Difference between revisions of "Mano a Mano:Character Equipment"

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(Character Equipment)
(Character Equipment)
 
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== Character Equipment ==
 
== Character Equipment ==
 
 
A character's modifiers when using an item (or the item's modifiers when used by a character) are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Character Sheet|Character Creation/Character Sheet]] and [[Mano a Mano:Equipment|Game Design/Equipment]].)
 
  
;Qty (Quantity): The number of these items a character has.
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The power of a natural weapon is the character's total power. The combat modifier (Cmb) of a natural weapon is the character's total agility modifier plus total unarmed combat ability modifier. (See [[Mano a Mano:Abilities#Other Abilities|Game Design/Abilities/Other Abilities]].)
  
;Mass: The item's mass in kg, multiplied by the quantity (Qty).
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The character usually begins with the basic equipment required by his occupation. The game or GM may give the character additional equipment or money to buy equipment. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)
 
 
;Cmb (Combat Modifier): The modifier of the ability the character uses with this weapon. For hand to hand weapons add the character's agility or the weapon's agility whichever is lower. For missile weapons the combat modifier may not be higher than the weapon's agility. This is a general modifier to attacking with the weapon (and parrying with a hand weapon.)
 
 
 
;Cvr (Cover): Cover determines how likely the item will block an attack.  The chance of an attack targeting the area protected by this item is as important as the amount of that area actually covered.
 
 
 
;Abs (Absorption): Absorption determines how much attack power is absorbed when this item blocks an attack.
 
 
 
;Pwr (Power): The character's power or the weapon's power, whichever is greater.
 
 
 
;Shp (Sharpness): Sharpness determines how much attack power is stun and how much is damage. (See [[Mano a Mano:Action#Damage|Action/Damage]].)
 
 
 
;Rch (Reach): Character reach plus weapon reach for hand weapons and just weapon reach for missile weapons.
 
 
 
 
 
Some weapons and armor will have '''special modifiers''' not already listed on the character sheet. Write the modifier here along with the abbreviation for the special modifier:
 
 
 
;Atk (Attack): Combat modifier plus the weapon's attack modifier. This modifier is used instead of combat modifier when attacking.
 
 
 
;Grp (Grapple): Combat modifier plus the weapon's grapple modifier. This modifier is used instead of combat modifier when grappling.
 
 
 
;A/G (Attack and Grapple): Combat modifier plus the weapon's attack and grapple modifier. This modifier is used instead of combat modifier when attacking or grappling.
 
 
 
;Par (Parry): Combat modifier plus the weapon's parry modifier. This modifier is used instead of combat modifier when the character is attacked by a hand-to-hand attack.
 
 
 
;Pul (Pull): The force required to pull a bow or crossbow.
 
 
 
;Con (Conceal): The weapon's conceal modifier.
 

Latest revision as of 00:02, 28 June 2008

Character Equipment[edit]

The power of a natural weapon is the character's total power. The combat modifier (Cmb) of a natural weapon is the character's total agility modifier plus total unarmed combat ability modifier. (See Game Design/Abilities/Other Abilities.)

The character usually begins with the basic equipment required by his occupation. The game or GM may give the character additional equipment or money to buy equipment. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Game Design/Equipment and Character Development/Inventory Management.)