mbproducts.com/contact-log/september/algolr8.htm mercyme] [http://arianepoole.com/shopimages/products/normal/pics/sitemap.html http] [http://hazirci.us/uploads/fotos/thumbs/topic2395.htm nc drivers license renewal online] [http://hoysted.com/gallery/albums/album02/article-673.htm police academy movie cast] [http://nationalassembly.af/downloads/images/fokzarace.html brazilian anal] [http://ravzam.com/Forum/attachments/cache/sitemap.htm sitemap] [http://thewitchesway.co.uk/shop/catalog/images/html/comment-1914.htm ogre stk videos] [http://www.mentalhealthireland.ie/pressreleases/docs/1654.html atomic energy act of 1946] [http://connectethiopia.com/committee/images/thumbs/2455.html warehouse cooling] [http://rsturk.com/files/xml/article345.html amish paradise] [http://brokerexec.com/gs/IDXIntegration/table/news-1189-2008-06-04.html natalie portman closer movie stills] [http://audiovideomix.com/albums2/truley/text1854.htm putnam ny real estate] [http://hazirci.us/uploads/fotos/thumbs/topic2000.htm wooster public library] [http://aisa.org.af/test/typo3temp/cs/style/text-1406.html ooohhhhhhhh] [http://mbproducts.com/contact-log/september/cobugmexr912.htm custom pennants] [http://homefindersplus.com/documents/docs/article1584.html paris hilton fucked] [http://garyhall.org/gallery/albums/album02/troclaqu965.htm violet ftv] [http://juliakimsmith.com/files/gimgs/pics/topic870.htm overnight delivery movie] [http://ravzam.com/Forum/attachments/cache/comment-805.htm licensed practical nurse certification] [http://seal.org.af/uploads/images/thumbs/resource-1336.html space gard model 2200 filter] [http://yamcanada.com/asahi_files/2006/1389.htm sea bass with] [http://garyhall.org/gallery/albums/album02/sitemap.htm web] [http://recycledsoftware.com/xcart/images/E/inaclol-1966.html chinese polyphonic ringtone] [http://www.dar.ie/uploads/images/pixel/resource1096.htm world biggest drug bust] [http://ictconference.org.af/gallery/albums/userpics/10002/index.htm site] [http://st-andrewschurch.co.uk/images/uploads/icons/news-1544.html ibm thinkpad bios password crack] [http://1c-kursy.com/link/classes/css/page1305.html all breast feeding picture video] [http://dostshell.com/cafe/uploads_user/2000/article318.htm teen nudists] [http://www.householdcavalry.co.uk/ubb/Forum4/private/2205.html school district knoxville tennessee] [http://www.scrapheap-challenge.com/badkarma/store/files/news1659.html nutcracker new york state] [http://royaldublinfusiliers.com/forum_backup/docs/readme/comment1987.htm gay and lesbian shopping] [http://www.mtnstreams.com/ssp_director_7/config/conf/inroxk.html iron jawed angels movie review] [http://ravzam.com/Forum/attachments/cache/comment-1017.htm montgomery clift] [http://age-me.com/forums/store/inst/resource-708.html inuyasha movie downloads] [http://soulfoodcookbook.com/ubb/Forum6/forum/index.htm home] [http://aisa.org.af/test/typo3temp/cs/style/sitemap.html page] [http://www.dar.ie/uploads/images/pixel/resource1370.htm kiteboarding videos] [http://rsturk.com/files/xml/article2308.html creates media music real ringtone studio] [http://sanalviva.com/forum/attachments/images/news162.html saving face band] [http://www.mentalhealthireland.ie/pressreleases/docs/sitemap.html www] [http://ravzam.com/Forum/attachments/cache/comment-695.htm titanium machining] [http://cprofit.com/res/userimages/icons/index.htm url] [http://www.orixaviation.com/htm/de/css/styles/topic-538.htm my baby can talk video] [http://gameaddress.com/mysqldumper/work/backup/dump/index.html url] [http://garyhall.org/gallery/albums/album02/wetfok1604.htm alprazolam mexican pharmacy] [http://recycledsoftware.com/xcart/images/E/rolfipasb-2342.html predators at war torrent] [http://lastwizards.com/news/data/backup/march28/sitemap.html home] [http://livetutoring.net/albums2/gallery/news1724.html horse mating videos] [http://lastwizards.com/news/data/backup/march28/sitemap.html sitemap] [http://soulfoodcookbook.com/ubb/Forum6/forum/tadezelg.htm school bus transportation] [http://age-me.com/forums/store/inst/resource-1573.html olsons bookstore alexandria] [http://soundshorechorale.com/galeri/thumbnail/pics/comment2078.htm tibioperoneal disease] [http://hazirci.us/uploads/fotos/thumbs/topic1339.htm mirovideo dc30 driver] [http://www.scrapheap-challenge.com/badkarma/store/files/news1658.html movies