Difference between revisions of "Mano a Mano:Character Equipment"

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(Character Equipment)
(Character Equipment)
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Add the template's '''natural weapons''' and '''natural armor''' to the character's equipment.
 
Add the template's '''natural weapons''' and '''natural armor''' to the character's equipment.
The power of natural weapons is the character's power.
+
The power of a natural weapon is the character's power.
Dexterity is a special modifier.
+
Dexterity (Dex) is a special modifier.
 +
The combat modifier (Cmb) of a natural weapon is usually the character's agility plus unarmed combat ability modifier.
 +
(See [[Mano a Mano:Abilities#Other Abilities|Game Design/Abilities/Other Abilities]].)
 
The character may begin with other equipment, depending on the game, template, occupation, or other factors.
 
The character may begin with other equipment, depending on the game, template, occupation, or other factors.
 
A character's modifiers when using an item are listed in the equipment section of the character sheet.
 
A character's modifiers when using an item are listed in the equipment section of the character sheet.

Revision as of 20:21, 13 August 2007

Character Equipment

Add the template's natural weapons and natural armor to the character's equipment. The power of a natural weapon is the character's power. Dexterity (Dex) is a special modifier. The combat modifier (Cmb) of a natural weapon is usually the character's agility plus unarmed combat ability modifier. (See Game Design/Abilities/Other Abilities.) The character may begin with other equipment, depending on the game, template, occupation, or other factors. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Game Design/Equipment and Character Development/Inventory Management.)