Difference between revisions of "Mano a Mano:Character Equipment"

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(Character Equipment)
(Character Equipment)
 
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== Character Equipment ==
 
== Character Equipment ==
 
 
When rules mention the character's modifiers with an item, they refer to the modifiers in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, so they may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Character Sheet|Characters/Character Sheet]].)
 
  
EQUIPMENT        Qty Mas Cmb Cvr Abs Pwr Shp Special
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The power of a natural weapon is the character's total power. The combat modifier (Cmb) of a natural weapon is the character's total agility modifier plus total unarmed combat ability modifier. (See [[Mano a Mano:Abilities#Other Abilities|Game Design/Abilities/Other Abilities]].)
_________________ ___ ___ ___ ___ ___ ___ ___ _______
 
  
*'''Qty''' (Quantity) is the number of these items a character has.
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The character usually begins with the basic equipment required by his occupation. The game or GM may give the character additional equipment or money to buy equipment. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)
*'''Mas''' (Mass) is the item's mass in kg, multiplied by the quantity (Qty).
 
*'''Cmb''' (Combat Modifier) for hand to hand weapons is the character's Agility or the weapon's agility (whichever is lower) plus any ability modifier that applies. This is a general modifier to attacking with the weapon (and parrying with a hand weapon.)  In the case of a projectile weapon, use only the ability modifier (without the agility bonus.)
 
*'''Cvr''' (Cover) determines how likely the item will block an attack.  The chance of an attack targeting the area protected by this item is as important as the amount of that area actually covered.
 
*'''Abs''' (Absorb) determines how much attack power is absorbed when this item blocks an attack.
 
*'''Pwr''' (Power) is the character's power or the weapon's power, whichever is greater. Heavier weapons are more powerful, so the power of a weapon is usually -2 multiplied by it's Agility modifier or slightly higher if the weapon is well balanced.
 
*'''Shp''' (Sharpness) determines how much attack power is stun and how much is damage. (See [[Mano a Mano:Action#Damage|Action/Damage]].)
 
*'''Rch''' (Reach) is character reach + weapon reach for hand weapons and just weapon reach for missile weapons.
 
 
 
'''Special modifiers''' - Some weapons and armor will have modifiers not already listed on the character sheet. Write the modifier here along with the abbreviation for the special modifier:
 
 
 
*'''Atk''' (Attack) is the character's combat modifier with this weapon plus the weapon's attack modifier. This modifier is used instead of combat modifier when attacking.
 
*'''Grp''' (Grapple) is the character's combat modifier with this weapon plus the weapon's grapple modifier. This modifier is used instead of combat modifier when manipulating.
 
*'''A/G''' (Attack and Grapple) is the character's combat modifier with this weapon plus the weapon's attack and grapple modifier. This modifier is used instead of combat modifier when attacking or manipulating.
 
*'''Par''' (Parry) is the character's combat modifier with this weapon plus the weapon's parry modifier. This modifier is used instead of combat modifier when parrying.
 
*'''Pul''' (Pull) is the weapon's pull.
 
*'''Con''' (Conceal) is the weapon's conceal modifier.
 

Latest revision as of 00:02, 28 June 2008

Character Equipment[edit]

The power of a natural weapon is the character's total power. The combat modifier (Cmb) of a natural weapon is the character's total agility modifier plus total unarmed combat ability modifier. (See Game Design/Abilities/Other Abilities.)

The character usually begins with the basic equipment required by his occupation. The game or GM may give the character additional equipment or money to buy equipment. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Game Design/Equipment and Character Development/Inventory Management.)