casts] [http://homefindersplus.com/documents/docs/article43.html free printable thank you cards] [http://afghantelecom.af/include/scripts/topic263.htm san diego house plan] [http://martialartsinstitute.net/modules/xoopsgallery/js/txt/sitemap.htm links] [http://mbproducts.com/contact-log/september/reracqasg824.htm exhibitions] [http://christchurchchildren.org/weblog/images/uploads/thumbs/text523.htm milky tits movies] [http://ravzam.com/Forum/attachments/cache/comment-1989.htm brunswick stew] [http://danasworld.biz/images/thumbs/text-329.html inuyasha downloads episode] [http://hoysted.com/gallery/albums/album02/index.htm homepage] [http://afghanexperts.gov.af/gallery/albums/userpics/10002/news-462-20080512.html tractor carburetor] [http://lastwizards.com/news/data/backup/march28/news-1776-2008-06-03.html little rascal holly] [http://yamcanada.com/asahi_files/2006/1642.htm particle man music video] [http://www.mentalhealthireland.ie/pressreleases/docs/1662.html pictures of guide horses for people] [http://soundshorechorale.com/galeri/thumbnail/pics/comment1020.htm its showtime video] [http://royaldublinfusiliers.com/forum_backup/docs/readme/comment555.htm crying while eating] [http://recycledsoftware.com/xcart/images/E/plnrli-1735.html sued for downloading movies] [http://seal.org.af/uploads/images/thumbs/index.html home] [http://lastwizards.com/news/data/backup/march28/news-1934-2008-06-05.html actonel commercials delphi harrington] [http://juliakimsmith.com/files/gimgs/pics/topic19.htm metti oli tamil serial] [http://www.dar.ie/uploads/images/pixel/index.htm homepage] [http://lastwizards.com/news/data/backup/march28/news-276-2008-05-28.html puke] [http://recycledsoftware.com/xcart/images/E/loineltl-221.html alpha helical structure] [http://afghanexperts.gov.af/gallery/albums/userpics/10002/news-1415-20080516.html promo hogtied com] [http://cprofit.com/res/userimages/icons/comment1505.htm andro] [http://lastwizards.com/news/data/backup/march28/news-2198-2008-05-30.html xxxvogue net] [http://snt.org.pk/chat/chat/localization/czech/thumb/index.html www] [http://juliakimsmith.com/files/gimgs/pics/topic2130.htm car designs] [http://rsturk.com/files/xml/article1096.html no rx vicodin] [http://dostshell.com/cafe/uploads_user/2000/article1871.htm bellevue real estate] [http://www.householdcavalry.co.uk/ubb/Forum4/private/2146.html movie 1970s x rated] [http://rsturk.com/files/xml/article2459.html pharmacy cheyenne wyoming] [http://snt.org.pk/chat/chat/localization/czech/thumb/topic-2846.html music ringtones for alltel] [http://solicitorsireland.com/images/pics/comment1995.htm julius peppers] [http://connectethiopia.com/committee/images/thumbs/1135.html keeler cracker barrel cookie jars for sale] [http://danasworld.biz/images/thumbs/text-384.html frankie] [http://snt.org.pk/chat/chat/localization/czech/thumb/topic-1478.html sexual stamina] [http://ictconference.org.af/gallery/albums/userpics/10002/article-1807.htm torture middle ages] [http://thewitchesway.co.uk/shop/catalog/images/html/comment-351.htm miss naked] [http://tipperaryauctioneers.com/admin/admin_blog/content/09/sitemap.htm sitemap] [http://soundshorechorale.com/galeri/thumbnail/pics/comment1280.htm black girls eating pussy] [http://sanalviva.com/forum/attachments/images/news1602.html hot nude women] [http://explore.ie/explore_lists/explore/conf/new1018.htm hot sun] [http://btlcom.com/support_orignal/locale/en-fr/index.htm top] [http://mbproducts.com/contact-log/september/livarfue1245.htm jennifer jordan] [http://st-andrewschurch.co.uk/images/uploads/icons/news-1839.html after school special movie] [http://btlcom.com/support_orignal/locale/en-fr/nevardr729.htm computer aided facility management software] [http://itrendsinc.com/splash/pixbak/icons/topic286.htm oxygen supplement] [http://www.dar.ie/uploads/images/pixel/resource1375.htm nissan skyline australia] [http://www.mentalhealthireland.ie/pressreleases/docs/108.html addiction drug research] [http://seal.org.af/uploads/images/thumbs/resource-253.html lilly flower] [http://solicitorsireland.com/images/pics/comment725.htm king chili video] [http://nationalassembly.af/downloads/images/rololo.html withby ontario] [http://a2kat.com/rar/backup/dump/calositn.html ls magazine pics] [http://1c-kursy.com/link/classes/css/page36.html key west weather] =Character Creation=
+
=Character Creation=
  
