Difference between revisions of "Mano a Mano:Character Equipment"

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(Character Equipment)
(Character Equipment)
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== Character Equipment ==
 
== Character Equipment ==
  
Depending on the game and the character's template, occupation or other options, the character may begin with some equipment.
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Add the template's '''natural weapons''' and '''natural armor''' to the character's equipment.
A character's modifiers when using an item (or the item's modifiers when used by a character) are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)
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(See [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)
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The power of natural weapons is the character's power.
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Dexterity is a special modifier.
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The character may begin with other equipment, depending on the game, template, occupation, or other factors.
 +
A character's modifiers when using an item are listed in the equipment section of the character sheet.
 +
These are determined by comparing the character's modifiers to the item's modifiers,
 +
and may be different from the values listed on the equipment list for that item.
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(See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)

Revision as of 14:54, 13 August 2007

Character Equipment

Add the template's natural weapons and natural armor to the character's equipment. (See Character Development/Inventory Management.) The power of natural weapons is the character's power. Dexterity is a special modifier.

The character may begin with other equipment, depending on the game, template, occupation, or other factors. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Game Design/Equipment and Character Development/Inventory Management.)