Difference between revisions of "Mano a Mano:Character Equipment"

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(Character Equipment)
(Character Equipment)
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== Character Equipment ==
 
== Character Equipment ==
  
Add the template's '''natural weapons''' and '''natural armor''' to the character's equipment.
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;Natural Weapons and Armor: Add the template's '''natural weapons''' and '''natural armor''' to the character's equipment. The power of a natural weapon is the character's power. Dexterity (Dex) is a special modifier. The combat modifier (Cmb) of a natural weapon is usually the character's agility plus unarmed combat ability modifier. (See [[Mano a Mano:Abilities#Other Abilities|Game Design/Abilities/Other Abilities]].)
The power of a natural weapon is the character's power.
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Dexterity (Dex) is a special modifier.
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;Missing Limbs: If the game allows, the one or more of the character's limbs could be missing or crippled. If the missing or crippled limb is a natural weapon, reduce the weapon's quantity (Qty) by 1. If the missing or crippled limb limb is important to movement, give the character 1 or more levels of Lame disability.
The combat modifier (Cmb) of a natural weapon is usually the character's agility plus unarmed combat ability modifier.
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(See [[Mano a Mano:Abilities#Other Abilities|Game Design/Abilities/Other Abilities]].)
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;Other Equipment: The character may begin with other equipment, depending on the game, template, occupation, or other factors. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)
The character may begin with other equipment, depending on the game, template, occupation, or other factors.
 
A character's modifiers when using an item are listed in the equipment section of the character sheet.
 
These are determined by comparing the character's modifiers to the item's modifiers,
 
and may be different from the values listed on the equipment list for that item.
 
(See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)
 

Revision as of 07:18, 2 December 2007

Character Equipment

Natural Weapons and Armor
Add the template's natural weapons and natural armor to the character's equipment. The power of a natural weapon is the character's power. Dexterity (Dex) is a special modifier. The combat modifier (Cmb) of a natural weapon is usually the character's agility plus unarmed combat ability modifier. (See Game Design/Abilities/Other Abilities.)
Missing Limbs
If the game allows, the one or more of the character's limbs could be missing or crippled. If the missing or crippled limb is a natural weapon, reduce the weapon's quantity (Qty) by 1. If the missing or crippled limb limb is important to movement, give the character 1 or more levels of Lame disability.
Other Equipment
The character may begin with other equipment, depending on the game, template, occupation, or other factors. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Game Design/Equipment and Character Development/Inventory Management.)