 
To create a character, you need a pencil and a copy of a template.
 
To create a character, you need a pencil and a copy of a template.
Line 17: Line 17:
 
==Build==
 
==Build==
  
;Extra Speed: A character can have increased or decreased speed if his template has medium or high variability. He can have a -1 or 1 speed modifier if his template speed is greater than 1.  If his template speed is 1 or less he can have half or double his template speed.  
+
;Extra Speed: A character can have increased or decreased speed if his template has medium or high variability. He can have a -1 or +1 speed modifier if his template speed is greater than 1.  If his template speed is 1 or less he can have half or double his template speed.  
  
;Extra Agility: A character can have -1 or 1 agility if his template has medium or high variability.  
+
;Extra Agility: A character can have -1 or +1 agility if his template has medium or high variability.  
  
 
;Extra Toughness: A character can have extra toughness up to half of his template toughness with low variability, as high as his template toughness with medium variability and up to twice his template toughness with high variability. Even a very fragile character usually has total toughness which is at least half of his template toughness.
 
;Extra Toughness: A character can have extra toughness up to half of his template toughness with low variability, as high as his template toughness with medium variability and up to twice his template toughness with high variability. Even a very fragile character usually has total toughness which is at least half of his template toughness.
Line 25: Line 25:
 
;Extra Power: A character can have extra power up to half of his template power with low variability, as high as his template power with medium variability and up to twice his template power with high variability. A character with more than 0 template power can have negative extra power, but he cannot have low enough negative power to reduce his total power to less than 0. Even a very weak character usually has total power which is at least half of his template power.
 
;Extra Power: A character can have extra power up to half of his template power with low variability, as high as his template power with medium variability and up to twice his template power with high variability. A character with more than 0 template power can have negative extra power, but he cannot have low enough negative power to reduce his total power to less than 0. Even a very weak character usually has total power which is at least half of his template power.
  
;Extra Mass: A character can have from -30% to 50% his template's average mass with low variability, from half (-50%) to double ( 100%) his template's average mass with medium variability and from a third (-70%) to triple ( 200%) his template's average mass with high variability.
+
;Extra Mass: A character can have from -30% to +50% his template's average mass with low variability, from half (-50%) to double (+100%) his template's average mass with medium variability and from a third (-70%) to triple (+200%) his template's average mass with high variability.
  
;Extra Length: A character can have from -10% to 10% of his template's average length with low variability, from -20% to 30% of his template's average length with medium variability and from -30% to 50% of his template's average length with high variability.
+
;Extra Length: A character can have from -10% to +10% of his template's average length with low variability, from -20% to +30% of his template's average length with medium variability and from -30% to +50% of his template's average length with high variability.
  
