Difference between revisions of "Mano a Mano:Character Equipment"

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(Character Equipment)
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=== Character Equipment ===
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== Character Equipment ==
 
    
 
    
 
When rules mention the character's modifiers with an item, they refer to the modifiers in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, so they may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Character Sheet|Characters/Character Sheet]].)
 
When rules mention the character's modifiers with an item, they refer to the modifiers in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, so they may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Character Sheet|Characters/Character Sheet]].)

Revision as of 12:15, 11 September 2006

Character Equipment

When rules mention the character's modifiers with an item, they refer to the modifiers in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, so they may be different from the values listed on the equipment list for that item. (See Characters/Character Sheet.)

EQUIP.  Qty Mas Agi Cmb Rch Cvr Abs Pwr Shp Tgh Spec.
_______ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ______
  • Qty (Quantity) is the number of these items a character has.
  • Mas (Mass) is the item's weight in pounds or mass in kg, multiplied by the quantity (Qty).
  • Rch (Reach) is character reach + weapon reach (hand weapons) or just weapon reach (missile weapons.)
  • Agi (Agility) is the character's agility or the weapon's agility, whichever is lower.
  • Cmb (Combat Modifier) in the case of hand to hand weapons is the character's Agility + applicable ability. This is a general modifier to attacking with the weapon (and parrying with a hand weapon.) In the case of a projectile weapon, use only the applicable ability (without the agility bonus.)
  • Cvr (Cover) determines how likely the item will block an attack. The chance of an attack targeting the area protected by this item is as important as the amount of that area actually covered.
  • Abs (Absorb) determines how much damage is absorbed by this item when it blocks an attack.
  • Pwr (Power) is the character's power or the weapon's power, whichever is greater. Heavier weapons are more powerful, so the power of a weapon is usually -2 multiplied by it's Agility modifier or slightly higher if the weapon is well balanced.
  • Shp (Sharpness) determines how many damage points go into stun and lasting pools. (See Action Rules/Damage.)
  • Tgh (Toughness) determines how difficult the item is to break

Special modifiers - Some weapons and armor will have modifiers not already listed on the character sheet. Write the modifier here along with the abbreviation for the special modifier:

  • Atk (Attack) is the character's combat modifier with this weapon plus the weapon's attack modifier. This modifier is used instead of combat modifier when attacking.
  • Grp (Grapple) is the character's combat modifier with this weapon plus the weapon's grapple modifier. This modifier is used instead of combat modifier when manipulating.
  • A/G (Attack and Grapple) is the character's combat modifier with this weapon plus the weapon's attack and grapple modifier. This modifier is used instead of combat modifier when attacking or manipulating.
  • Par (Parry) is the character's combat modifier with this weapon plus the weapon's parry modifier. This modifier is used instead of combat modifier when parrying.
  • Pul (Pull) is the weapon's pull.
  • Con (Conceal) is the weapon's conceal modifier.