Editing Mano a Mano:Character Development

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{{:Mano a Mano:Training and Experience}}
 
{{:Mano a Mano:Training and Experience}}
  
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{{:Mano a Mano:Changing Occupations}}
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==Changing Occupations==
  
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{{:Mano a Mano:Inventory Management}}
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While a Template has to do with the origin of the character and is a static part of the character, the character's Occupation is not permanent.  As a character matures, he could easily end up with in more important Occupations related to the Occupations he has had in the past.  If the character is used in a multiple campaigns or adventures, he could easily end up pursuing a wide variety of occupations throughout his lifetime.
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Occupations are often unintentionally gained by a character.  For example if a character is captured by enemies, his Occupation could become "prisoner" in contrast to his player's intentions.
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Occupations are often development goals for a character.  For example a character may want to join a "town guard" to have better access to weapons for defeating a public enemy, and successfully changing his occupation to "town guard" could be a significant accomplishment for that character.
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==Inventory Management or Acquiring and Losing Equipment==
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(See also Character Equipment)
  
 
{{:Mano a Mano:Manufacturing and Modification}}
 
{{:Mano a Mano:Manufacturing and Modification}}

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