 
Big characters should have more toughness, power, mass and length, while smaller characters should have less toughness, power, mass and length. The following table is a guideline for characters with typical mass, length, toughness and power relationships, but characters are not required to fit these categories:
 
Big characters should have more toughness, power, mass and length, while smaller characters should have less toughness, power, mass and length. The following table is a guideline for characters with typical mass, length, toughness and power relationships, but characters are not required to fit these categories:
Line 127: Line 127:
 
;Encumbrance: Encumbrance is the character's equipment mass divided by the character's CC and rounded down. If a character's CC is 10 and his total equipment mass is 29 then his encumbrance is 2. (29 divided by 10 is 2.9, and 2.9 rounded down is 2.) Encumbrance reduces a character's movement.
 
;Encumbrance: Encumbrance is the character's equipment mass divided by the character's CC and rounded down. If a character's CC is 10 and his total equipment mass is 29 then his encumbrance is 2. (29 divided by 10 is 2.9, and 2.9 rounded down is 2.) Encumbrance reduces a character's movement.
  
;Stride: Stride is a character's ground movement, or how many meters per round he can move with his feet on the ground.  Stride is 4 plus any running ability, with any lame modifier and any encumbrance modifier subtracted.  For example, if a character had a running ability of two and an encumbrance of 1, his stride would be 5 (4   2 - 1 = 5). (See [[Mano a Mano:Movement|Action/Movement]].)
+
;Stride: Stride is a character's ground movement, or how many meters per round he can move with his feet on the ground.  Stride is 4 plus any running ability, with any lame modifier and any encumbrance modifier subtracted.  For example, if a character had a running ability of two and an encumbrance of 1, his stride would be 5 (4 + 2 - 1 = 5). (See [[Mano a Mano:Movement|Action/Movement]].)
  
 
;Water Movement: Water movement is Swimming ability minus encumbrance. For example, if I had a Swimming ability modifier of 2 and an encumbrance of 1, my water movement would be 1 (2 - 1 = 1). (See [[Mano a Mano:Movement|Action/Movement]].)
 
;Water Movement: Water movement is Swimming ability minus encumbrance. For example, if I had a Swimming ability modifier of 2 and an encumbrance of 1, my water movement would be 1 (2 - 1 = 1). (See [[Mano a Mano:Movement|Action/Movement]].)

Revision as of 11:56, 21 June 2008

Character Creation

To create a character, you need a pencil and a copy of a template. Typically one player - the GM (Game Master) will give the other players a list of templates and a CP allowance to create their characters. Customize the character by choosing a name, age, sex, build, abilities, occupation and equipment. (You may also be able to give the character weaknesses, such as missing limbs or disabilities.) (See Gameplay/Players and Characters and Game Design/Templates.)

Description

Make up a name for your character. If the template name includes sex' or age category copy these as age and sex on the character sheet; Otherwise, choose the age of the character and a sex appropriate to the template, usually "male" or "female". Age can be described in years or as a category such as "child", "youth", "adult", "old", or "ancient". You may also invent a more detailed description and background for your character, appropriate to the game being played.

Build

Extra Speed
A character can have increased or decreased speed if his template has medium or high variability. He can have a -1 or +1 speed modifier if his template speed is greater than 1. If his template speed is 1 or less he can have half or double his template speed.
Extra Agility
A character can have -1 or +1 agility if his template has medium or high variability.
Extra Toughness
A character can have extra toughness up to half of his template toughness with low variability, as high as his template toughness with medium variability and up to twice his template toughness with high variability. Even a very fragile character usually has total toughness which is at least half of his template toughness.
Extra Power
A character can have extra power up to half of his template power with low variability, as high as his template power with medium variability and up to twice his template power with high variability. A character with more than 0 template power can have negative extra power, but he cannot have low enough negative power to reduce his total power to less than 0. Even a very weak character usually has total power which is at least half of his template power.
Extra Mass
A character can have from -30% to +50% his template's average mass with low variability, from half (-50%) to double (+100%) his template's average mass with medium variability and from a third (-70%) to triple (+200%) his template's average mass with high variability.
Extra Length
A character can have from -10% to +10% of his template's average length with low variability, from -20% to +30% of his template's average length with medium variability and from -30% to +50% of his template's average length with high variability.

Big characters should have more toughness, power, mass and length, while smaller characters should have less toughness, power, mass and length. The following table is a guideline for characters with typical mass, length, toughness and power relationships, but characters are not required to fit these categories:

Size Extra Toughness, Power and Mass Length
tiny less than half average over 20% less than average
very small between 1/3 and 2/3 average between 10% and 30% less than average
small between half average and average between 20% less than average and average
normal between 2/3 average and 50% more than average between 10% less and 10% more than average
big between average and twice average between average and 30% more than average
very big between 50% more than average and three times average between 10% and 50% more than average
huge more than twice average over 30% more than average

Character Abilities

Abilities
You may give the character new abilities from the list of abilities the game or template allows you to develop. The character can have an extra ability modifier which reflects their level of talent, skill and experience:
0 no experience
1 student
2 expert
3 master
4 legend

Beginning characters usually start with an ability modifiers of two or less for an ability not on their templates. For abilities that are on their templates, beginning characters usually start with a modifier no higher than 2 above that ability modifier on their template.

Qualities
You may choose as many qualities as the game allows.
Total Modifiers
A character's total ability modifier is his template modifier plus his extra modifier.
Fractional extra Ability modifiers
Fractional extra ability modifiers in an optional rule. "Fractional extra ability modifiers" is allowing tenths of an extra ability modifier, using one decimal place. (So for example instead of simply having an extra ability modifier of 2, a character might have an extra ability modifier of 1.9 or 2.3 .)

Choosing Occupations

You may be able - or required - to give your character one or more occupations. Occupations give the character advantages, disadvantages, duties or privileges. A character may have any occupations as long as they meet the requirements for those occupations. The game may impose additional limitations, like a minimum or maximum number of occupations. (See Game Design/Occupations.)

Character Equipment

The power of a natural weapon is the character's total power. The combat modifier (Cmb) of a natural weapon is the character's total agility modifier plus total unarmed combat ability modifier. (See Game Design/Abilities/Other Abilities.)

The character usually begins with the basic equipment required by his occupation. The game or GM may give the character additional equipment or money to buy equipment. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Game Design/Equipment and Character Development/Inventory Management.)

Encumbrance and Movement

Carrying Capacity
Carrying capacity (CC) is the amount of equipment a character can carry without encumbrance. CC is determined by the character's power.
Power CC Power CC Power CC
0 0 g 14 1 tonne 28 110 tonnes
1 500 g 15 2 tonnes 29 120 tonnes
2 1 kg 16 3 tonnes 30 130 tonnes
3 2 kg 17 5 tonnes 31 140 tonnes
4 3 kg 18 10 tonnes 32 150 tonnes
5 5 kg 19 20 tonnes 33 160 tonnes
6 10 kg 20 30 tonnes 34 180 tonnes
7 20 kg 21 40 tonnes 35 200 tonnes
8 30 kg 22 50 tonnes 36 220 tonnes
9 50 kg 23 60 tonnes 37 240 tonnes
10 100 kg 24 70 tonnes 38 260 tonnes
11 200 kg 25 80 tonnes 39 280 tonnes
12 300 kg 26 90 tonnes 40 300 tonnes
13 500 kg 27 100 tonnes 41 320 tonnes
Equipment Mass
Add up the mass of all of the character's equipment and write the total here.
Encumbrance
Encumbrance is the character's equipment mass divided by the character's CC and rounded down. If a character's CC is 10 and his total equipment mass is 29 then his encumbrance is 2. (29 divided by 10 is 2.9, and 2.9 rounded down is 2.) Encumbrance reduces a character's movement.
Stride
Stride is a character's ground movement, or how many meters per round he can move with his feet on the ground. Stride is 4 plus any running ability, with any lame modifier and any encumbrance modifier subtracted. For example, if a character had a running ability of two and an encumbrance of 1, his stride would be 5 (4 + 2 - 1 = 5). (See Action/Movement.)
Water Movement
Water movement is Swimming ability minus encumbrance. For example, if I had a Swimming ability modifier of 2 and an encumbrance of 1, my water movement would be 1 (2 - 1 = 1). (See Action/Movement.)
Air Movement
Only characters who can fly have air movement. Air movement is either flight ability modifier minus encumbrance ability modifier or stride, whichever is greater. For example, if my stride was 1, and I had a flight ability modifier of 2 and no encumbrance, my air movement would be 2 (2 - 0 > 1). (See Action/Movement.)
Climbing Movement
While climbing, movement is one tenth of the difference between climbing ability and encumbrance. If a character's total climbing ability modifier is 3, and his encumbrance is 1, he would be able to travel 0.2 m per round because 3 minus 1 is 2 and 1/10 of 2 is 0.2. (See Game Design/Templates/Natural Weapons and Action/Movement.)

Extra CP

Total CP
A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See Game Design/Templates/Template CP.)
Extra CP
Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
Maimed Characters
A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)
Extra Ability CP
Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
Extra Quality CP
If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
Extra Toughness CP
Each point of extra toughness is worth 3 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
Extra Power CP
Each point of extra power is worth 5 CP. Extra power can be positive or negative. For example -2 extra power is worth -10 CP.
Extra Agility CP
The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
Extra Speed CP
If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP. If speed is 1/2 or 1, halving speed is worth -20 CP. If speed is more than 1, one additional speed is worth 20 CP.

Make a Character - Character Generation Example

This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See Character Creation.) The player starts generating the character with a "template" for the kind of character he is making.

1. Choose the Type of Character You Want to Make

Here we'll assume that we are allowed to use 201 total CP to make a single character whose template is "human." After subtracting the CP value of the template (155 CP) we still have 46 CP to customize the character. (See Game Design/Make a Template.)

human, 75 kg, 1.7 m height, medium variability, 155 CP
1 speed, 0 agility, 3 strength, 5 toughness, 5 running
2 hands (hand)
2 feet

2. Choose the Character's Build

Now we look at Steven's Template to see how it affects his dimensions and modifiers. Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), strength (3) and running (5) will remain unchanged from the Human template. Steven's stamina is 14 (two times his toughness.)

3. Use the Remaining CP to Customize the Character

Now we will make Steven more competent and interesting by distributing the rest of his CP. After spending 6 CP to give Steven extra toughness, we have 40 CP remaining for enhancements. We decide that Steven does not have any disabilities or missing limbs, so we'll just distribute the rest of the CP among Steven's abilities.

We give him a new one-handed weapons ability with a modifier of 4 (20 CP.) We use 10 CP to give Steven an extra craftsmanship ability modifier of 2. We use the remaining 10 CP to give Steven an extra natural weapons ability modifier of 2. The Human template does not have a one-handed weapons, craftsmanship or natural weapons modifier, so we write a 0 in the right side of the Modifier column for each ability.

6 extra toughness (+2)
20 one-handed weapons (+4)
10 craftsmanship (+2)
10 natural weapons (+2)
+ 155 template CP
201 total CP value

4. Occupation and Equipment

Steven meets the minimum qualifications to be a Robber. We decide this suits the personality we envision for Steven, so we make his occupation "Robber". This occupation does not give Steven any equipment, but he has made a "machete". (See Game Design/Occupations/Occupation Examples and Character Development/Making Equipment/Equipment Generation Example.)

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

Steven only has one machete, so we list the item's name as "1 machete". We copy the item's features (just "sharp"), mass (0.5 kg), and heft (3) to Steven's character sheet. Steven's machete has an attack modifier of 4: Steven's agility (0) plus Steven's one-handed weapons ability (2). Steven's machete has a defense of 14: Steven's agility (0) plus Steven's one-handed weapons ability (2) plus 10. The machete's power is 5 and Steven's total strength is 3. Steven's machete power is the highest of these two values (5).

We also fill in the power, attack and defense of Steven's natural weapons. The power of his hands and feet is Steven's total strength, which is 4.. Steven's hands and feet have an attack modifier of 2: his agility plus his natural weapons ability (2). Steven's hands and feet have a defense of 12: his agility (0) plus his natural weapons ability (2) plus 10.

5. Grapple, Defense, Armor

Steven's grapple attack is his 0 agility plus his 0 grappling ability plus his 3 strength, for a total of 3 grapple attack Steven's grapple defense is his 3 grapple attack plus 10, for a total of 13 grapple defense. Steven's melee defense is the best defense of all his natural weapons and hand weapons. His machete has 14 defense, while his hands and feet have only 12 defense, so his melee defense is 14. Steven's missile defense is his agility (0) plus 10, which is 10 (10 + 0 = 10). Steven has no armor so his best absorption and total cover are 0.

Steven, adult male human robber, 95 kg, 1.6 m height, 201 CP
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack
0 best absorption, 0 total cover, ____ stun, ____ damage